【发布时间】:2016-05-05 13:05:41
【问题描述】:
我正在编写代码,该代码应该使 10 个不同颜色的球从墙上反弹,但是当我运行代码时,我不断得到一两个不同颜色的球,否则它每 1/10 就会完美运行次。任何想法为什么? 画布动画
<body>
<canvas id = "canvas" width="600" height = "500"> </canvas>
<script>
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
var width = 300 //changes canvas size
var height = 400
width = canvas.width
height = canvas.height
/* In this constructor, the starting position
of the ball is set to this.x and this.y
*/
var Ball = function () {
this.x = Math.random() * canvas.width;
this.y = Math.random() * canvas.height;
this.xSpeed = -2; // -2 means 2 pixels left for every step of animation.
this.ySpeed = 3;
var circle = function (x, y, radius, color, fill) { //function to make drawing circles faster
ctx.strokeStyle = color
ctx.beginPath();
ctx.arc(x, y, radius, 0, Math.PI * 2, false);
if (fill === true) {
ctx.fillStyle = color;
ctx.fill()
}
ctx.stroke();
}
// The Ball maker
x = Math.floor(Math.random() * 10)
myColors = ["Green", "Red", "Orange", "Yellow", "Chocolate", "Brown", "Silver", "Black", "Purple", "Blue"]
Ball.prototype.draw = function () {
circle(this.x, this.y, 3, myColors[x], true)
};
// this will move the balls
Ball.prototype.move = function () {
this.x += this.xSpeed;
this.y += this.ySpeed;
};
Ball.prototype.checkCollision = function () { //makes the balls bounce off walls
if (this.x < 0 || this.x > width) {
this.xSpeed = -this.xSpeed;
}
if (this.y < 0 || this.y > height) {
this.ySpeed = -this.ySpeed;
}
}
}
var moBalls = [] //stores balls to be called later
for (var x = 0; x < 10; x++) {
moBalls[x] = new Ball()
}
width = canvas.width
height = canvas.height
setInterval(function () {
ctx.clearRect(0, 0, width, height);
for (x = 0; x < 10; x++) { //takes the balls from moBalls and moves the ten of them
moBalls[x].draw()
moBalls[x].move()
moBalls[x].checkCollision();
}
ctx.lineWidth = 4
ctx.strokeRect(0, 0, width, height); //makes the walls
}, 30);
</script>
</body>
</html>
【问题讨论】:
-
没有得到你所期望的和你得到的。能举个例子吗?
-
在可能的其他问题中,您需要在您使用它的所有函数中声明变量
x。您将它当作局部变量使用,但它是全局变量。此外,在构造函数内部设置构造函数原型几乎肯定不是正确的做法。
标签: javascript canvas draw move