【发布时间】:2018-08-23 10:08:17
【问题描述】:
在我的统一项目中,我遇到了一个问题,我想与一个对象发生碰撞,然后我想打开另一个游戏对象的网格碰撞器,这是我现在的代码......
#pragma strict
private var objManager : ObjectiveManager;
private var ob2 : MeshCollider;
function Start()
{
objManager = GameObject.Find("3rdPersonController").GetComponent(ObjectiveManager);
ob2 = GameObject.Find("Objective2").GetComponent(MeshCollider);
}
function OnTriggerEnter(other : Collider)
{
if(other.gameObject.tag == "3rdPersonController")
ob2.enabled = true;
Debug.Log("whooop");
Destroy(gameObject);
objManager.objective1 = true;
objManager.objective2 = false;
objManager.objective3 = false;
objManager.objective4 = false;
objManager.objective5 = false;
objManager.objective6 = false;
objManager.objective7 = false;
objManager.objective8 = false;
objManager.objective9 = false;
objManager.objective10 = false;
objManager.objective11 = false;
objManager.objective12 = false;
}
【问题讨论】:
-
天哪,谢谢兄弟
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对不起,我删除了我的评论。大括号是解决问题的方法吗?
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是的,if 语句甚至没有做任何事情,它就在那里,哈哈
标签: unity3d components unityscript