【发布时间】:2020-12-06 04:44:03
【问题描述】:
我正在使用人脸识别算法,但我需要旋转所有人脸以使其垂直对齐矩形。
面部矩形未旋转(其角度为 0),它包含已识别的完整面部。面部有时会旋转“faceAngle”度数,所以我实现的是一个以面部矩形的中心为轴心点(参考点)旋转它(面部)“-faceAngle”度数的函数。
Pd:人脸由 20 个地标识别。
这是面部矩形的样子:https://docs.microsoft.com/es-es/azure/cognitive-services/face/images/face.detection.jpg
这是我的代码:
function rotateFace(face) {
/*
This function rotate the face to the rectangle based on the head pose attributes
*/
// Get the face information
const { faceRectangle, faceLandmarks, faceAttributes } = face;
// Head pose's roll value acts directly as the face angle.
const faceAngle = faceAttributes.headPose.roll; // In degrees
// The pivot point will be the center of the face rectangle
const pivotPoint = {
x: faceRectangle.width / 2,
y: faceRectangle.height / 2,
};
// Rotate each face landmark '-faceAngle' degrees
const rotatedLandmarks = {};
for (const [landMark, point] of Object.entries(faceLandmarks)) {
// Rotate the point and save it in the new rotated landMarks object
rotatedLandmarks[landMark] = rotatePoint(pivotPoint, point, -faceAngle);
}
// Return the rotated face
return { ...face, faceLandmarks: rotatedLandmarks };
function rotatePoint(pivotPoint, point, angle) {
const { x: px, y: py } = pivotPoint;
const { x, y } = point;
var radians = (Math.PI / 180) * angle,
cos = Math.cos(radians),
sin = Math.sin(radians),
nx = cos * (x - px) + sin * (y - py) + px,
ny = cos * (y - py) - sin * (x - px) + py;
return { x: nx, y: ny };
}
}
我遇到的问题是,有时,旋转面部的某些部分在面部矩形之外......有人知道我在算法中做错了什么吗?或者任何想法如何让这更容易?
我认为支点不应该是我选择的那个,但它对我的想法很有意义......
谢谢。
示例
为了这张照片https://scstylecaster.files.wordpress.com/2017/03/emma-watson-1.jpg
我得到这个脸矩形:
faceRectangle: {
top: 90,
left: 309,
width: 510,
height: 510
}
因此,相对于矩形的面部标志应该在 X 轴的 [0, 510] 范围内,Y 轴的范围 [0, 510] 内
但我得到的是:
{
"eyebrowRightInner": { "x": 257.16357408506883, "y": 37.89185642687593 },
"underLipTop": { "y": 306.6951578378977, "x": 326.5280833858301 },
"mouthRight": { "x": 413.55677612276986, "y": 257.5870460792551 },
"eyebrowLeftInner": { "y": 67.10580836435113, "x": 168.71276847994784 },
"noseTip": { "y": 206.5354065431846, "x": 289.9445594907593 },
"noseRootLeft": { "y": 112.52684633627678, "x": 204.9452029765821 },
"noseRightAlarTop": { "x": 311.41755898744964, "y": 159.77912041377596 },
"pupilRight": { "x": 315.13546073674706, "y": 48.933158797745136 },
"pupilLeft": { "x": 106.47397872844112, "y": 137.8818851860268 },
"upperLipTop": { "y": 280.73055222306243, "x": 312.3126250651826 },
"eyeRightOuter": { "y": 37.448988851675836, "x": 371.07188751438275 },
"eyebrowRightOuter": { "y": -16.27549040986449, "x": 413.1946880869507 }, // <------------------ error
"eyeLeftOuter": { "y": 154.79417336302782, "x": 82.3579154382175 },
"upperLipBottom": { "y": 302.33231999033967, "x": 324.86506026034 },
"noseLeftAlarOutTip": { "y": 244.55778079547065, "x": 220.11663487446322 },
"noseLeftAlarTop": { "x": 220.08119281608163, "y": 200.35236547267908 },
"eyeLeftBottom": { "y": 154.39022448200217, "x": 120.07378511268632 },
"noseRightAlarOutTip": { "x": 350.8688839396136, "y": 182.97767553082463 },
"eyebrowLeftOuter": { "x": 12.151092571862137, "y": 146.8442033623165 },
"eyeRightBottom": { "x": 337.62439624997774, "y": 64.52859978162735 },
"eyeLeftTop": { "y": 124.33543005444903, "x": 103.84081459224478 },
"underLipBottom": { "y": 332.64619899450827, "x": 341.8614934073455 },
"noseRootRight": { "y": 86.3352712525471, "x": 268.4137100854889 },
"eyeLeftInner": { "x": 154.06657444677165, "y": 128.0195917006581 },
"eyeRightInner": { "x": 294.24199118290403, "y": 71.94256839474764 },
"eyeRightTop": { "x": 320.5652039630463, "y": 34.94002160494745 },
"mouthLeft": { "y": 346.12770549550777, "x": 220.09672435462016 }
}
【问题讨论】:
-
您能否提供一张图片,其中有“有时,旋转的某些部分在矩形之外”的示例。我们在说什么,几个像素还是很多?请提供输入值和示例输出,然后有人可以更轻松地帮助您。
-
我好像在倒脸……
-
所以,如果我只调用一次rotateFace,在里面我调用rotatePoint 20 次,函数“rotatePoint”将被重新定义20 次??!!好的,我将尝试重现一个示例。
-
没有。如果有人会多次调用您的
rotateFace函数(例如在多个图像上,例如 1.000.000 个图像),那么 rotatePoint 将被重新定义多次:) -
我发现了错误......这是地标是相对于图像而不是相对于矩形,所以我必须在旋转之前更改它们,因为枢轴点是相对的 -到矩形。
标签: javascript node.js algorithm math face-recognition