【发布时间】:2020-01-16 23:36:27
【问题描述】:
如何调整对象的大小、移动或平移对象?
这个变化让我不得不向上或向下移动窗帘
我需要调整大小或定位动画对象或在一个地方(没有区别)
viewer3D:LMV v3.3.6
尝试 1:
oViewer.addEventListener(Autodesk.Viewing.SELECTION_CHANGED_EVENT, onSelectedCallback);
function onSelectedCallback(event) {
var fragId = oViewer.getSelection()[0];
if (typeof fragId == 'undefined') {return; }
var fragIdsArray = (Array.isArray(fragId) ? fragId : [fragId]);
fragIdsArray.forEach(function (subFragId) {
var mesh = oViewer.impl.getRenderProxy(oViewer, subFragId);
var mtx_for_method1 = mesh.matrixWorld.elements;
mtx_for_method1[12] += 10;
mtx_for_method1[13] += 20;
mtx_for_method1[14] += 30;
});
oViewer.impl.invalidate(true);
}
尝试 2:
oViewer.addEventListener(Autodesk.Viewing.SELECTION_CHANGED_EVENT, onSelectedCallback);
function onSelectedCallback(event) {
var fragId = oViewer.getSelection()[0];
if (typeof fragId == 'undefined') {return; }
var fragIdsArray = (Array.isArray(fragId) ? fragId : [fragId]);
fragIdsArray.forEach(function (subFragId) {
var mesh = oViewer.impl.getRenderProxy(oViewer, subFragId);
var transMat = new THREE.Matrix4();
var m1 = new THREE.Matrix4();
var m2 = new THREE.Matrix4();
var m3 = new THREE.Matrix4();
var alpha = 0;
var beta = Math.PI;
var gamma = Math.PI / 2;
m1.makeRotationX(alpha);
m2.makeRotationY(beta);
m3.makeRotationZ(gamma);
transMat.multiplyMatrices(m1, m2);
transMat.multiply(m3);
var mtx_for_method2 = mesh.matrixWorld;
mtx_for_method2.multiply(transMat);
mtx_for_method2.matrixWorldNeedsUpdate = True;
});
oViewer.impl.invalidate(true);
}
这可能吗?
【问题讨论】:
标签: canvas three.js autodesk-forge autodesk-viewer autodesk