【问题标题】:"Restore Purchases" button crashing app on 2nd press第二次按下“恢复购买”按钮使应用程序崩溃
【发布时间】:2019-06-30 22:23:07
【问题描述】:

我的恢复购买似乎可以正常工作,只是当您再次按下它时它会导致应用程序崩溃。有解决办法吗?这是我的代码:

import UIKit
import StoreKit

class SettingsVC: UIViewController, SKPaymentTransactionObserver {

@IBOutlet weak var restorePurchaseButton: UIButton!
@IBOutlet weak var privacyPolicyButton: UIButton!
@IBOutlet weak var termsofUseButton: UIButton!
@IBOutlet weak var unlockButton: UIButton!

override func viewDidLoad() {
    super.viewDidLoad()

    // Do any additional setup after loading the view.
    SKPaymentQueue.default().add(self)
    checkUnlockButton()


}

@IBAction func RestoreBtnClicked(_ sender: Any) {

    SKPaymentQueue.default().restoreCompletedTransactions()
    restorePurchaseButton.isEnabled = false
}


func paymentQueue(_ queue: SKPaymentQueue, updatedTransactions transactions: [SKPaymentTransaction]) {
    for transaction in transactions{
       if transaction.transactionState == .restored{
            UserDefaults.standard.set(true, forKey: "payment")
            SKPaymentQueue.default().finishTransaction(transaction)

       }
    }
}

编辑:这是第二个视图控制器。它包含允许用户购买产品的按钮。恢复购买按钮位于单独的视图控制器中。我对 Swift 比较陌生,所以请尝试为我降低答案,哈哈。

import Foundation
import UIKit
import StoreKit

class UnlockContentVC: UIViewController, SKPaymentTransactionObserver {

@IBOutlet weak var removeAds: UIButton!
@IBOutlet weak var noThanks: UIButton!

override func viewDidLoad() {
    //removeAds.layer.cornerRadius = 10

    SKPaymentQueue.default().add(self)

    removeAds.layer.cornerRadius = removeAds.frame.height / 2

}



@IBAction func dismissModal(_ sender: Any) {

    navigationController?.popViewController(animated: true)

    dismiss(animated: true, completion: nil)

}

@IBAction func OnClickUlockBtn(_ sender: Any) {
    if SKPaymentQueue.canMakePayments(){
        //can make payments
        let paymentRequest = SKMutablePayment()
        paymentRequest.productIdentifier = productID
        SKPaymentQueue.default().add(paymentRequest)

    }else{
        //can't make payments
        print("Device can not make payments...")
    }

}


func paymentQueue(_ queue: SKPaymentQueue, updatedTransactions transactions: [SKPaymentTransaction]) {
    for transaction in transactions{
        if transaction.transactionState == SKPaymentTransactionState.purchased{
            //User Payment Successfull
            UserDefaults.standard.set(true, forKey: "payment")
            print("payment was successfull")
            SKPaymentQueue.default().finishTransaction(transaction)
        }else if transaction.transactionState == .failed{
            //User Payment failed
            print("transaction failed...")
            SKPaymentQueue.default().finishTransaction(transaction)
            if let error = transaction.error {
                print("\(error.localizedDescription)")
            }
        } 
    }
}

}

【问题讨论】:

  • 崩溃发生时的日志是什么意思?
  • @Chris 它在应用程序委托中,没有给我。它只是说“线程 1:EXC_BAD_ACCESS(代码=1,地址=0x10)”
  • 该崩溃通常表明您强制解开 nil。添加异常断点以尝试找出崩溃发生的位置。此外,您不应在视图控制器viewDidLoad 中添加事务观察器。您需要在didFinishLaunching 中设置一个事务观察器,以便处理任何可能在之前的运行中挂起的未完成事务。
  • 您缺少很多(可能)相关的 StoreKit 代码。特别是,paymentQueueRestoreCompletedTransactionsFinished 的代码是什么?请发布完整的 SK 代码,也许我可以提供帮助。
  • 您应该只有一个SKPaymentTransactionObserver,并且您通常会在您的AppDelegate 中创建它。您仍然需要确定实际崩溃的线路。

标签: ios swift xcode store


【解决方案1】:

固定。

override func viewDidDisappear(_ animated: Bool) {
   SKPaymentQueue.default().remove(self)
}

【讨论】:

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