我认为您的 ProblemFactory 可能会尝试做太多事情,工厂应该只负责创建实例并知道要创建的实例类型,而不会增加了解配置。
考虑到这一点,这是我解决问题的方法:
/// <summary>
/// Each class that can generate a problem should accept a problem configuration
/// </summary>
public class BinaryProblem : IProblem
{
public BinaryProblem (ProblemConfiguration configuration)
{
// sample code, this is where you generate your problem, based on the configuration of the problem
X = new Random().Next(configuration.MaxValue + configuration.MinValue) - configuration.MinValue;
Y = new Random().Next(configuration.MaxValue + configuration.MinValue) - configuration.MinValue;
Answer = X + Y;
}
public int X { get; private set; }
public int Y { get; private set; }
public int Answer { get; private set; }
}
为此我们需要一个问题配置类
/// <summary>
/// A problem configuration class
/// </summary>
public class ProblemConfiguration
{
public int MinValue { get; set; }
public int MaxValue { get; set; }
public Operator Operator { get; set; }
}
我还需要一个专门的类来处理关卡的配置并将其从工厂类中删除。
/// <summary>
/// The abstract level configuration allows descendent classes to configure themselves
/// </summary>
public abstract class LevelConfiguration
{
protected Random Random = new Random();
private Dictionary<Level, ProblemConfiguration> _configurableLevels = new Dictionary<Level, ProblemConfiguration>();
/// <summary>
/// Adds a configurable level.
/// </summary>
/// <param name="level">The level to add.</param>
/// <param name="problemConfiguration">The problem configuration.</param>
protected void AddConfigurableLevel(Level level, ProblemConfiguration problemConfiguration)
{
_configurableLevels.Add(level, problemConfiguration);
}
/// <summary>
/// Removes a configurable level.
/// </summary>
/// <param name="level">The level to remove.</param>
protected void RemoveConfigurableLevel(Level level)
{
_configurableLevels.Remove(level);
}
/// <summary>
/// Returns all the configurable levels.
/// </summary>
public IEnumerable<Level> GetConfigurableLevels()
{
return _configurableLevels.Keys;
}
/// <summary>
/// Gets the problem configuration for the specified level
/// </summary>
/// <param name="level">The level.</param>
public ProblemConfiguration GetProblemConfiguration(Level level)
{
return _configurableLevels[level];
}
}
这将使二进制配置看起来像这样:
/// <summary>
/// Contains level configuration for Binary problems
/// </summary>
public class BinaryLevelConfiguration : LevelConfiguration
{
public BinaryLevelConfiguration()
{
AddConfigurableLevel(Level.Easy, GetEasyLevelConfiguration());
AddConfigurableLevel(Level.Medium, GetMediumLevelConfiguration());
AddConfigurableLevel(Level.Hard, GetHardLevelConfiguration());
}
/// <summary>
/// Gets the hard level configuration.
/// </summary>
/// <returns></returns>
private ProblemConfiguration GetHardLevelConfiguration()
{
return new ProblemConfiguration
{
MinValue = 100,
MaxValue = 1000,
Operator = Operator.Addition
};
}
/// <summary>
/// Gets the medium level configuration.
/// </summary>
/// <returns></returns>
private ProblemConfiguration GetMediumLevelConfiguration()
{
return new ProblemConfiguration
{
MinValue = 10,
MaxValue = 100,
Operator = Operator.Addition
};
}
/// <summary>
/// Gets the easy level configuration.
/// </summary>
/// <returns></returns>
private ProblemConfiguration GetEasyLevelConfiguration()
{
return new ProblemConfiguration
{
MinValue = 1,
MaxValue = 10,
Operator = Operator.Addition
};
}
}
现在工厂应该只负责创建新的问题实例并知道它可以解决什么类型的问题
/// <summary>
/// The only responsibility of the factory is to create instances of Problems and know what kind of problems it can create,
/// it should not know about configuration
/// </summary>
public class ProblemFactory
{
private Dictionary<Type, Func<Level, IProblem>> _registeredProblemTypes; // this associates each type with a factory function
/// <summary>
/// Initializes a new instance of the <see cref="ProblemFactory"/> class.
/// </summary>
public ProblemFactory()
{
_registeredProblemTypes = new Dictionary<Type, Func<Level, IProblem>>();
}
/// <summary>
/// Registers a problem factory function to it's associated type
/// </summary>
/// <typeparam name="T">The Type of problem to register</typeparam>
/// <param name="factoryFunction">The factory function.</param>
public void RegisterProblem<T>(Func<Level, IProblem> factoryFunction)
{
_registeredProblemTypes.Add(typeof(T), factoryFunction);
}
/// <summary>
/// Generates the problem based on the type parameter and invokes the associated factory function by providing some problem configuration
/// </summary>
/// <typeparam name="T">The type of problem to generate</typeparam>
/// <param name="problemConfiguration">The problem configuration.</param>
/// <returns></returns>
public IProblem GenerateProblem<T>(Level level) where T: IProblem
{
// some extra safety checks can go here, but this should be the essense of a factory,
// the only responsibility is to create instances of Problems and know what kind of problems it can create
return _registeredProblemTypes[typeof(T)](level);
}
}
那么这就是你如何使用这一切
class Program
{
static void Main(string[] args)
{
ProblemFactory problemFactory = new ProblemFactory();
BinaryLevelConfiguration binaryLevelConfig = new BinaryLevelConfiguration();
// register your factory functions
problemFactory.RegisterProblem<BinaryProblem>((level) => new BinaryProblem(binaryLevelConfig.GetProblemConfiguration(level)));
// consume them
IProblem problem1 = problemFactory.GenerateProblem<BinaryProblem>(Level.Easy);
IProblem problem2 = problemFactory.GenerateProblem<BinaryProblem>(Level.Hard);
}
}
当然,如果你只需要抽象你的配置,你可能不需要工厂,这完全取决于你打算如何使用它。
IProblem problem3 = new BinaryProblem(binaryLevelConfig.GetProblemConfiguration(Level.Easy));
可能的改进
除此之外,如果一个问题类总是有问题配置,这可以进一步改进为:
/// <summary>
/// Each class that can generate a problem should accept a level configuration
/// </summary>
public class BinaryProblem : IProblem
{
private static BinaryLevelConfiguration _levelConfiguration = new BinaryLevelConfiguration();
public BinaryProblem (Level level)
{
ProblemConfiguration configuration = _levelConfiguration.GetProblemConfiguration(level);
// sample code, this is where you generate your problem, based on the configuration of the problem
X = new Random().Next(configuration.MaxValue + configuration.MinValue) - configuration.MinValue;
Y = new Random().Next(configuration.MaxValue + configuration.MinValue) - configuration.MinValue;
Answer = X + Y;
}
public int X { get; private set; }
public int Y { get; private set; }
public int Answer { get; private set; }
}
那么你需要做的就是:
IProblem problem4 = new BinaryProblem(Level.Easy);
所以这一切都归结为你需要如何消费这一切。
这篇文章的寓意是,如果您只需要配置,则无需尝试在抽象工厂中进行配置,工厂应该做的就是创建实例并知道要创建什么类型,仅此而已,但您可以不是真的需要它:)
祝你好运!