【发布时间】:2020-05-14 23:45:51
【问题描述】:
我正在为“React Native”开发一个猜谜游戏,用户输入一个数字,然后手机会尝试猜测它。每次手机产生猜测时,用户都可以单击“大”/“小”。当用户输入数字和计算机猜测的结果相等时,我们将进入游戏结束屏幕。
游戏结束屏幕未渲染。在屏幕上渲染游戏的逻辑放在 useEffect() 中
问题
useEffect 只在安装阶段触发一次,以后再也不会触发?
const { userSelectedNumber, onGameOver } = props;
useEffect(() => {
console.log(currentGuess, userSelectedNumber);
if (currentGuess === userSelectedNumber) {
onGameOver(rounds);
}
}, [userSelectedNumber, onGameOver]);*emphasized text*
(./screens/GameScreen.js)
currentGuess === userSelectedNumber 时我们应该退出 GameScreen,但这段代码只运行一次。
GameScreen 的完整代码如下:
import React, { useState, useRef, useEffect } from "react";
import { View, StyleSheet, Button, Text, Alert } from "react-native";
import NumberContainer from "../components/NumberContainer";
import Card from "../components/Card";
const randNumberGeneratorBetween = (min, max, exclude) => {
min = Math.ceil(min);
max = Math.floor(max);
const randNum = Math.floor(Math.random() * (max - min)) + min;
if (randNum === exclude) {
return randNumberGeneratorBetween(1, 100, exclude);
} else {
return randNum;
}
};
const GameScreen = props => {
const [currentGuess, setCurrentGuess] = useState(
randNumberGeneratorBetween(1, 100, props.userSelectedNumber)
);
const [rounds, setRounds] = useState(0);
const currentLow = useRef(1);
const currentHigh = useRef(100);
const { userSelectedNumber, onGameOver } = props;
useEffect(() => {
console.log(currentGuess, userSelectedNumber);
if (currentGuess === userSelectedNumber) {
onGameOver(rounds);
}
}, [userSelectedNumber, onGameOver]);
const nextGuessHandler = direction => {
if (
(direction === "lower" && currentGuess < props.userSelectedNumber) ||
(direction === "greater" && currentGuess > props.userSelectedNumber)
) {
Alert.alert("Don't Lie", "You know this is wrong", [
{ text: "Sorry", style: "cancel" }
]);
}
if (direction === "lower") {
currentHigh.current = currentGuess;
} else {
currentLow.current = currentGuess;
}
const nextNumber = randNumberGeneratorBetween(
currentLow.current,
currentHigh.current,
currentGuess
);
console.log('nextNumber',nextNumber);
setCurrentGuess(nextNumber);
setRounds(currRounds => currRounds + 1);
console.log('currRound',rounds);
};
return (
<View style={styles.screen}>
<Text>Opponents Guess</Text>
<NumberContainer>{currentGuess}</NumberContainer>
<Card style={styles.buttonContainer}>
<Button
title="Lower"
onPress={nextGuessHandler.bind(this, "lower")}
></Button>
<Button
title="Greater"
onPress={nextGuessHandler.bind(this, "greater")}
></Button>
</Card>
</View>
);
};
const styles = StyleSheet.create({
screen: {
flex: 1,
padding: 10,
alignItems: "center"
},
buttonContainer: {
flexDirection: "row",
justifyContent: "space-between",
marginTop: 20,
width: 300,
maxWidth: "80%"
}
});
export default GameScreen;
项目可以在这里找到: https://codesandbox.io/s/github/SMasood1/guessingGame?file=/screens/GameScreen.js:852-1039
【问题讨论】:
-
你也可以安装配置eslint-plugin-react-hooks npmjs.com/package/eslint-plugin-react-hooks来避免类似问题
标签: javascript reactjs react-native