【发布时间】:2018-05-11 10:40:54
【问题描述】:
我是 Go 编程新手,我尝试为多人游戏构建 API。如果我向 http://localhost:8080/create_game/gameName 发出 GET 请求。自动收报机完成时服务器对请求的响应。我需要立即从服务器获得响应,但是当代码结束并且游戏超时并被删除时我得到了它。
这是我的代码:
var clients = make(map[*websocket.Conn]bool)
var broadcast = make(chan Game)
//GAME_TIMEOUT in seconds
const GAME_TIMEOUT = 20
//ID generating
var genID = 0
var games = []Game{}
var msg json.RawMessage
var upgrader = websocket.Upgrader{
ReadBufferSize: 1024,
WriteBufferSize: 1024,
CheckOrigin: func(r *http.Request) bool {
return true
},
}
type GameToSend struct {
Type string `json:"type"`
ID int `json:"id"`
Name string `json:"name"`
}
type Game struct {
ID int `json:"id"`
Name string `json:"name"`
Timer <-chan time.Time `json:"timestamp"`
}
func main() {
router := mux.NewRouter()
router.HandleFunc("/create_game/{name}", createGame)
router.HandleFunc("/game_events", handleConnections)
http.ListenAndServe(":8080", router)
}
func handleConnections(w http.ResponseWriter, r *http.Request) {
conn, err := upgrader.Upgrade(w, r, nil)
if err != nil {
log.Fatal(err)
}
defer conn.Close()
clients[conn] = true
for _, game := range games {
conn.WriteJSON(GameToSend{"game.created", game.ID, game.Name})
}
for {
err := conn.ReadJSON(&msg)
if err != nil {
fmt.Println(err)
} else {
fmt.Println(msg)
}
}
}
func broadcastGame(game GameToSend) {
for conn := range clients {
conn.WriteJSON(game)
}
}
func createGame(w http.ResponseWriter, r *http.Request) {
params := mux.Vars(r)
genID++
game := Game{genID, params["name"], time.NewTimer(GAME_TIMEOUT * time.Second).C}
games = append(games, game)
broadcastGame(GameToSend{"game.created", game.ID, game.Name})
w.Write([]byte("response"))
checkTimeout(genID)
}
func deleteGame(actionType string, i int) {
for index, game := range games {
if game.ID == i {
broadcastGame(GameToSend{actionType, games[index].ID, games[index].Name})
games = games[:index+copy(games[index:], games[index+1:])]
}
}
}
func checkTimeout(id int) {
for _, game := range games {
if game.ID == id {
<-game.Timer
deleteGame("game.timeout", id)
}
}
}
知道怎么解决吗?
【问题讨论】:
-
1) 不要混淆 Timer 和 Ticker。 2) 您明确地等待所有计时器以
<-game.Timer到期。如果你不想那样做,好吧,不要那样做。不过,目前尚不清楚您的意图是什么,因此很难推荐具体的更改。 -
我的问题是,无论定时器是否过期,如何立即从服务器获得响应,当定时器结束时执行该功能而不等待它的另一种写法是什么?跨度>
-
做到这一点的方法不止一种。如果您不需要在其他任何地方访问计时器,time.AfterFunc 是一个明显的选择。您也可以在自己的goroutine 中运行 checkTimeout。