以下是可能满足您需求的四种方法。
描述符
Descriptors 允许您在隐藏底层实现的同时提供直接属性访问。
class AttributeDescriptor(object):
def __init__(self):
self.initialized = False
self.base = 0
self.adjustments = []
def compute(self):
return self.base + sum(self.adjustments)
def __set__(self, inst, value):
if not self.initialized:
self.base = value
self.initialized = True
print("Attribute initialized to %s" % value)
else:
# Calculate delta
delta = (value - self.compute())
self.adjustments.append(delta)
print("Adjustment added: %s" % delta)
def __get__(self, inst, owner):
return self.compute()
class Creature(object):
health = AttributeDescriptor()
armor = AttributeDescriptor()
def __init__(self, health=100, armor=0):
self.health = health
self.armor = armor
c1 = Creature(50)
c1.health = 60 # Adds a +10 adjustment
print c1.health # 60
c1.health += 10 # Add a +10 adjustment
print c1.health # 70
#print c1.health.adjustments # This won't work ('int' object has no attribute 'adjustments')
输出:
属性初始化为 50
属性初始化为 0
添加调整:10
60
添加调整:10
70
这种方法的问题是您没有简单的方法来访问描述符的内部。所以在这种情况下,您永远无法检查adjustments 列表。但是,您可以直接将 c1.health = X 分配给它,就好像它是一个普通属性一样。
注意:正如 Veedrac 在 cmets 中所指出的,这些属性是在类级别定义的,将在Creature 类的所有实例之间共享。仅出于这个原因,它不是一个解决方案,但无论如何它都不是一个很好的解决方案。
普通跟踪器对象
您可以使用实现“augmented assignment”魔术方法__iadd__() 和__isub__() 的类
class AttributeObject(object):
def __init__(self, base):
self.base = base
self.adjustments = []
print("Attribute initialized to %s" % base)
def __compute(self):
return self.base + sum(self.adjustments)
def __int__(self):
return self.__compute()
def __iadd__(self, delta):
print("Adjustment added: %s" % delta)
self.adjustments.append(delta)
return self
def __isub__(self, delta):
print("Adjustment added: %s" % -delta)
self.adjustments.append(-delta)
return self
class Creature(object):
def __init__(self, health=100, armor=0):
self.health = AttributeObject(health)
self.armor = AttributeObject(armor)
c1 = Creature(50)
#c1.health = 60 # Can't do this, because it will override the AttributeObject
print int(c1.health) # 60
c1.health += 10 # Add a +10 adjustment
print int(c1.health) # 70
print c1.health.adjustments # [10]
输出:
属性初始化为 50
属性初始化为 0
50
添加调整:10
60
[10]
这种方法的问题是你不能直接分配给属性而不覆盖它。换句话说,c1.health = X 将覆盖 health 属性的值,使其等于 X——你会丢失之前的任何内容。
但是通过这种方法,您可以访问adjustments 列表:print c1.health.adjustments
注意c1.health 是AdjustmentTracker 的一个实例,而不是您可能期望的数字类型(试试print c1.health)。您有多种访问/提取数值的方法,在示例中我使用了int(c1.health) 类型转换(可能因为我实现了__int__)。
描述符 + 跟踪器对象
结合使用上述两种方法,您可以使用您列出的所有语法。
class AttributeDescriptor(object):
def __init__(self, attr):
self.attr = attr
def __set__(self, inst, value):
getattr(inst, self.attr).update(value)
def __get__(self, inst, owner):
return getattr(inst, self.attr).compute()
class AdjustmentTracker(object):
def __init__(self, base):
print("Attribute initialized to %s" % base)
self.base = base
self.adjustments = []
def compute(self):
return self.base + sum(self.adjustments)
def update(self, value):
delta = (value - self.compute())
print("Adjustment added: %s" % delta)
self.adjustments.append(delta)
class Creature(object):
health = AttributeDescriptor('_health')
armor = AttributeDescriptor('_armor')
def __init__(self, health=100, armor=0):
self._health = AdjustmentTracker(health)
self._armor = AdjustmentTracker(armor)
c1 = Creature(50)
c1.health = 60 # Adds a +10 adjustment
print c1.health # 60
c1.health += 10 # Add a +10 adjustment
print c1.health # 70
print c1._health.adjustments # [10, 10]
输出:
属性初始化为 50
属性初始化为 0
添加调整:10
60
添加调整:10
70
[10, 10]
在这里,描述符本身并没有跟踪基本列表和调整列表,而是将它们用作与AdjustmentTracker obejcts 接口的代理。有了这个,您可以直接分配(例如c1.health = 60)和访问底层的初始基础/调整(例如c1._health.adjustments)。
属性 + 跟踪器对象
就像前面的例子一样,我们使用AdjustmentTracker 对象来保存属性的状态。但在本例中,您可以使用properties 来屏蔽属性,而不是使用显式描述符。
class AdjustmentTracker(object):
def __init__(self, base):
print("Attribute initialized to %s" % base)
self.base = base
self.adjustments = []
def compute(self):
return self.base + sum(self.adjustments)
def update(self, value):
delta = (value - self.compute())
print("Adjustment added: %s" % delta)
self.adjustments.append(delta)
class Creature(object):
@property
def health(self): return self._health.compute()
@health.setter
def health(self, value): self._health.update(value)
@property
def armor(self): return self._armor.compute()
@armor.setter
def armor(self, value): self._armor.update(value)
def __init__(self, health=100, armor=0):
self._health = AdjustmentTracker(health)
self._armor = AdjustmentTracker(armor)
c1 = Creature(50)
c1.health = 60 # Adds a +10 adjustment
print c1.health # 60
c1.health += 10 # Add a +10 adjustment
print c1.health # 70
print c1._health.adjustments # [10, 10]
输出:
属性初始化为 50
属性初始化为 0
添加调整:10
60
添加调整:10
70
[10, 10]
这个例子和上一个基本相同,只是代码行数更少,因为它使用了属性,功能完全一样。