【发布时间】:2014-03-18 20:13:12
【问题描述】:
我是 lua 编程的初学者,在更改情节提要后删除对象时遇到问题。我想删除对象:zly、dobry 和 cewka,当新的故事板(restart.lua)将启动时。你能帮我吗,我不知道该怎么做。在此先感谢:)
local storyboard = require ("storyboard")
local scene = storyboard.newScene()
local physics = require "physics"
physics.start()
physics.setGravity(0, 3)
local ego = require "ego"
local saveFile = ego.saveFile
local loadFile = ego.loadFile
motionx = 0;
speed = 7;
local ego = require "ego"
local saveFile = ego.saveFile
local loadFile = ego.loadFile
local newestHighScore = loadFile( "filename.txt", highScore )
local newestHighScoreValue = tonumber(newestHighScore)
local playerScore = 0
local highScore = newestHighScore
local zycie = 3
function scene:createScene(event)
local screenGroup = self.view
tlo = display.newImage("t3.png")
tlo.x = 250
tlo.y =150
screenGroup:insert(tlo)
gui_PlayerScore = display.newText("Wynik: ",-10,21,native.SystemFontBold,18)
gui_PlayerScore:setFillColor(255,255,255,10)
screenGroup:insert(gui_PlayerScore)
gui_Score = display.newText(""..playerScore,gui_PlayerScore.x +45,21,native.SystemFontBold,18)
gui_Score:setFillColor(255,255,255,10)
screenGroup:insert(gui_Score)
zycia = display.newText("Życia: ",460,21,native.SystemFontBold,18)
zycia:setFillColor(255,255,255,10)
screenGroup:insert(zycia)
zyc = display.newText(""..zycie,zycia.x +45,21,native.SystemFontBold,18)
zycia:setFillColor(255,255,255,10)
screenGroup:insert(zyc)
gui_Best = display.newText("Najlepszy:",2, 40,native.SystemFont,18)
gui_Best:setFillColor(255,255,255,10)
screenGroup:insert(gui_Best)
gui_highScore = display.newText(""..highScore,gui_Best.x + 65,40,native.SystemFont,18)
gui_highScore:setFillColor(255,255,255,10)
screenGroup:insert(gui_highScore)
left = display.newImage ("left.png")
left.x = 0; left.y = 280;
screenGroup:insert(left)
right = display.newImage ("right.png")
right.x = 480; right.y = 282;
screenGroup:insert(right)
tesla = display.newImage("teslamaly.png")
tesla.x = 250
tesla.y = 300
physics.addBody( tesla, "static", { filter = {maskBits = 2, categoryBits = 2} } )
screenGroup:insert(tesla)
end
local function networkListener( event )
if ( event.isError ) then
print( "Network error!")
else
print ( "RESPONSE: " .. event.response )
end
end
function reset(event)
if event.phase == "began" then
storyboard.gotoScene("start", "fade", 500)
end
end
function lefttouch()
motionx = -speed;
end
function righttouch()
motionx = speed;
end
local function movetesla (event)
tesla.x = tesla.x + motionx;
if tesla.x >440 then
motionx =0;
end
if tesla.x < 25 then
motionx = 0;
end
end
local function stop (event)
if event.phase =="ended" then
motionx = 0;
end
end
spawnTrue = true;
zly = {}
i = 1
local function getCoins(event)
if event.phase == "ended" then
backgroundMusic = audio.loadStream("zly.wav")
backgroundMusicChannel = audio.play( backgroundMusic, { channel=2, loops=0} )
coin = event.target
coin:removeSelf()
coin = nil
playerScore = playerScore + 1
gui_Score.text = "" .. playerScore
if playerScore > newestHighScoreValue then
highScore = playerScore
gui_highScore.text = "" .. highScore
print ("saving highScore")
saveFile( "filename.txt", highScore)
end
end
end
local function spawnStuff( event )
if spawnTrue == true then
zly[i] = display.newImage("sad.png")
zly[i].x = math.random( 0, 320 )
zly[i].y = -100
zly[i]:addEventListener( "collision", getCoins )
physics.addBody(zly[i], {bounce = .2, density = 1, filter = {maskBits = 2, 4, categoryBits = 2, 4}})
i = i + 1
return zly[i]
end
end
timer.performWithDelay( 1900, spawnStuff, 10000 )
---------------------------------------------------------------------------------------------------
dobry = {}
i = 1
function getDobry(event)
if event.phase == "ended" then
ass = audio.loadStream("dobry.wav")
ass = audio.play( ass, { channel=3, loops=0} )
test = event.target
test:removeSelf()
test = nil
playerScore = playerScore + 5
gui_Score.text = "" .. playerScore
end
end
spawnDwbry = true;
function spawnDobry( event )
if spawnDwbry == true then
dobry[i] = display.newImage("happy.png")
dobry[i].x = math.random( 0, 320 )
physics.addBody(dobry[i], "dynamic")
dobry[i].y = -100
dobry[i]:addEventListener( "touch", getDobry )
i = i + 1
end
end
timer.performWithDelay( 15000, spawnDobry, 10000 )
------------------------------------------------------------------------------------
cewka = {}
i = 1
function getCewka(event)
if event.phase == "ended" then
cewka1 = audio.loadStream("cewka.wav")
cewka1 = audio.play( cewka1, { channel=4, loops=0} )
test = event.target
test:removeSelf()
test = nil
zycie = zycie + 1
zyc.text ="" .. zycie
end
end
dawid = true;
function spawnCewka( event )
if dawid == true then
cewka[i] = display.newImage("cewka.png")
cewka[i].x = math.random( 0, 320 )
physics.addBody(cewka[i], "dynamic")
cewka[i].y = -100
cewka[i]:addEventListener( "touch", getCewka )
i = i + 1
end
end
timer.performWithDelay( 50000, spawnCewka, 10000 )
-----------------------------------------------------------------------------------------------
liniaspawn = true;
linia = {}
i = 1
function getLinia(event)
if event.phase == "ended" then
obj = event.target
obj:removeSelf()
obj = nil
zycie = zycie - 1
zyc.text ="" .. zycie
end
end
function spawnLinie( event )
if liniaspawn == true then
linia[i] = display.newImage("linia.png")
linia[i].x = 50
linia[i].y = 400
linia[i]:addEventListener( "collision", getLinia )
physics.addBody( linia[i], "static", { filter = {maskBits = 2, categoryBits = 2} } )
i = i + 1
end
end
timer.performWithDelay( 1700, spawnLinie, 10000 )
function scene:enterScene(event)
left:addEventListener("touch",lefttouch)
right:addEventListener("touch",righttouch)
Runtime:addEventListener("enterFrame", movetesla)
Runtime:addEventListener("touch", stop )
end
function scene:exitScene(event)
left:removeEventListener("touch", lefttouch)
right:removeEventListener("touch",righttouch)
Runtime:removeEventListener("enterFrame", movetesla)
Runtime:removeEventListener("touch", stop )
end
function scene:destroyScene(event)
end
scene:addEventListener("createScene", scene)
scene:addEventListener("enterScene", scene)
scene:addEventListener("exitScene", scene)
scene:addEventListener("destroyScene", scene)
return scene
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标签: android lua storyboard coronasdk