【发布时间】:2015-07-09 05:48:55
【问题描述】:
我的代码......
local physics = require"physics" ----
physics.start()
local storyboard = require("storyboard")
local scene = storyboard.newScene()
function scene:enterScene(event)
city1.enterFrame= scrollCity
Runtime:addEventListener("enterFrame",city1)
city2.enterFrame= scrollCity
Runtime:addEventListener("enterFrame",city2)
city3.enterFrame= scrollCity
Runtime:addEventListener("enterFrame",city3)
city4.enterFrame= scrollCity
Runtime:addEventListener("enterFrame",city4)
Runtime:addEventListener("touch",touchScreen)
end
scene:addEventListener("enterScene",scene)
return scene
但是电晕错误
game.lua:65: attempt to index globall 'city1' (a nil value)
【问题讨论】:
-
您没有显示
city1的定义位置。 -
本地 city1 = display.newImage("city1.png") city1:setReferencePoint(display.BottomLeftReferencePoint) city1.x=0 city1.y=320 city1.speed=1
-
当我删除功能场景时:enterScene(event) 正常运行\