【发布时间】:2017-07-27 19:41:23
【问题描述】:
我想将数据从一个actor中的流发送到另一个actor中的流。最后,这应该与远程参与者一起工作。使用 Akka.NET Streams 这应该是一件容易的事,但也许我误解了它。
这是 SenderActor 的一部分:
var stream = new FileStream(FILENAME, FileMode.Open);
var materializer = Context.Materializer();
var source = StreamConverters.FromInputStream(() => stream, CHUNK_SIZE);
var result = source.To(Sink.ActorRef<ByteString>(this.receiver, new Messages.StreamComplete()))
.Run(materializer);
注意:this.receiver 是一个 IActorRef,数据应该发送到该地址。
现在 ReceiverActor 会在流结束后获取所有 ByteString 消息和 Messages.StreamCompleted。
如何轻松地将它放在 ReceiverActor 中?在最好的情况下再次作为Stream。
在ReceiverActor中,我尝试将所有ByteString 消息发送到Source,而Source 应该填写MemoryStream:
class ReceiverActor : ReceiveActor
{
private readonly IActorRef streamReceiver;
private readonly MemoryStream stream;
public ReceiverActor()
{
this.stream = new MemoryStream();
this.streamReceiver = Source.ActorRef<ByteString>(128, Akka.Streams.OverflowStrategy.Fail)
.To(StreamConverters.FromOutputStream(() => this.stream, true))
.Run(Context.Materializer());
Context.Watch(this.streamReceiver);
Receive<ByteString>((message) => ReceivedStreamChunk(message));
Receive<Messages.StreamComplete>((message) => ReceivedStreamComplete(message));
Receive<Terminated>((message) => ReceivedTerminated(message));
ReceiveAny((message) => ReceivedAnyMessage(message));
}
private void ReceivedTerminated(Terminated message)
{
Console.WriteLine($"[receiver] {message.ActorRef.Path.ToStringWithoutAddress()} terminated, local stream length {(this.stream.CanRead ? this.stream.Length : -1)}");
}
private void ReceivedStreamComplete(Messages.StreamComplete message)
{
Console.WriteLine($"[receiver] got signaled that the stream completed, local stream length {this.stream.Length}");
}
private void ReceivedStreamChunk(object message)
{
Console.WriteLine($"[receiver] got chunk, previous stream length {this.stream.Length}");
this.streamReceiver.Forward(message);
}
private void ReceivedAnyMessage(object message)
{
Console.WriteLine($"[receiver] got message {message.GetType().FullName}");
}
}
但是MemoryStream 是异步填充的,当streamReceiver 终止时它会关闭流,因此我无法获取数据。
如何正确检索流?
更新我让它在本地工作:
感谢 Horusiath 在 Akka.NET 的 gitter 频道中的输入,我能够直接收到 ByteStrings,而不需要在那里使用 Akka.Stream。
Receive<ByteString>((message) => ReceivedStreamChunk(message));
还有:
private void ReceivedStreamChunk(ByteString message)
{
var bytes = message.ToArray();
targetStream.Write(bytes, 0, bytes.Length);
Console.WriteLine($"[receiver] got chunk, now stream length {this.stream.Length}");
}
请注意,Akka.NET 1.3 会将方法 WriteTo(Stream) 和 WriteToAsync(Stream, CancellationToken) 添加到 ByteString。
这仍然不适用于远程演员,因为接收演员系统收到此错误(序列化器是 Hyperion):
错误[没有为此对象定义无参数构造函数。]
其实ByteString有一个无参数的构造函数但它是protected。
我认为ByteString 不可序列化?
【问题讨论】:
标签: c# akka.net akka.net-streams