【发布时间】:2018-06-11 04:10:48
【问题描述】:
下面是我的代码,我正在为自己制作一个有趣的刽子手游戏,以适应 Tkinter 库/GUI 创建和 python 语言。在用户输入猜测以使用标签向用户提供反馈后,我在刷新 GUI 时遇到了一些障碍。我读到使用标签,所以你可以附加一个字符串变量,这样你就可以更改文本,但我无法弄清楚。无论出于何种原因,我的 Tkinter 标签“text_out”都没有显示。提前感谢您的帮助!此外,我是新手和初学者程序员,所以任何关于如何更好地组织自己的意见也会很棒。
from tkinter import *
import random
root = Tk()
root.wm_title("Hangman")
w = Canvas(root, width=1000,height=650)
#drawing the hangmaan image setup
w.create_rectangle(250,0,450,25, fill = "brown") #top beam
w.create_rectangle(250,0,275,100, fill = "brown") #hanging part
w.create_rectangle(475,0,450,400, fill = "brown") #middle upright
w.create_rectangle(300,400,600,425, fill = "brown") #platform
w.pack()
alphabet = ["a","b","c","d","e","f","g","h","i","j","k","l","m","n","o","p","q","r","s","t","u","v","w","x","y",
"z"] #keeps track of letters used
words = ["atmosphere", "miscellaneous","muffins","junk","pajamas","engineering","privilege","amplifier","countryside","python",
"magic","hats","flash","clock","ceiling"] #random word choices for the answer
word_choice = random.choice(words) #chooses word from list of words for the answer
print(word_choice) #for debugging
mult = len(word_choice) #length of word to create underscore string
underscores = "_ "*mult #underscore string
print(underscores) #for debugging
w.create_text(500,600, font= ("Purisa", 48), text = underscores) #underscores in gui output
guess_out = "$" #text varavable to be changed as a result of user guess
text_out = Label(root,font=("Purisa", 18),textvariable="Test").place(x=650,y=200) #results of user guess text on screen
guess_bar_label = Label(root, font = ("Purisa", 20), text = "Guess: ").place(x=600, y=285) #label for the text bar
guess_var = StringVar() #varaiable for the text bar
guess_bar = Entry(root, textvariable=guess_var).place(x=700, y=300) #text bar for user input
def Guess():
#logic test
print(guess_var.get())
if len(str(guess_var.get()))==1: #makes sure input is only one charactar
print("one char")
if str(guess_var.get()) in alphabet: #makes sure is still a choice and not one they have picked already
print("in alphabet") #for debugging
guess_out = "that is in the alphabet" #GUI output text change for user to see
root.update_idletasks() #failed attemped to refresh screen
alphabet.remove(str(guess_var.get())) #removes choice after use and guess goes through
elif len(str(guess_var.get()))>1: #result if input is too long
print("too many chaactar")
w = Button (root,command=Guess, text="Check").place(x=850, y=300) #submit button for users guess from entry bar
root.mainloop()
【问题讨论】:
标签: python-3.x user-interface tkinter