【发布时间】:2022-01-01 15:53:53
【问题描述】:
我在制作归位算法以将敌人移向游戏中的玩家时遇到问题。出于某种原因,该算法有时会起作用,但是当你移动玩家时,敌人会到达它刚刚停止的点,即使玩家 x 和 y 变量与敌人 x 和 y 变量之间仍然存在差异(即代码应始终应用于敌人)。如果你运行代码,你就会明白我的意思。
这是我的代码:
import pygame
import sys, os, random
from pygame.locals import *
from pygame import mixer
import math
clock = pygame.time.Clock()
screen_width = 700
screen_height = 700
screen = pygame.display.set_mode((screen_width, screen_height))
player_rect = pygame.Rect(200, 200, 10, 10)
moving_left = False
moving_right = False
moving_down = False
moving_up = False
hunter_rect = pygame.Rect(500, 500, 48, 60)
player_rect.x = 300
player_rect.y = 200
while True:
screen.fill((50, 50, 50))
#screen.blit(player, (player_rect.x, player_rect.y))
#screen.blit(hunter, (hunter_rect.x, hunter_rect.y))
pygame.draw.rect(screen, (255, 255, 255), player_rect)
pygame.draw.rect(screen, (255, 0, 0), hunter_rect)
#### getting the change in y and the change in x from enemy to player ###
ychange = (hunter_rect.y - player_rect.y)/100
xchange = (hunter_rect.x - player_rect.x)/100
hunter_rect.x -= xchange
hunter_rect.y -= ychange
if moving_left:
player_rect.x -= 4
if moving_right:
player_rect.x += 4
if moving_up:
player_rect.y -= 4
if moving_down:
player_rect.y += 4
for event in pygame.event.get():
if event.type == QUIT:
sys.exit()
pygame.quit()
if event.type == KEYDOWN:
if event.key == K_ESCAPE:
pygame.quit()
sys.exit()
if event.key == K_a:
moving_left = True
if event.key == K_d:
moving_right = True
if event.key == K_s:
moving_down = True
if event.key == K_w:
moving_up = True
if event.type == KEYUP:
if event.key == K_a:
moving_left = False
if event.key == K_d:
moving_right = False
if event.key == K_w:
moving_up = False
if event.key == K_s:
moving_down = False
pygame.display.update()
clock.tick(60)
【问题讨论】:
标签: python python-3.x pygame