我也遇到过类似的问题,不幸的是我最终自己做了定心。以下是我的解决方案的一些亮点。
- 需要递归预防! (否则堆栈溢出:)
- 创建一个不可绘制的 NSView 作为 documentView,然后将您的可绘制视图添加为手动居中的子视图,并手动将框架设置为父级的 visibleRect。
- 覆盖 visibleRect,如果它无效则再次调用它,并调试以确保它有效!
- 缩放分层后视图sux。您可以尝试使用 NSTiledLayer,但我已经多次尝试并放弃了该解决方案。
代码如下:
@interface FlippedParentView : NSView
@end
@implementation FlippedParentView
- (BOOL) isFlipped { return YES; }
@end
- (void)awakeFromNib
{
[self resetMouseInfo];
[[self window] setAcceptsMouseMovedEvents:YES];
needsFullRedraw = YES;
[self setAcceptsTouchEvents:YES];
// problem: when zoomed-in, CALayer backed NSOpenGLView becomes too large
// and hurts performance.
// solution: create a fullsizeView for the NSScrollView to resize,
// and make NSOpenGLView a subview. Keep NSOpenGLView size the same as visibleRect,
// positioning it as needed on the fullsizeView.
NSScrollView *scrollvw = [self enclosingScrollView];
[scrollvw setBackgroundColor:[NSColor darkStrokeColor]];
fullsizeView = [[FlippedParentView alloc] initWithFrame: [self frame]];
[scrollvw setDocumentView:fullsizeView];
[fullsizeView setAutoresizesSubviews:NO];
//printf("mask %d\n", [self autoresizingMask]);
[fullsizeView setAutoresizingMask: NSViewHeightSizable | NSViewWidthSizable | NSViewMinYMargin | NSViewMaxYMargin | NSViewMaxXMargin | NSViewMinXMargin];
[self setAutoresizingMask: NSViewNotSizable];
[fullsizeView addSubview:self];
}
- (NSRect) visibleRect
{
NSRect visRect = [super visibleRect];
if ( visRect.size.width == 0 )
{
visRect = [[self superview] visibleRect];
if ( visRect.size.width == 0 )
{
// this jacks up everything
DUMP( @"bad visibleRect" );
}
visRect.origin = NSZeroPoint;
}
return visRect;
}
- (void) _my_zoom: (double)newZoom
{
mouseFocusPt = [self focusPt];
NSRect oldVisRect = [[self superview] visibleRect];
if ( newZoom < 1.0 )
newZoom = 1.0;
if ( newZoom > kZoomFactorMax ) newZoom = kZoomFactorMax;
float xpct = (mouseFocusPt.x - oldVisRect.origin.x) /
( NSMaxX(oldVisRect) - oldVisRect.origin.x );
float ypct = (mouseFocusPt.y - oldVisRect.origin.y) /
( NSMaxY(oldVisRect) - oldVisRect.origin.y );
float oldZoom = zoomFactor;
zoomFactor = newZoom;
/////////////////////////////////////////////////////////////////////////////////////////////////////
// Stay locked on users' relative mouse location, so user can zoom in and back out without
// the view scrolling out from under the mouse location.
NSPoint newFocusPt = NSMakePoint (mouseFocusPt.x * newZoom/oldZoom,
mouseFocusPt.y * newZoom/oldZoom) ;
NSRect myFrame = fullsizeFrame; // [self frame];
float marginPercent = (myFrame.size.height - drawableSizeWithMargins.height) / drawableSizeWithMargins.height;
[self updateContext];
NSRect newVisRect;
newVisRect.size = [self visibleRect].size;
newVisRect.origin.x = (newFocusPt.x) - (xpct * newVisRect.size.width);
//DLog( @"xpct %0.2f, zoomFactor %0.2f, newVisRect.origin.x %0.2f", xpct, zoomFactor, newVisRect.origin.x);
myFrame = fullsizeFrame; // [self frame];
float marginPercent2 = (myFrame.size.height - drawableSizeWithMargins.height) / drawableSizeWithMargins.height;
float marginDiff = (marginPercent - marginPercent2) * drawableSizeWithMargins.height;
newVisRect.origin.y = (newFocusPt.y ) - (ypct * newVisRect.size.height) - marginDiff;
//DLog( @"ypct %0.2f, zoomFactor %0.2f, newVisRect.origin.y %0.2f", ypct, zoomFactor, newVisRect.origin.y);
//DLog( @"marginPercent %0.2f newVisRect %@", marginPercent, NSStringFromRect(newVisRect) );
if ( newVisRect.origin.x < 1 ) newVisRect.origin.x = 1;
if ( newVisRect.origin.y < 1 ) newVisRect.origin.y = 1;
// NSLog( @"zoom scrollRectToVisible %@ bounds %@", NSStringFromRect(newVisRect), NSStringFromRect([[self superview] bounds]) );
// if ( iUseMousePt || isSlider )
[[self superview] scrollRectToVisible:newVisRect];
}
// - zoomFactor of 1.0 is defined as the zoomFactor needed to show entire selected context within visibleRect,
// including margins of 5% of the context size
// - zoomFactor > 1.0 will make pixels look bigger (view a subsection of a larger total drawableSize)
// - zoomFactor < 1.0 will make pixels look smaller (selectedContext size will be less than drawableSize)
-(void)updateContext
{
static BOOL sRecursing = NO;
if ( sRecursing ) return; // prevent recursion
sRecursing = YES;
//NSRect scrollRect = [[self superview] frame];
NSRect clipViewRect = [[[self enclosingScrollView] contentView] frame];
NSRect visRect = [[self superview] visibleRect]; // careful... visibleRect is sometimes NSZeroRect
float layoutWidth = clipViewRect.size.width;
float layoutHeight = clipViewRect.size.height;
marginPct = layoutHeight / (layoutHeight - (overlayViewMargin*2) );
// Satisfy the constraints fully-zoomed-out case:
// 1) the drawable rect is centered in the view with at margins.
// Allow for 5% margins (1.025 = 2.5% left, right, top, bottom)
// 2) guarantee the drawable rect does not overlap the mini-map in upper right corner.
NSRect baseRect = NSZeroRect;
baseRect.size = visRect.size;
NSRect drawableBaseRect = getCenteredRectFloat(baseRect, metaUnionRect.size );
//drawableSizeWithMargins = nsIntegralSize( nsScaleSize( drawableBaseRect.size, zoomFactor ) );
drawableSizeWithMargins = nsScaleSize( drawableBaseRect.size, zoomFactor );
// drawableSize will NOT include the margins. We loop until we've satisfied
// the constraints above.
drawableSize = drawableSizeWithMargins;
do
{
NSSize shrunkSize;
shrunkSize.width = layoutWidth / marginPct;
shrunkSize.height = layoutHeight / marginPct;
//drawableSize = nsIntegralSize( nsScaleSize( drawableBaseRect.size, zoomFactor / marginPct ));
drawableSize = nsScaleSize( drawableBaseRect.size, zoomFactor / marginPct );
[self calculateMiniMapRect]; // get approx. size. Will calculate once more below.
NSRect shrunkRect = getCenteredRectNoScaling(baseRect, shrunkSize );
// DLog( @"rough miniMapRect %@ shrunk %@", NSStringFromRect(miniMapRect), NSStringFromRect(shrunkRect));
// make sure minimap doesn't overlap drawable when you scroll to top-left
NSRect topMiniMapRect = miniMapRect;
topMiniMapRect.origin.x -= visRect.origin.x;
topMiniMapRect.origin.y = 0;
if ( !NSIntersectsRect( topMiniMapRect, shrunkRect ) )
{
topMarginPercent = fabs(shrunkRect.origin.y - drawableBaseRect.origin.y) / baseRect.size.height;
break;
}
float topMarginOffset = shrunkRect.size.height + (baseRect.size.height * 0.025);
shrunkRect.origin.y = NSMaxY(baseRect) - topMarginOffset;
if ( !NSIntersectsRect( topMiniMapRect, shrunkRect ) )
{
topMarginPercent = fabs(shrunkRect.origin.y - drawableBaseRect.origin.y) / baseRect.size.height;
break;
}
marginPct *= 1.025;
} while (1);
fullsizeFrame.origin = NSZeroPoint;
fullsizeFrame.size.width = fmax(drawableSizeWithMargins.width, layoutWidth);
fullsizeFrame.size.height = fmax(drawableSizeWithMargins.height, layoutHeight);
[fullsizeView setFrame:fullsizeFrame];
NSRect myNewFrame = [fullsizeView visibleRect];
if (myNewFrame.size.width > 0)
[self setFrame: myNewFrame]; //NSView
sRecursing = NO;
}