【发布时间】:2016-02-12 19:54:16
【问题描述】:
我有一个球,我有不同的颜色。球有两个纹理(纹理 1 和纹理 2),我运行它们对它们进行动画处理。我有不同颜色的球。一旦我调用一个随机函数来调用任何随机球(纹理1),我的另一个函数就不会与相同的球颜色(纹理2)匹配。例如,如果我的texture1 调用redBallUp,我的其他函数与redballDown 不匹配,而是随机调用一个纹理。有时,它匹配它,但动画不断在不同纹理之间切换,有时,它根本不调用 texture2。
我是这样设置的:
class GameScene: SKScene {
override func didMoveToView(view: SKView) {
let ballTexture1 = SKTexture(imageNamed: getRandomBallUp())
ballTexture1.filteringMode = SKTextureFilteringMode.Nearest
let ballTexture2 = SKTexture(imageNamed: getRandomBalldDown())
ballTexture2.filteringMode = SKTextureFilteringMode.Nearest
let anim = SKAction.animateWithTextures([ballTexture1, ballTexture2], timePerFrame: 0.15)
let upDown = SKAction.repeatActionForever(anim)
ball = SKSpriteNode(texture: ballTexture1)
ball.position = CGPoint(x: self.frame.size.width / 2.8, y:CGRectGetMidY(self.frame))
ball.runAction(upDown)
self.addChild(ball)
}
func getRandomBallUp() -> String{
let randomval = arc4random_uniform(6)
var ballUp = ""
switch(randomval)
{
case 0:
ballUp = "BlueBallUp"
case 1:
ballUp = "DarkBlueBallUp"
case 2:
ballUp = "GreenBallUp"
case 3:
ballUp = "PurpleBallUp"
case 4:
ballUp = "RedBallUp"
case 5:
ballUp = "YellowBallUp"
default:()
}
return ballUp
}
func getRandomBallDown() -> String{
var ballDown = ""
if (getRandomBallUp() == "BlueBallUp") {
ballDown = "BlueBallDown"
}
if (getRandomBallUp() == "DarkBlueBallUp") {
ballDown = "DarkBlueBallDown"
}
if (getRandomBallUp() == "GreenBallUp") {
ballDown = "GreenBallDown"
}
if (getRandomBallUp() == "PurpleBallUp") {
ballDown = "PurpleBallDown"
}
if (getRandomBallUp() == "RedBallUp") {
ballDown = "RedBallDown"
}
else if (getRandomBallUp() == "YellowBallUp") {
ballDown = "YellowBallDown"
}
return ballDown
}
【问题讨论】:
标签: ios xcode swift animation sprite-kit