【发布时间】:2016-11-05 10:18:20
【问题描述】:
我收到标题中写的错误。我对这一切都很陌生。任何帮助表示赞赏。
这是 GameScene.swift 文件:
class GameScene: SKScene {
let player = SKSpriteNode(imageNamed: "shuttle")
let bulletSound = SKAction.playSoundFileNamed("torpedo.mp3", waitForCompletion: false)
let gameArea: CGRect
override init(size: CGSize) {
let maxRatio: CGFloat = 16.0/9.0
let playableWidth = size.height / maxRatio
let margin = (size.width - playableWidth) / 2
gameArea = CGRect(x: margin - size.width / 2, y: size.height / 2, width: playableWidth, height: size.height)
super.init(size: size)
}
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
}
【问题讨论】:
标签: sprite-kit swift3 init