【发布时间】:2014-12-23 13:15:19
【问题描述】:
我希望当玩家完成关卡后,他可以单击一个按钮(shareButton),这样会弹出一个 UIActivityviewcontroller,玩家可以在其中与社交媒体分享其高分。
但是我的问题是,按钮在GameScene中,但是UIActivityviewcontroller只能在GameViewController中调用..我该怎么做呢?
游戏从 GameMenuScene 开始,点击播放时会移动到 GameScene:
class GameMenuScene: SKScene {
if nodeAtPoint.name == "play"{
NSUserDefaults.standardUserDefaults().setInteger(score+1, forKey: "currentLevel")
NSUserDefaults.standardUserDefaults().synchronize()
self.removeAllActions()
self.removeAllChildren()
var scene1:SKScene = GameScene(size: self.size) @@Updated : error: SKSCene does not have a member named "weakGameVC"
self.view?.presentScene(scene1)
}
}
游戏场景:
这是 GameViewController(如您所见,第一个场景是 GameMenuScene:
import UIKit
import SpriteKit
import AVFoundation
import Social
class GameViewController: UIViewController, UITextFieldDelegate{
var player:SKSpriteNode = SKSpriteNode()
var scene:GameMenuScene!
override func viewDidLoad() {
super.viewDidLoad()
let skView = view as SKView
skView.multipleTouchEnabled = false
scene = GameMenuScene(size: skView.bounds.size)
//scene.scaleMode = SKSceneScaleMode.ResizeFill
skView.showsFPS = true
skView.showsNodeCount = true
skView.presentScene(scene)
}
/*
func shareButton() {
var myShare = "aa"
let activityVC:UIActivityViewController = UIActivityViewController(activityItems: ["aa"], applicationActivities: nil)
presentViewController(activityVC, animated: true, completion: nil)
}
*/
override func prefersStatusBarHidden() -> Bool {
return true
}
}
这里是检测到分享按钮触摸的 GameScene 部分:
import SpriteKit
import Social
class GameScene: SKScene, SKPhysicsContactDelegate {
override func touchesBegan(touches: NSSet, withEvent event: UIEvent) {
for touch: AnyObject in touches {
let location: CGPoint! = touch.locationInNode(self)
let nodeAtPoint = self.nodeAtPoint(location)
if (nodeAtPoint.name != nil) {
if nodeAtPoint.name == "share"{
//shareButton()
}
}
}
}
}
【问题讨论】:
标签: swift uiviewcontroller sprite-kit social-networking uiactivityviewcontroller