【发布时间】:2013-12-12 07:51:34
【问题描述】:
我正在尝试在有一个孩子的 SKSpriteNode 上运行一系列 SKAction, 除了:
[SKAction resizeToWidth:<#(CGFloat)#> height:<#(CGFloat)#> duration:<#(NSTimeInterval)#>]
这是我的代码:
-(void)CreateCards{
for (int i=0; i<3; i++) {
SKSpriteNode *sprite=[SKSpriteNode spriteNodeWithImageNamed:@"default_circle.png"];
SKSpriteNode *shape=[SKSpriteNode spriteNodeWithImageNamed:[self GetRandomImage]];
[sprite addChild:shape];
sprite.position=CGPointMake(-43, 345);
sprite.size=CGSizeMake(43, 43);
shape.size=CGSizeMake(43, 43);
SKAction *zoom=[SKAction group:[NSArray arrayWithObjects:[SKAction moveTo:CGPointMake(60, 345) duration:0.75],[SKAction resizeToWidth:80 height:80 duration:0.75], nil]];
zoom.timingMode=SKActionTimingEaseOut;
SKAction *zoomOut=[SKAction group:[NSArray arrayWithObjects:[SKAction moveTo:[self GetLocationOfIndex:i NumberOfCircles:3] duration:0.5],[SKAction resizeToWidth:43 height:43 duration:0.5], nil]];
zoomOut.timingMode=SKActionTimingEaseIn;
SKAction *enter=[SKAction sequence:[NSArray arrayWithObjects:[SKAction waitForDuration:1*i],zoom,zoomOut, nil]];
[sprite runAction:enter];
[self addChild:sprite];
}
}
【问题讨论】:
标签: ios objective-c sprite-kit skspritenode skaction