【发布时间】:2014-07-29 01:45:24
【问题描述】:
我有 2 个 SKSpriteNodes 需要检测其联系。我尝试了各种方法并查找了很多东西,但似乎无法得到答案。下面是我的代码。 controlCircle 是一个类级别的变量,因为它需要在其他方法中使用。对象生成良好。
class GameScene: SKScene, SKPhysicsContactDelegate {
var controlCircle = SKSpriteNode()
var mainCategory : UInt32 = 1 << 0
var dropCategory: UInt32 = 1 << 1
override func didMoveToView(view: SKView) {
self.physicsWorld.contactDelegate = self
self.physicsWorld.gravity = CGVectorMake(0,0)
//CREATING FIRST OBJECT AND ADDING PHYSICS BODY
var mainRadius = 20.0;
var controlCircle = SKSpriteNode(color: UIColor.clearColor(), size:CGSizeMake(mainRadius * 2, mainRadius * 2))
var circleBody = SKPhysicsBody(circleOfRadius: mainRadius)
circleBody.dynamic = false
circleBody.usesPreciseCollisionDetection = true
controlCircle.physicsBody = circleBody
var bodyPath = CGPathCreateWithEllipseInRect(CGRectMake((controlCircle.size.width/2), controlCircle.size.height/2, controlCircle.size.width, controlCircle.size.width),
nil)
var circleShape = SKShapeNode()
circleShape.fillColor = UIColor.brownColor()
circleShape.lineWidth = 0
circleShape.path = bodyPath
controlCircle.addChild(circleShape)
controlCircle.position = CGPointMake(self.frame.width/2, self.frame.height/2)
self.addChild(controlCircle)
controlCircle.physicsBody.categoryBitMask = mainCategory
controlCircle.physicsBody.contactTestBitMask = dropCategory
//CREATING SECOND OBJECT AND ADDING PHYSICS BODY
var radius = 10.0;
var drop = SKSpriteNode(color: UIColor.clearColor(), size:CGSizeMake(radius * 2, radius * 2))
var dropBody = SKPhysicsBody(circleOfRadius: radius)
dropBody.dynamic = false
dropBody.usesPreciseCollisionDetection = true
drop.physicsBody = dropBody
var dropPath = CGPathCreateWithEllipseInRect(CGRectMake((drop.size.width/2), drop.size.height/2, drop.size.width, drop.size.width),
nil)
var dropShape = SKShapeNode()
dropShape.fillColor = UIColor.blackColor()
dropShape.lineWidth = 0
drop.name = "dropMask"
dropShape.path = dropPath
drop.addChild(dropShape)
drop.position = CGPointMake(CGFloat(xValue), self.frame.height-5)
self.addChild(drop)
drop.physicsBody.categoryBitMask = dropCategory
drop.physicsBody.contactTestBitMask = mainCategory
}
func didBeginContact(contact: SKPhysicsContact) -> Void{
NSLog("Hello")
}
}
【问题讨论】:
-
需要设置drop节点的categoryBitMask为dropCategory
-
看起来我错过了将其粘贴到此处。我确实为 dropNode 添加了 catgorybitMask
-
如果两个body的动态属性都是假的,并且它们的位置是分开的,你为什么期望调用didBeginContact?
-
我正在实现 touchesMoved 方法来拖动 controlCircle。什么是动态属性?
-
谢谢。将动态值设置为 true 确实有效
标签: ios swift sprite-kit skspritenode skphysicsbody