【发布时间】:2016-02-08 15:41:12
【问题描述】:
我正在使用 CoreAudio 低级 API 进行音频捕获。应用目标是 MAC OSX,而不是 iOS。
在测试它的过程中,我们时不时会用真实的音频调制非常烦人的噪音。这种现象随着时间的推移而发展,从几乎不引人注目开始,变得越来越占主导地位。
在Audacity下分析捕获的音频表明音频包的结尾部分是错误的。
入侵每 40 毫秒重复一次,这是配置的打包时间(就缓冲区样本而言)
更新: 随着时间的推移,差距越来越大,这是 10 分钟后同一捕获文件的另一个快照。间隙现在包含 1460 个样本,这是数据包总 40 毫秒中的 33 毫秒!
代码片段:
捕获回调
OSStatus MacOS_AudioDevice::captureCallback(void *inRefCon,
AudioUnitRenderActionFlags *ioActionFlags,
const AudioTimeStamp *inTimeStamp,
UInt32 inBusNumber,
UInt32 inNumberFrames,
AudioBufferList *ioData)
{
MacOS_AudioDevice* _this = static_cast<MacOS_AudioDevice*>(inRefCon);
// Get the new audio data
OSStatus err = AudioUnitRender(_this->m_AUHAL, ioActionFlags, inTimeStamp, inBusNumber, inNumberFrames, _this->m_InputBuffer);
if (err != noErr)
{
...
return err;
}
// ignore callback on unexpected buffer size
if (_this->m_params.bufferSizeSamples != inNumberFrames)
{
...
return noErr;
}
// Deliver audio data
DeviceIOMessage message;
message.bufferSizeBytes = _this->m_deviceBufferSizeBytes;
message.buffer = _this->m_InputBuffer->mBuffers[0].mData;
if (_this->m_callbackFunc)
{
_this->m_callbackFunc(_this, message);
}
}
打开并启动捕获设备:
void MacOS_AudioDevice::openAUHALCapture()
{
UInt32 enableIO;
AudioStreamBasicDescription streamFormat;
UInt32 size;
SInt32 *channelArr;
std::stringstream ss;
AudioObjectPropertyAddress deviceBufSizeProperty =
{
kAudioDevicePropertyBufferFrameSize,
kAudioDevicePropertyScopeInput,
kAudioObjectPropertyElementMaster
};
// AUHAL
AudioComponentDescription cd = {kAudioUnitType_Output, kAudioUnitSubType_HALOutput, kAudioUnitManufacturer_Apple, 0, 0};
AudioComponent HALOutput = AudioComponentFindNext(NULL, &cd);
verify_macosapi(AudioComponentInstanceNew(HALOutput, &m_AUHAL));
verify_macosapi(AudioUnitInitialize(m_AUHAL));
// enable input IO
enableIO = 1;
verify_macosapi(AudioUnitSetProperty(m_AUHAL, kAudioOutputUnitProperty_EnableIO, kAudioUnitScope_Input, 1, &enableIO, sizeof(enableIO)));
// disable output IO
enableIO = 0;
verify_macosapi(AudioUnitSetProperty(m_AUHAL, kAudioOutputUnitProperty_EnableIO, kAudioUnitScope_Output, 0, &enableIO, sizeof(enableIO)));
// Setup current device
size = sizeof(AudioDeviceID);
verify_macosapi(AudioUnitSetProperty(m_AUHAL, kAudioOutputUnitProperty_CurrentDevice, kAudioUnitScope_Global, 0, &m_MacDeviceID, sizeof(AudioDeviceID)));
// Set device native buffer length before setting AUHAL stream
size = sizeof(m_originalDeviceBufferTimeFrames);
verify_macosapi(AudioObjectSetPropertyData(m_MacDeviceID, &deviceBufSizeProperty, 0, NULL, size, &m_originalDeviceBufferTimeFrames));
// Get device format
size = sizeof(AudioStreamBasicDescription);
verify_macosapi(AudioUnitGetProperty(m_AUHAL, kAudioUnitProperty_StreamFormat, kAudioUnitScope_Input, 1, &streamFormat, &size));
// Setup channel map
assert(m_params.numOfChannels <= streamFormat.mChannelsPerFrame);
channelArr = new SInt32[streamFormat.mChannelsPerFrame];
for (int i = 0; i < streamFormat.mChannelsPerFrame; i++)
channelArr[i] = -1;
for (int i = 0; i < m_params.numOfChannels; i++)
channelArr[i] = i;
verify_macosapi(AudioUnitSetProperty(m_AUHAL, kAudioOutputUnitProperty_ChannelMap, kAudioUnitScope_Input, 1, channelArr, sizeof(SInt32) * streamFormat.mChannelsPerFrame));
delete [] channelArr;
// Setup stream converters
streamFormat.mFormatID = kAudioFormatLinearPCM;
streamFormat.mFormatFlags = kAudioFormatFlagIsSignedInteger;
streamFormat.mFramesPerPacket = m_SamplesPerPacket;
streamFormat.mBitsPerChannel = m_params.sampleDepthBits;
streamFormat.mSampleRate = m_deviceSampleRate;
streamFormat.mChannelsPerFrame = 1;
streamFormat.mBytesPerFrame = 2;
streamFormat.mBytesPerPacket = streamFormat.mFramesPerPacket * streamFormat.mBytesPerFrame;
verify_macosapi(AudioUnitSetProperty(m_AUHAL, kAudioUnitProperty_StreamFormat, kAudioUnitScope_Output, 1, &streamFormat, size));
// Setup callbacks
AURenderCallbackStruct input;
input.inputProc = captureCallback;
input.inputProcRefCon = this;
verify_macosapi(AudioUnitSetProperty(m_AUHAL, kAudioOutputUnitProperty_SetInputCallback, kAudioUnitScope_Global, 0, &input, sizeof(input)));
// Calculate the size of the IO buffer (in samples)
if (m_params.bufferSizeMS != -1)
{
unsigned int desiredSignalsInBuffer = (m_params.bufferSizeMS / (double)1000) * m_deviceSampleRate;
// making sure the value stay in the device's supported range
desiredSignalsInBuffer = std::min<unsigned int>(desiredSignalsInBuffer, m_deviceBufferFramesRange.mMaximum);
desiredSignalsInBuffer = std::max<unsigned int>(m_deviceBufferFramesRange.mMinimum, desiredSignalsInBuffer);
m_deviceBufferFrames = desiredSignalsInBuffer;
}
// Set device buffer length
size = sizeof(m_deviceBufferFrames);
verify_macosapi(AudioObjectSetPropertyData(m_MacDeviceID, &deviceBufSizeProperty, 0, NULL, size, &m_deviceBufferFrames));
m_deviceBufferSizeBytes = m_deviceBufferFrames * streamFormat.mBytesPerFrame;
m_deviceBufferTimeMS = 1000 * m_deviceBufferFrames/m_deviceSampleRate;
// Calculate number of buffers from channels
size = offsetof(AudioBufferList, mBuffers[0]) + (sizeof(AudioBuffer) * m_params.numOfChannels);
// Allocate input buffer
m_InputBuffer = (AudioBufferList *)malloc(size);
m_InputBuffer->mNumberBuffers = m_params.numOfChannels;
// Pre-malloc buffers for AudioBufferLists
for(UInt32 i = 0; i< m_InputBuffer->mNumberBuffers ; i++)
{
m_InputBuffer->mBuffers[i].mNumberChannels = 1;
m_InputBuffer->mBuffers[i].mDataByteSize = m_deviceBufferSizeBytes;
m_InputBuffer->mBuffers[i].mData = malloc(m_deviceBufferSizeBytes);
}
// Update class properties
m_params.sampleRateHz = streamFormat.mSampleRate;
m_params.bufferSizeSamples = m_deviceBufferFrames;
m_params.bufferSizeBytes = m_params.bufferSizeSamples * streamFormat.mBytesPerFrame;
}
eADMReturnCode MacOS_AudioDevice::start()
{
eADMReturnCode ret = OK;
LOGAPI(ret);
if (!m_isStarted && m_isOpen)
{
OSStatus err = AudioOutputUnitStart(m_AUHAL);
if (err == noErr)
m_isStarted = true;
else
ret = ERROR;
}
return ret;
}
知道是什么原因造成的以及如何解决?
提前致谢!
【问题讨论】:
-
请显示您正在使用的进程。
-
我用代码更新了我的问题。请看上面。谢谢!
-
看起来 hotpaw2 对我来说是正确的。
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如果我有一些复杂的东西,我会确保最简单的情况有效,然后我会将它合并到更复杂的东西中...... - AudioUnitRender( ) 中的 inBusNumber 是否正确设置? - 代码似乎将 HAL 输入渲染到 _this->m_InputBuffer。 - 什么正在改变(意外)“缓冲区大小”?是您专有的回调吗? inNumberFrames 可能会在一段时间内改变一个样本左右,除非设备采样率正在热调整。 - 你的意思是streamFormat吗? - m_deviceSampleRate 设置在哪里?在 AudioUnitGetProperty() 中?我首先看到代码,然后设置“流格式”
标签: macos audio core-audio