【问题标题】:Quartz: can't create a rounded rectangle with gradient fillQuartz:无法使用渐变填充创建圆角矩形
【发布时间】:2011-09-04 16:16:31
【问题描述】:

我快要开始扯头发了。我正在尝试创建一个渐变填充,覆盖带圆角的矩形区域。这是我在drawRect: 中的代码:

CGContextRef ctx = UIGraphicsGetCurrentContext();
CGContextClearRect(ctx, rect);

CGFloat c = BUBBLE_INSET + BUBBLE_CORNER_RADIUS;

CGContextMoveToPoint(ctx, BUBBLE_INSET, c);

CGContextAddArcToPoint(ctx, BUBBLE_INSET, BUBBLE_INSET, c, BUBBLE_INSET, BUBBLE_CORNER_RADIUS);    
CGContextAddLineToPoint(ctx, rect.size.width - c, BUBBLE_INSET);
CGContextAddArcToPoint(ctx, rect.size.width - BUBBLE_INSET, BUBBLE_INSET, rect.size.width - BUBBLE_INSET, c, BUBBLE_CORNER_RADIUS);
CGContextAddLineToPoint(ctx, rect.size.width - BUBBLE_INSET, rect.size.height - c);
CGContextAddArcToPoint(ctx, rect.size.width - BUBBLE_INSET, rect.size.height - BUBBLE_INSET, rect.size.width - c, rect.size.height - BUBBLE_INSET, BUBBLE_CORNER_RADIUS);
CGContextAddLineToPoint(ctx, c, rect.size.height - BUBBLE_INSET);
CGContextAddArcToPoint(ctx, BUBBLE_INSET, rect.size.height - BUBBLE_INSET, BUBBLE_INSET, rect.size.height - c, BUBBLE_CORNER_RADIUS);

CGContextClosePath(ctx);

CGContextClip(ctx);

CGColorSpaceRef space = CGColorSpaceCreateDeviceRGB();
NSArray *colors = [NSArray arrayWithObjects:color1, color2, nil];

CGGradientRef gradient = CGGradientCreateWithColors(space, (CFArrayRef)colors, NULL);
CGColorSpaceRelease(space);

CGPoint p1 = CGPointMake(CGRectGetMidX(rect), CGRectGetMinY(rect));
CGPoint p2 = CGPointMake(CGRectGetMidX(rect), CGRectGetMaxY(rect));

CGContextDrawLinearGradient(ctx, gradient, p1, p2, 0);
CGGradientRelease(gradient);

此代码绘制一个空白矩形。路径构建正确(我尝试调用CGContextFillPath(),结果很好地填充了纯色),color1 和color2 值正确(在调试器中看到)。这段代码有什么问题?

【问题讨论】:

  • 您确定吗,color1 和 color2 是在 RGB 空间中定义的。即[[UIColor blackColor] CGColor] 返回单色间隔颜色。
  • 原来color1和color2都是UIColor类型,完全错了。在需要的地方添加了CGColor 调用,现在一切正常

标签: iphone objective-c cocoa-touch core-graphics


【解决方案1】:

我不确定您的颜色是如何包装颜色数组的。

尝试使用

CGGradientCreateWithColorComponents(rgbColorspace, components, locations, num_locations);

相反。

CGContextRef ctx = UIGraphicsGetCurrentContext();
CGContextClearRect(ctx, rect);

CGFloat c = BUBBLE_INSET + BUBBLE_CORNER_RADIUS;

CGContextMoveToPoint(ctx, BUBBLE_INSET, c);

CGContextAddArcToPoint(ctx, BUBBLE_INSET, BUBBLE_INSET, c, BUBBLE_INSET, BUBBLE_CORNER_RADIUS);    
CGContextAddLineToPoint(ctx, rect.size.width - c, BUBBLE_INSET);
CGContextAddArcToPoint(ctx, rect.size.width - BUBBLE_INSET, BUBBLE_INSET, rect.size.width - BUBBLE_INSET, c, BUBBLE_CORNER_RADIUS);
CGContextAddLineToPoint(ctx, rect.size.width - BUBBLE_INSET, rect.size.height - c);
CGContextAddArcToPoint(ctx, rect.size.width - BUBBLE_INSET, rect.size.height - BUBBLE_INSET, rect.size.width - c, rect.size.height - BUBBLE_INSET, BUBBLE_CORNER_RADIUS);
CGContextAddLineToPoint(ctx, c, rect.size.height - BUBBLE_INSET);
CGContextAddArcToPoint(ctx, BUBBLE_INSET, rect.size.height - BUBBLE_INSET, BUBBLE_INSET, rect.size.height - c, BUBBLE_CORNER_RADIUS);

CGContextClosePath(ctx);

CGContextClip(ctx);

CGGradientRef gradient;
CGColorSpaceRef rgbColorspace;
size_t num_locations = 2;
CGFloat locations[2] = { 0.0, 1.0 };
CGFloat components[8] = { 1.0, 0.0, 0.0, 1.0,  // Start color
    1.0, 1.0, 1.0, 0.65 }; // End color

rgbColorspace = CGColorSpaceCreateDeviceRGB();
gradient = CGGradientCreateWithColorComponents(rgbColorspace, components, locations, num_locations);

CGPoint p1 = CGPointMake(CGRectGetMidX(rect), CGRectGetMinY(rect));
CGPoint p2 = CGPointMake(CGRectGetMidX(rect), CGRectGetMaxY(rect));

CGContextDrawLinearGradient(ctx, gradient, p1, p2, 0);
CGGradientRelease(gradient);

你会得到这个:

偏移量为 5.0 半径为 10.0

【讨论】:

    【解决方案2】:

    原来 color1 和 color2 的类型是UIColor,这是完全错误的。换行了

    NSArray *colors = [NSArray arrayWithObjects:color1, color2, nil];
    

    到

    NSArray *colors = [NSArray arrayWithObjects:[color1 CGColor], [color2 CGColor], nil];
    

    得到了我期待的结果。

    【讨论】:

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