【发布时间】:2011-09-04 16:16:31
【问题描述】:
我快要开始扯头发了。我正在尝试创建一个渐变填充,覆盖带圆角的矩形区域。这是我在drawRect: 中的代码:
CGContextRef ctx = UIGraphicsGetCurrentContext();
CGContextClearRect(ctx, rect);
CGFloat c = BUBBLE_INSET + BUBBLE_CORNER_RADIUS;
CGContextMoveToPoint(ctx, BUBBLE_INSET, c);
CGContextAddArcToPoint(ctx, BUBBLE_INSET, BUBBLE_INSET, c, BUBBLE_INSET, BUBBLE_CORNER_RADIUS);
CGContextAddLineToPoint(ctx, rect.size.width - c, BUBBLE_INSET);
CGContextAddArcToPoint(ctx, rect.size.width - BUBBLE_INSET, BUBBLE_INSET, rect.size.width - BUBBLE_INSET, c, BUBBLE_CORNER_RADIUS);
CGContextAddLineToPoint(ctx, rect.size.width - BUBBLE_INSET, rect.size.height - c);
CGContextAddArcToPoint(ctx, rect.size.width - BUBBLE_INSET, rect.size.height - BUBBLE_INSET, rect.size.width - c, rect.size.height - BUBBLE_INSET, BUBBLE_CORNER_RADIUS);
CGContextAddLineToPoint(ctx, c, rect.size.height - BUBBLE_INSET);
CGContextAddArcToPoint(ctx, BUBBLE_INSET, rect.size.height - BUBBLE_INSET, BUBBLE_INSET, rect.size.height - c, BUBBLE_CORNER_RADIUS);
CGContextClosePath(ctx);
CGContextClip(ctx);
CGColorSpaceRef space = CGColorSpaceCreateDeviceRGB();
NSArray *colors = [NSArray arrayWithObjects:color1, color2, nil];
CGGradientRef gradient = CGGradientCreateWithColors(space, (CFArrayRef)colors, NULL);
CGColorSpaceRelease(space);
CGPoint p1 = CGPointMake(CGRectGetMidX(rect), CGRectGetMinY(rect));
CGPoint p2 = CGPointMake(CGRectGetMidX(rect), CGRectGetMaxY(rect));
CGContextDrawLinearGradient(ctx, gradient, p1, p2, 0);
CGGradientRelease(gradient);
此代码绘制一个空白矩形。路径构建正确(我尝试调用CGContextFillPath(),结果很好地填充了纯色),color1 和color2 值正确(在调试器中看到)。这段代码有什么问题?
【问题讨论】:
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您确定吗,color1 和 color2 是在 RGB 空间中定义的。即[[UIColor blackColor] CGColor] 返回单色间隔颜色。
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原来color1和color2都是UIColor类型,完全错了。在需要的地方添加了
CGColor调用,现在一切正常
标签: iphone objective-c cocoa-touch core-graphics