【问题标题】:How to draw line on Image Pattern exactly如何在图像图案上准确地画线
【发布时间】:2016-01-09 12:49:24
【问题描述】:

我有一个 UIImageView。在里面,我正在画一条线与用户触摸事件。问题是可以在UIImageview 的任何地方画线,但我喜欢只用图像图案画线。

例如,看看这张图片。我只需要在图像图案上画线。

这是我的代码:

-(void)touchesMoved:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event
{

    UITouch *touch = [[event allTouches] anyObject];
    touchPoint = [touch locationInView:self.imgColor];
    UIBezierPath *path = [UIBezierPath bezierPath];
    [path moveToPoint:CGPointMake(touchPoint.x,touchPoint.y)];
    [path addLineToPoint:CGPointMake(startingPoint.x,startingPoint.y)];
    startingPoint=touchPoint;
    CAShapeLayer *shapeLayer = [CAShapeLayer layer];
    shapeLayer.path = [path CGPath];
    shapeLayer.strokeColor = [[UIColor blueColor] CGColor];
    shapeLayer.lineWidth = 3.0;
    shapeLayer.fillColor = [[UIColor redColor] CGColor];
    [self.imgColor.layer addSublayer:shapeLayer];
    [arrLayer addObject:shapeLayer];
    NSLog(@"Touch moving point =x : %f Touch moving point =y : %f", touchPoint.x, touchPoint.y);



}

我希望有人能解决我的问题。

【问题讨论】:

  • 继承 uiview 并在其上绘制图像,而不是使用 imageview。
  • @Mr.T 能解释清楚吗
  • 对不起,你是说线条只能画在图案上?如果您将手指从图案上移开,则不应绘制线条。你是这么说的吗?
  • 掩盖外面的东西还不够?
  • 我终于从这里得到答案:) Stackoverflow

标签: ios objective-c uiimageview uigesturerecognizer cashapelayer


【解决方案1】:

你可以试试这个方法。

假设您有一个名为maskPathbezierPath,在我的情况下它是textPath,它用于掩盖imageView

我正在使用一个简单的maskView,它在imageView 上绘制字母Q。

添加maskPath:(向imageView添加一个简单的Q形遮罩)

-(void)applyMask{

//// Text Drawing
textPath = [UIBezierPath bezierPath];
[textPath moveToPoint: CGPointMake(181, 179.8)];
[textPath addLineToPoint: CGPointMake(166, 197.2)];
[textPath addLineToPoint: CGPointMake(189.7, 216.1)];
[textPath addCurveToPoint: CGPointMake(160, 222.1) controlPoint1: CGPointMake(180.1, 220.1) controlPoint2: CGPointMake(170.2, 222.1)];
[textPath addCurveToPoint: CGPointMake(126.4, 214.45) controlPoint1: CGPointMake(147, 222.1) controlPoint2: CGPointMake(135.8, 219.55)];
[textPath addCurveToPoint: CGPointMake(103.3, 194.2) controlPoint1: CGPointMake(117, 209.35) controlPoint2: CGPointMake(109.3, 202.6)];
[textPath addCurveToPoint: CGPointMake(90.1, 165.85) controlPoint1: CGPointMake(97.3, 185.8) controlPoint2: CGPointMake(92.9, 176.35)];
[textPath addCurveToPoint: CGPointMake(85.9, 133.9) controlPoint1: CGPointMake(87.3, 155.35) controlPoint2: CGPointMake(85.9, 144.7)];
[textPath addCurveToPoint: CGPointMake(90.1, 101.95) controlPoint1: CGPointMake(85.9, 123.1) controlPoint2: CGPointMake(87.3, 112.45)];
[textPath addCurveToPoint: CGPointMake(103.3, 73.6) controlPoint1: CGPointMake(92.9, 91.45) controlPoint2: CGPointMake(97.3, 82)];
[textPath addCurveToPoint: CGPointMake(126.4, 53.35) controlPoint1: CGPointMake(109.3, 65.2) controlPoint2: CGPointMake(117, 58.45)];
[textPath addCurveToPoint: CGPointMake(160, 45.7) controlPoint1: CGPointMake(135.8, 48.25) controlPoint2: CGPointMake(147, 45.7)];
[textPath addCurveToPoint: CGPointMake(193.6, 53.35) controlPoint1: CGPointMake(173, 45.7) controlPoint2: CGPointMake(184.2, 48.25)];
[textPath addCurveToPoint: CGPointMake(216.7, 73.6) controlPoint1: CGPointMake(203, 58.45) controlPoint2: CGPointMake(210.7, 65.2)];
[textPath addCurveToPoint: CGPointMake(229.9, 101.95) controlPoint1: CGPointMake(222.7, 82) controlPoint2: CGPointMake(227.1, 91.45)];
[textPath addCurveToPoint: CGPointMake(234.1, 133.9) controlPoint1: CGPointMake(232.7, 112.45) controlPoint2: CGPointMake(234.1, 123.1)];
[textPath addCurveToPoint: CGPointMake(228.1, 171.85) controlPoint1: CGPointMake(234.1, 147.1) controlPoint2: CGPointMake(232.1, 159.75)];
[textPath addCurveToPoint: CGPointMake(209.5, 202.6) controlPoint1: CGPointMake(224.1, 183.95) controlPoint2: CGPointMake(217.9, 194.2)];
[textPath addLineToPoint: CGPointMake(181, 179.8)];
[textPath closePath];
[textPath moveToPoint: CGPointMake(244, 259.3)];
[textPath addLineToPoint: CGPointMake(258.4, 241.3)];
[textPath addLineToPoint: CGPointMake(230.2, 219.1)];
[textPath addCurveToPoint: CGPointMake(254.5, 180.7) controlPoint1: CGPointMake(241, 208.3) controlPoint2: CGPointMake(249.1, 195.5)];
[textPath addCurveToPoint: CGPointMake(262.6, 133.9) controlPoint1: CGPointMake(259.9, 165.9) controlPoint2: CGPointMake(262.6, 150.3)];
[textPath addCurveToPoint: CGPointMake(256.15, 91.75) controlPoint1: CGPointMake(262.6, 119.3) controlPoint2: CGPointMake(260.45, 105.25)];
[textPath addCurveToPoint: CGPointMake(236.8, 55.9) controlPoint1: CGPointMake(251.85, 78.25) controlPoint2: CGPointMake(245.4, 66.3)];
[textPath addCurveToPoint: CGPointMake(204.7, 31) controlPoint1: CGPointMake(228.2, 45.5) controlPoint2: CGPointMake(217.5, 37.2)];
[textPath addCurveToPoint: CGPointMake(160, 21.7) controlPoint1: CGPointMake(191.9, 24.8) controlPoint2: CGPointMake(177, 21.7)];
[textPath addCurveToPoint: CGPointMake(115.3, 31) controlPoint1: CGPointMake(143, 21.7) controlPoint2: CGPointMake(128.1, 24.8)];
[textPath addCurveToPoint: CGPointMake(83.2, 55.9) controlPoint1: CGPointMake(102.5, 37.2) controlPoint2: CGPointMake(91.8, 45.5)];
[textPath addCurveToPoint: CGPointMake(63.85, 91.75) controlPoint1: CGPointMake(74.6, 66.3) controlPoint2: CGPointMake(68.15, 78.25)];
[textPath addCurveToPoint: CGPointMake(57.4, 133.9) controlPoint1: CGPointMake(59.55, 105.25) controlPoint2: CGPointMake(57.4, 119.3)];
[textPath addCurveToPoint: CGPointMake(63.85, 176.05) controlPoint1: CGPointMake(57.4, 148.5) controlPoint2: CGPointMake(59.55, 162.55)];
[textPath addCurveToPoint: CGPointMake(83.2, 211.9) controlPoint1: CGPointMake(68.15, 189.55) controlPoint2: CGPointMake(74.6, 201.5)];
[textPath addCurveToPoint: CGPointMake(115.3, 236.65) controlPoint1: CGPointMake(91.8, 222.3) controlPoint2: CGPointMake(102.5, 230.55)];
[textPath addCurveToPoint: CGPointMake(160, 245.8) controlPoint1: CGPointMake(128.1, 242.75) controlPoint2: CGPointMake(143, 245.8)];
[textPath addCurveToPoint: CGPointMake(211.3, 233.2) controlPoint1: CGPointMake(179.8, 245.8) controlPoint2: CGPointMake(196.9, 241.6)];
[textPath addLineToPoint: CGPointMake(244, 259.3)];
[textPath closePath];
[UIColor.blackColor setFill];
[textPath fill];

maskLayer = [CAShapeLayer layer];
maskLayer.path = [textPath CGPath];
maskLayer.strokeColor = [[UIColor blackColor] CGColor];
maskLayer.lineWidth = 3.0;
maskLayer.fillColor = [[UIColor redColor] CGColor];
[self.imgView.layer addSublayer:maskLayer];

}

你已经有了方法:

-(void)touchesMoved:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event
{

        UITouch *touch = [[event allTouches] anyObject];
        CGPoint touchPoint = [touch locationInView:self.imgView];

        if ([textPath containsPoint:touchPoint]) {
            path=nil; //this is not need,unless u want to start a new path everytime this condition executes.
            path = [UIBezierPath bezierPath];
            [path moveToPoint:CGPointMake(touchPoint.x,touchPoint.y)];
            [path addLineToPoint: CGPointMake(_startingPoint.x,_startingPoint.y)];
            _startingPoint=touchPoint;

        drawLayer = [CAShapeLayer layer];
        drawLayer.path = [path CGPath];
        drawLayer.strokeColor = [[UIColor blackColor] CGColor];
        drawLayer.lineWidth = 3.0;
        drawLayer.fillColor = [[UIColor redColor] CGColor];
        [self.imgView.layer addSublayer:drawLayer];
        NSLog(@"Touch moving point =x : %f Touch moving point =y : %f", touchPoint.x, touchPoint.y);

        }
}

您现在可以验证接触点是否在textPath 中,而bezierPath。 如果 touchPoint 在textPath 中,则允许绘制,否则不绘制。

结果会是这样的:

如您所见,此代码将只允许您在蒙版路径中进行绘制。 如果你想在textPath之外绘制,那么你可以这样做:

  if (![textPath containsPoint:touchPoint]) {
 path=nil; //this is not need,unless u want to start a new path everytime this condition executes.
 path = [UIBezierPath bezierPath];
[path moveToPoint:CGPointMake(touchPoint.x,touchPoint.y)];
[path addLineToPoint:CGPointMake(_startingPoint.x,_startingPoint.y)];
_startingPoint=touchPoint;

    drawLayer = [CAShapeLayer layer];
    drawLayer.path = [path CGPath];
    drawLayer.strokeColor = [[UIColor blackColor] CGColor];
    drawLayer.lineWidth = 3.0;
    drawLayer.fillColor = [[UIColor redColor] CGColor];
    [self.imgView.layer addSublayer:drawLayer];
    NSLog(@"Touch moving point =x : %f Touch moving point =y : %f", touchPoint.x, touchPoint.y);


}

注意:在画线时需要注意你的touchmove方法。由于贝塞尔路径方法addLineToPoint 将向触摸点添加线,这条线可能会穿过 maskedPath。您需要确保关闭之前的贝塞尔路径并开始新的路径,以避免在蒙版区域的外部绘制线条。

【讨论】:

  • 但这里的图像不是静态的,那么我必须如何计算 uibezierPath。
  • 什么图片?就您而言,您是在谈论 I 形面具吗?
  • 是的,兄弟对我来说图像不是静态的,那么我必须如何计算 uibeizerPath 路径 ....
  • 你是如何在 imageview 上绘制 I 的?是图像还是面具?
  • 它只是一个图像@mr.t
【解决方案2】:

我假设您正在尝试以某种语言显示字母,也许您可​​以使用该语言字体进行动态显示。只是一个想法。结合上面提到的逻辑你可以试试这个。

【讨论】:

  • 灰色部分是uiimageview,白色部分是图像,有没有办法找出未着色的cgrectpoints
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