【发布时间】:2014-07-01 00:34:11
【问题描述】:
我注意到我几乎可以立即在我的AVPlayer 上发送播放消息,而无需等待 AVPlayerItem 中的“状态”。我对此有点困惑。为什么不立即播放?
大多数示例显示在 AVPlayerItem 的“状态”键上添加观察者。这是一些代码:
self.asset!.loadValuesAsynchronouslyForKeys(keys, completionHandler: {
dispatch_async(dispatch_get_main_queue(), {
var error:NSError?
for key in keys {
var status = self.asset!.statusOfValueForKey(key, error: &error)
}
var status = self.asset!.statusOfValueForKey("playable", error: &error)
if status == AVKeyValueStatus.Loaded {
playerItem = AVPlayerItem(asset: self.asset)
playerItem!.addObserver(self, forKeyPath: "status", options: NSKeyValueObservingOptions.Initial, context: itemContext)
self.player = AVPlayer(playerItem: playerItem)
playerLayer = AVPlayerLayer(player: self.player)
playerLayer!.videoGravity = AVLayerVideoGravityResizeAspectFill
playerLayer!.frame = self.view!.bounds
self.view.layer.addSublayer(playerLayer)
//self.player!.play() [This seems to work!]
} else {
println("Error in async load of keys")
}
})
})
示例表明我需要实现一个观察者,它会等待直到我从AVPlayerItem 获得状态,然后在 AVPlayer 上调用 play。
override func observeValueForKeyPath(keyPath: String!, ofObject object: AnyObject!, change: NSDictionary!, context: CMutableVoidPointer) {
dispatch_async(dispatch_get_main_queue(), {
self.player!.play()
})
super.observeValueForKeyPath(keyPath, ofObject: object, change: change, context: context)
}
对此还有一些其他的 SO 问题,但没有人解释为什么无需等待 AVPlayerItem 上的“状态”键即可玩玩家。
【问题讨论】: