【问题标题】:Canvas drawImage does not draw in Cordova, security issue?Canvas drawImage 无法在 Cordova 中绘制,安全问题?
【发布时间】:2014-09-11 20:29:02
【问题描述】:
我想在 Cordova 应用程序中将图像绘制到画布上。
当图像路径在我的应用程序的www 目录中时,绘图按预期工作。
但是,如果图像是由 Cordova 相机制作的,因此存储在与www 目录相关的../../tmp 中,则drawImage(...) 会生成黑色图片。
这可能是一个安全问题,因为应用程序的源代码位于 www 目录中,但图像不是。另一方面,<img> 标签可以毫无问题地显示这些图像。
问题真的是安全问题吗?我能做些什么来解决它,即不产生黑色图片?
【问题讨论】:
标签:
javascript
cordova
canvas
drawimage
code-access-security
【解决方案1】:
尝试了无数次之后:
问题只是我想与drawImage() 一起使用的图像分辨率太高。降低分辨率使问题消失:画布不再是黑色的......(所以不是安全问题)
【解决方案2】:
听起来您正在尝试直接通过文件系统访问图像。您将需要使用 Cordova API 来检索图像
http://cordova.apache.org/docs/en/2.5.0/cordova_camera_camera.md.html#camera.getPicture
查看完整的检索示例
var pictureSource; // picture source
var destinationType; // sets the format of returned value
// Wait for Cordova to connect with the device
//
document.addEventListener("deviceready",onDeviceReady,false);
// Cordova is ready to be used!
//
function onDeviceReady() {
pictureSource=navigator.camera.PictureSourceType;
destinationType=navigator.camera.DestinationType;
}
// Called when a photo is successfully retrieved
//
function onPhotoDataSuccess(imageData) {
// Uncomment to view the base64 encoded image data
// console.log(imageData);
// Get image handle
//
var smallImage = document.getElementById('smallImage');
// Unhide image elements
//
smallImage.style.display = 'block';
// Show the captured photo
// The inline CSS rules are used to resize the image
//
smallImage.src = "data:image/jpeg;base64," + imageData;
}
// Called when a photo is successfully retrieved
//
function onPhotoURISuccess(imageURI) {
// Uncomment to view the image file URI
// console.log(imageURI);
// Get image handle
//
var largeImage = document.getElementById('largeImage');
// Unhide image elements
//
largeImage.style.display = 'block';
// Show the captured photo
// The inline CSS rules are used to resize the image
//
largeImage.src = imageURI;
}
// A button will call this function
//
function getPhoto(source) {
// Retrieve image file location from specified source
navigator.camera.getPicture(onPhotoURISuccess, onFail, { quality: 50,
destinationType: destinationType.FILE_URI,
sourceType: source });
}
// Called if something bad happens.
//
function onFail(message) {
alert('Failed because: ' + message);
}
HTML
<button onclick="getPhoto(pictureSource.PHOTOLIBRARY);">From Photo Library</button><br>
<button onclick="getPhoto(pictureSource.SAVEDPHOTOALBUM);">From Photo Album</button><br>
<img style="display:none;width:60px;height:60px;" id="smallImage" src="" />
<img style="display:none;" id="largeImage" src="" />