【问题标题】:How to fix discord music bot that stops playing before the song is actually over?如何修复在歌曲实际结束之前停止播放的不和谐音乐机器人?
【发布时间】:2021-05-10 05:40:28
【问题描述】:

我编写了一个简单的音乐机器人,它具有 joinplaypauseresumeleave 等命令。我遇到了一个问题,我将用一首歌曲运行 play 命令,它可以是一个 youtube 链接或只是一个 youtube 视频的名称,它会播放大部分歌曲,然后它'会随机停止播放。我假设这是play 命令的问题,但我不确定。另一条信息是我将我的机器人托管在一个名为 Heroku 的网络托管服务上,但我认为这不是很相关,因为我在 Heroku 上设置了所有构建包,我在那里没有任何问题.这是我正在使用的代码:

import asyncio

import discord
import youtube_dl

from discord.ext import commands

# Suppress noise about console usage from errors
youtube_dl.utils.bug_reports_message = lambda: ''


ytdl_format_options = {
    'format': 'bestaudio/best',
    'outtmpl': '%(extractor)s-%(id)s-%(title)s.%(ext)s',
    'restrictfilenames': True,
    'noplaylist': True,
    'nocheckcertificate': True,
    'ignoreerrors': False,
    'logtostderr': False,
    'quiet': True,
    'no_warnings': True,
    'default_search': 'auto',
    'source_address': '0.0.0.0' # bind to ipv4 since ipv6 addresses cause issues sometimes
}

ffmpeg_options = {
    'options': '-vn'
}

ytdl = youtube_dl.YoutubeDL(ytdl_format_options)


class YTDLSource(discord.PCMVolumeTransformer):
    def __init__(self, source, *, data, volume=0.5):
        super().__init__(source, volume)

        self.data = data

        self.title = data.get('title')
        self.url = data.get('url')

    @classmethod
    async def from_url(cls, url, *, loop=None, stream=False):
        loop = loop or asyncio.get_event_loop()
        data = await loop.run_in_executor(None, lambda: ytdl.extract_info(url, download=not stream))

        if 'entries' in data:
            # take first item from a playlist
            data = data['entries'][0]

        filename = data['url'] if stream else ytdl.prepare_filename(data)
        return cls(discord.FFmpegPCMAudio(filename, **ffmpeg_options), data=data)


class Music(commands.Cog):
    def __init__(self, bot):
        self.bot = bot

    @commands.command(description="joins a voice channel")
    async def join(self, ctx):
        if ctx.author.voice is None or ctx.author.voice.channel is None:
            return await ctx.send('You need to be in a voice channel to use this command!')

        voice_channel = ctx.author.voice.channel
        if ctx.voice_client is None:
            vc = await voice_channel.connect()
        else:
            await ctx.voice_client.move_to(voice_channel)
            vc = ctx.voice_client

    @commands.command(description="streams music")
    async def play(self, ctx, *, url):
        async with ctx.typing():
            player = await YTDLSource.from_url(url, loop=self.bot.loop, stream=True)
            ctx.voice_client.play(player, after=lambda e: print('Player error: %s' % e) if e else None)
        embed = discord.Embed(title="Now playing", description=f"[{player.title}]({player.url}) [{ctx.author.mention}]")
        await ctx.send(embed=embed)
    
    @commands.command(description="pauses music")
    async def pause(self, ctx):
        ctx.voice_client.pause()
        await ctx.send("Paused ⏸️")
    
    @commands.command(description="resumes music")
    async def resume(self, ctx):
        ctx.voice_client.resume()
        await ctx.send("Resuming ⏯️")

    @commands.command(description="stops and disconnects the bot from voice")
    async def leave(self, ctx):
        await ctx.voice_client.disconnect()

    @play.before_invoke
    async def ensure_voice(self, ctx):
        if ctx.voice_client is None:
            if ctx.author.voice:
                await ctx.author.voice.channel.connect()
            else:
                await ctx.send("You are not connected to a voice channel.")
                raise commands.CommandError("Author not connected to a voice channel.")
        elif ctx.voice_client.is_playing():
            ctx.voice_client.stop()

def setup(bot):
    bot.add_cog(Music(bot))

其他人也遇到了同样的问题,并在 stackoverflow 上发布了相关信息,但似乎没有人回应这些问题。我检查了 Github repos 和许多其他网站,包括 stackoverflow,但我没有运气。如果有人可以帮助我,我将不胜感激!

【问题讨论】:

    标签: python python-3.x discord bots discord.py


    【解决方案1】:

    问题在于 FFMPEG 可执行文件从 webhost 获取损坏的数据包,导致它终止。

    您可以通过在 discords FFmpegPCMAudio 类中手动将 loglevel 设置为 verbose 来看到这一点。

    由于我们宁愿重新连接也不愿提前终止歌曲,您可以将ffmpeg_options 更改为以下内容:

    ffmpeg_options = {
        'options': '-vn',
        "before_options": "-reconnect 1 -reconnect_streamed 1 -reconnect_delay_max 5"
    }
    

    这是一个使用这些参数的完整机器人:Lenart12's MusicBot

    【讨论】:

      猜你喜欢
      • 2020-11-16
      • 2013-03-11
      • 1970-01-01
      • 2021-11-24
      • 1970-01-01
      • 2020-09-23
      • 2022-01-21
      • 1970-01-01
      • 1970-01-01
      相关资源
      最近更新 更多