【问题标题】:JFrame + JOGL only displays content when resized or minimised + maximisedJFrame + JOGL 仅在调整大小或最小化 + 最大化时显示内容
【发布时间】:2012-05-11 09:43:41
【问题描述】:

我目前正在尝试使用 JOGL,但遇到了一个对我来说非常新的问题。启动程序后,我看到一个空白窗口。调整大小后,我通常可以看到它的内容,或者我是否进行了最小化/恢复。我想这与事件有关。 init() 不会在窗口创建后调用,而是在第一次触发调整大小或最小化后调用。

这是我用于创建窗口和设置 OpenGL 的代码:

package com.cogwheel.framework.graphics;

import java.awt.BorderLayout;

import javax.media.opengl.GL;
import javax.media.opengl.GL2;
import javax.media.opengl.GLAutoDrawable;
import javax.media.opengl.GLCapabilities;
import javax.media.opengl.GLEventListener;
import javax.media.opengl.awt.*;
import javax.swing.JFrame;

import com.cogwheel.framework.init.CWGPreferences;
import com.cogwheel.framework.util.CWGDebug;
import com.jogamp.opengl.util.Animator;

public class CWGOpenGLScreen extends JFrame implements GLEventListener {
private static final String TAG = "CWGOpenGLScreen";

private GLCanvas mCanvas;
private long fpsLast = System.currentTimeMillis();

public CWGOpenGLScreen(){
    this.setTitle(CWGPreferences.WINDOW_NAME);
    this.setSize(CWGPreferences.WINDOW_SIZE);
    this.setLayout(new BorderLayout());
    this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
    ///this.setResizable(false);
    this.setVisible(true);

    CWGDebug.info(TAG, "Window created!");

    CWGSetupGL();
}
private void CWGSetupGL(){
    GLCapabilities mCaps = new GLCapabilities(null);
    mCaps.setHardwareAccelerated(true);
    mCaps.setDoubleBuffered(true);

    mCanvas = new GLCanvas(mCaps);
    mCanvas.addGLEventListener(this);

    this.add(mCanvas, BorderLayout.CENTER);

    Animator animator = new Animator(mCanvas);
    animator.start();
}

public void CWGDrawScene(GLAutoDrawable drawable)
{
    CWGCalculateFPS();

    GL2 gl = drawable.getGL().getGL2();
    gl.glClear(GL.GL_COLOR_BUFFER_BIT);
    gl.glLoadIdentity();


    gl.glBegin(GL.GL_TRIANGLES);
        gl.glColor3f(1.0f, 0.0f, 0.0f);
        gl.glVertex3f(1.0f / 5 , 0.0f, 0.0f);

        gl.glColor3f(0.0f, 1.0f, 0.0f);
        gl.glVertex3f(1.0f / 5, 1.0f / 5, 0.0f);

        gl.glColor3f(0.0f, 0.0f, 1.0f);
        gl.glVertex3f(0.0f, 1.0f / 5, 1.0f / 5);
    gl.glEnd();
    gl.glFlush();
}

public void CWGCalculateFPS(){
    this.setTitle(CWGPreferences.WINDOW_NAME + " [" + 1000 / (System.currentTimeMillis() - fpsLast) + "]");
    fpsLast = System.currentTimeMillis();
}

public void init(GLAutoDrawable drawable){
        /*GL2 gl = drawable.getGL().getGL2();

        gl.glClearColor(0, 0, 0, 0);
        gl.glMatrixMode(GL2.GL_PROJECTION);
        gl.glLoadIdentity();
        gl.glOrtho(0, 1, 0, 1, -1, 1);
        */
        CWGDebug.info(TAG, "Init called!");
}
public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height){}
public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged){}
public void display(GLAutoDrawable drawable){ CWGDrawScene(drawable); }
public void dispose(GLAutoDrawable drawable){}

}

我知道,代码质量很差,还没有时间清理。对不起。

编辑:遇到问题,在 GLEventListener 未初始化之前不应显示 JFrame。

【问题讨论】:

    标签: java eclipse opengl graphics jogl


    【解决方案1】:

    我发现了你的错误(它与 eclipse 无关):你应该在调整画布大小时设置视口(调用 glViewport)=> 所以你调用 glViewport(x,y, widht, height ) 在 GLEventListener 的 reshape() 方法中。这样 OpenGL 总是知道在哪里绘制场景,而不仅仅是在调整帧大小时。

    另外,不要忘记设置屏幕(调用 CWGSetupGL())在显示之前(否则您仍然会遇到同样的问题,但只会持续一段时间)。

    这里是修改后的代码(我已经删除了对 CWGDebug.info 的调用,因为你没有提供这个类,但你可以把它们放回去):

    package com.cogwheel.framework.graphics;
    
    import java.awt.BorderLayout;
    import java.awt.event.WindowAdapter;
    import java.awt.event.WindowEvent;
    
    import javax.media.opengl.GL;
    import javax.media.opengl.GL2;
    import javax.media.opengl.GLAutoDrawable;
    import javax.media.opengl.GLCapabilities;
    import javax.media.opengl.GLEventListener;
    import javax.media.opengl.awt.GLCanvas;
    import javax.swing.JFrame;
    
    import com.jogamp.opengl.util.Animator;
    
    public class CWGOpenGLScreen extends JFrame implements GLEventListener {
    
        public static void main(String[] args) {
            new CWGOpenGLScreen().setVisible(true);
        }
    
    private static final long serialVersionUID = 635066680731362587L;
    
    private static final String TAG = "CWGOpenGLScreen";
    
    private GLCanvas mCanvas;
    private long fpsLast = System.currentTimeMillis();
    
    public CWGOpenGLScreen(){
        this.setTitle(TAG);
        this.setSize(640,480);
        this.setLayout(new BorderLayout());
        this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        ///this.setResizable(false);
    
        CWGSetupGL();
        this.setVisible(true);
    
    //    CWGDebug.info(TAG, "Window created!");
    }
    private void CWGSetupGL(){
        GLCapabilities mCaps = new GLCapabilities(null);
        mCaps.setHardwareAccelerated(true);
        mCaps.setDoubleBuffered(true);
    
        mCanvas = new GLCanvas(mCaps);
        mCanvas.addGLEventListener(this);
    
        this.add(mCanvas, BorderLayout.CENTER);
    
        final Animator animator = new Animator(mCanvas);
        animator.start();
    
        addWindowListener(new WindowAdapter() {
    
            @Override
            public void windowClosing(WindowEvent e) {
                animator.stop();
                System.exit(0);
            }
    
    
    
        });
    }
    
    public void CWGDrawScene(GLAutoDrawable drawable)
    {
        CWGCalculateFPS();
    
        GL2 gl = drawable.getGL().getGL2();
        gl.glClear(GL.GL_COLOR_BUFFER_BIT);
        gl.glLoadIdentity();
    
    
        gl.glBegin(GL.GL_TRIANGLES);
            gl.glColor3f(1.0f, 0.0f, 0.0f);
            gl.glVertex3f(1.0f / 5 , 0.0f, 0.0f);
    
            gl.glColor3f(0.0f, 1.0f, 0.0f);
            gl.glVertex3f(1.0f / 5, 1.0f / 5, 0.0f);
    
            gl.glColor3f(0.0f, 0.0f, 1.0f);
            gl.glVertex3f(0.0f, 1.0f / 5, 1.0f / 5);
        gl.glEnd();
        gl.glFlush();
    }
    
    public void CWGCalculateFPS(){
        this.setTitle(TAG + " [" + 1000 / (System.currentTimeMillis() - fpsLast) + "]");
        fpsLast = System.currentTimeMillis();
    }
    
    public void init(GLAutoDrawable drawable){
            /*GL2 gl = drawable.getGL().getGL2();
    
            gl.glClearColor(0, 0, 0, 0);
            gl.glMatrixMode(GL2.GL_PROJECTION);
            gl.glLoadIdentity();
            gl.glOrtho(0, 1, 0, 1, -1, 1);
            */
    //        CWGDebug.info(TAG, "Init called!");
    }
    public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height){
        GL2 gl = drawable.getGL().getGL2();
        gl.glViewport(x, y, width, height);
    }
    //public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged){}
    public void display(GLAutoDrawable drawable){ CWGDrawScene(drawable); }
    public void dispose(GLAutoDrawable drawable){}
    }
    

    问候:)

    编辑:抱歉,我没有看到您通过编辑回答自己的问题。 无论如何,我还是觉得你最好在 reshape() 方法中调用 glViewport。

    【讨论】:

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