【发布时间】:2015-12-11 12:57:13
【问题描述】:
我一直在为一个 RPG 游戏构建一个非常基本的库存,我正在尝试作为一个小项目。
库存工作正常,唯一真正的问题是,一旦玩家填满袋子,脚本就会继续尝试拾取更多东西。
我遇到的另一个问题是修改代码,使其工作得更优雅。
这是完整的脚本,很长
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class inventoryRedo : MonoBehaviour
{
public GameObject fullWarning;
public Sprite coalSprite;
public Sprite manaPotionSprite;
public Sprite healthPotionSprite;
public Sprite shrimpSprite;
private bool isPickingUp = false;
public Button[] itemSlots;
private bool isFull = false;
private int itemNum = 0;
void Update()
{
if (playerPickUp.hasPickedUpDroppedCoal == true)
{
itemNum = 1;
if (itemNum == 1)
{
CheckForFreeSlot();
playerPickUp.hasPickedUpDroppedCoal = false;
}
}
if (playerPickUp.hasPickedUpHealthPot == true)
{
itemNum = 2;
if (itemNum == 2)
{
CheckForFreeSlot();
playerPickUp.hasPickedUpHealthPot = false;
}
}
if (playerPickUp.hasPickedUpManaPot == true)
{
itemNum = 3;
if (itemNum == 3)
{
CheckForFreeSlot();
playerPickUp.hasPickedUpManaPot = false;
}
}
}
void CheckForFreeSlot()
{
if (isFull == false)
{
if (itemSlots[0].transform.tag == "slotFree")
{
if (itemNum == 1)
{
itemSlots[0].transform.tag = "slotTaken";
Sprite slotOne = itemSlots[0].gameObject.GetComponent<Image>().sprite = coalSprite;
itemNum = 0;
}
else if (itemNum == 2)
{
itemSlots[0].transform.tag = "slotTaken";
Sprite slotOne = itemSlots[0].gameObject.GetComponent<Image>().sprite = healthPotionSprite;
itemNum = 0;
}
else if (itemNum == 3)
{
itemSlots[0].transform.tag = "slotTaken";
Sprite slotOne = itemSlots[0].gameObject.GetComponent<Image>().sprite = manaPotionSprite;
itemNum = 0;
}
}
else if (itemSlots[1].transform.tag == "slotFree")
{
if (itemNum == 1)
{
itemSlots[1].transform.tag = "slotTaken";
Sprite slotOne = itemSlots[1].gameObject.GetComponent<Image>().sprite = coalSprite;
itemNum = 0;
}
else if (itemNum == 2)
{
itemSlots[1].transform.tag = "slotTaken";
Sprite slotOne = itemSlots[1].gameObject.GetComponent<Image>().sprite = healthPotionSprite;
itemNum = 0;
}
else if (itemNum == 3)
{
itemSlots[1].transform.tag = "slotTaken";
Sprite slotOne = itemSlots[1].gameObject.GetComponent<Image>().sprite = manaPotionSprite;
itemNum = 0;
}
}
else if (itemSlots[2].transform.tag == "slotFree")
{
if (itemNum == 1)
{
itemSlots[2].transform.tag = "slotTaken";
Sprite slotOne = itemSlots[2].gameObject.GetComponent<Image>().sprite = coalSprite;
itemNum = 0;
}
else if (itemNum == 2)
{
itemSlots[2].transform.tag = "slotTaken";
Sprite slotOne = itemSlots[2].gameObject.GetComponent<Image>().sprite = healthPotionSprite;
itemNum = 0;
}
else if (itemNum == 3)
{
itemSlots[2].transform.tag = "slotTaken";
Sprite slotOne = itemSlots[2].gameObject.GetComponent<Image>().sprite = manaPotionSprite;
itemNum = 0;
}
}
else if (itemSlots[3].transform.tag == "slotFree")
{
if (itemNum == 1)
{
itemSlots[3].transform.tag = "slotTaken";
Sprite slotOne = itemSlots[3].gameObject.GetComponent<Image>().sprite = coalSprite;
itemNum = 0;
}
else if (itemNum == 2)
{
itemSlots[3].transform.tag = "slotTaken";
Sprite slotOne = itemSlots[3].gameObject.GetComponent<Image>().sprite = healthPotionSprite;
itemNum = 0;
}
else if (itemNum == 3)
{
itemSlots[3].transform.tag = "slotTaken";
Sprite slotOne = itemSlots[3].gameObject.GetComponent<Image>().sprite = manaPotionSprite;
itemNum = 0;
}
}
else if (itemSlots[4].transform.tag == "slotFree")
{
if (itemNum == 1)
{
itemSlots[4].transform.tag = "slotTaken";
Sprite slotOne = itemSlots[4].gameObject.GetComponent<Image>().sprite = coalSprite;
itemNum = 0;
}
else if (itemNum == 2)
{
itemSlots[4].transform.tag = "slotTaken";
Sprite slotOne = itemSlots[4].gameObject.GetComponent<Image>().sprite = healthPotionSprite;
itemNum = 0;
}
else if (itemNum == 3)
{
itemSlots[4].transform.tag = "slotTaken";
Sprite slotOne = itemSlots[4].gameObject.GetComponent<Image>().sprite = manaPotionSprite;
itemNum = 0;
}
}
else if (itemSlots[5].transform.tag == "slotFree")
{
if (itemNum == 1)
{
itemSlots[5].transform.tag = "slotTaken";
Sprite slotOne = itemSlots[5].gameObject.GetComponent<Image>().sprite = coalSprite;
itemNum = 0;
}
else if (itemNum == 2)
{
itemSlots[5].transform.tag = "slotTaken";
Sprite slotOne = itemSlots[5].gameObject.GetComponent<Image>().sprite = healthPotionSprite;
itemNum = 0;
}
else if (itemNum == 3)
{
itemSlots[5].transform.tag = "slotTaken";
Sprite slotOne = itemSlots[5].gameObject.GetComponent<Image>().sprite = manaPotionSprite;
itemNum = 0;
}
}
else if (itemSlots[6].transform.tag == "slotFree")
{
if (itemNum == 1)
{
itemSlots[6].transform.tag = "slotTaken";
Sprite slotOne = itemSlots[6].gameObject.GetComponent<Image>().sprite = coalSprite;
itemNum = 0;
}
else if (itemNum == 2)
{
itemSlots[6].transform.tag = "slotTaken";
Sprite slotOne = itemSlots[6].gameObject.GetComponent<Image>().sprite = healthPotionSprite;
itemNum = 0;
}
else if (itemNum == 3)
{
itemSlots[6].transform.tag = "slotTaken";
Sprite slotOne = itemSlots[6].gameObject.GetComponent<Image>().sprite = manaPotionSprite;
itemNum = 0;
}
}
else if (itemSlots[7].transform.tag == "slotFree")
{
if (itemNum == 1)
{
itemSlots[7].transform.tag = "slotTaken";
Sprite slotOne = itemSlots[7].gameObject.GetComponent<Image>().sprite = coalSprite;
itemNum = 0;
}
else if (itemNum == 2)
{
itemSlots[7].transform.tag = "slotTaken";
Sprite slotOne = itemSlots[7].gameObject.GetComponent<Image>().sprite = healthPotionSprite;
itemNum = 0;
}
else if (itemNum == 3)
{
itemSlots[7].transform.tag = "slotTaken";
Sprite slotOne = itemSlots[7].gameObject.GetComponent<Image>().sprite = manaPotionSprite;
itemNum = 0;
}
}
else if (itemSlots[8].transform.tag == "slotFree")
{
if (itemNum == 1)
{
itemSlots[8].transform.tag = "slotTaken";
Sprite slotOne = itemSlots[8].gameObject.GetComponent<Image>().sprite = coalSprite;
itemNum = 0;
}
else if (itemNum == 2)
{
itemSlots[8].transform.tag = "slotTaken";
Sprite slotOne = itemSlots[8].gameObject.GetComponent<Image>().sprite = healthPotionSprite;
itemNum = 0;
}
else if (itemNum == 3)
{
itemSlots[8].transform.tag = "slotTaken";
Sprite slotOne = itemSlots[8].gameObject.GetComponent<Image>().sprite = manaPotionSprite;
itemNum = 0;
}
}
else if (itemSlots[9].transform.tag == "slotFree")
{
if (itemNum == 1)
{
itemSlots[9].transform.tag = "slotTaken";
Sprite slotOne = itemSlots[9].gameObject.GetComponent<Image>().sprite = coalSprite;
itemNum = 0;
}
else if (itemNum == 2)
{
itemSlots[9].transform.tag = "slotTaken";
Sprite slotOne = itemSlots[9].gameObject.GetComponent<Image>().sprite = healthPotionSprite;
itemNum = 0;
}
else if (itemNum == 3)
{
itemSlots[9].transform.tag = "slotTaken";
Sprite slotOne = itemSlots[9].gameObject.GetComponent<Image>().sprite = manaPotionSprite;
itemNum = 0;
}
}
else if (itemSlots[10].transform.tag == "slotFree")
{
if (itemNum == 1)
{
itemSlots[10].transform.tag = "slotTaken";
Sprite slotOne = itemSlots[10].gameObject.GetComponent<Image>().sprite = coalSprite;
itemNum = 0;
}
else if (itemNum == 2)
{
itemSlots[10].transform.tag = "slotTaken";
Sprite slotOne = itemSlots[10].gameObject.GetComponent<Image>().sprite = healthPotionSprite;
itemNum = 0;
}
else if (itemNum == 3)
{
itemSlots[10].transform.tag = "slotTaken";
Sprite slotOne = itemSlots[10].gameObject.GetComponent<Image>().sprite = manaPotionSprite;
itemNum = 0;
}
}
else if (itemSlots[11].transform.tag == "slotFree")
{
if (itemNum == 1)
{
itemSlots[11].transform.tag = "slotTaken";
Sprite slotOne = itemSlots[11].gameObject.GetComponent<Image>().sprite = coalSprite;
itemNum = 0;
}
else if (itemNum == 2)
{
itemSlots[11].transform.tag = "slotTaken";
Sprite slotOne = itemSlots[11].gameObject.GetComponent<Image>().sprite = healthPotionSprite;
itemNum = 0;
}
else if (itemNum == 3)
{
itemSlots[11].transform.tag = "slotTaken";
Sprite slotOne = itemSlots[11].gameObject.GetComponent<Image>().sprite = manaPotionSprite;
itemNum = 0;
}
}
else if (itemSlots[12].transform.tag == "slotFree")
{
if (itemNum == 1)
{
itemSlots[12].transform.tag = "slotTaken";
Sprite slotOne = itemSlots[12].gameObject.GetComponent<Image>().sprite = coalSprite;
itemNum = 0;
}
else if (itemNum == 2)
{
itemSlots[12].transform.tag = "slotTaken";
Sprite slotOne = itemSlots[12].gameObject.GetComponent<Image>().sprite = healthPotionSprite;
itemNum = 0;
}
else if (itemNum == 3)
{
itemSlots[12].transform.tag = "slotTaken";
Sprite slotOne = itemSlots[12].gameObject.GetComponent<Image>().sprite = manaPotionSprite;
itemNum = 0;
}
}
else if (itemSlots[13].transform.tag == "slotFree")
{
if (itemNum == 1)
{
itemSlots[13].transform.tag = "slotTaken";
Sprite slotOne = itemSlots[13].gameObject.GetComponent<Image>().sprite = coalSprite;
itemNum = 0;
}
else if (itemNum == 2)
{
itemSlots[13].transform.tag = "slotTaken";
Sprite slotOne = itemSlots[13].gameObject.GetComponent<Image>().sprite = healthPotionSprite;
itemNum = 0;
}
else if (itemNum == 3)
{
itemSlots[13].transform.tag = "slotTaken";
Sprite slotOne = itemSlots[13].gameObject.GetComponent<Image>().sprite = manaPotionSprite;
itemNum = 0;
}
}
else if (itemSlots[14].transform.tag == "slotFree")
{
if (itemNum == 1)
{
itemSlots[14].transform.tag = "slotTaken";
Sprite slotOne = itemSlots[14].gameObject.GetComponent<Image>().sprite = coalSprite;
itemNum = 0;
}
else if (itemNum == 2)
{
itemSlots[14].transform.tag = "slotTaken";
Sprite slotOne = itemSlots[14].gameObject.GetComponent<Image>().sprite = healthPotionSprite;
itemNum = 0;
}
else if (itemNum == 3)
{
itemSlots[14].transform.tag = "slotTaken";
Sprite slotOne = itemSlots[14].gameObject.GetComponent<Image>().sprite = manaPotionSprite;
itemNum = 0;
}
}
else if (itemSlots[15].transform.tag == "slotFree")
{
if (itemNum == 1)
{
itemSlots[15].transform.tag = "slotTaken";
Sprite slotOne = itemSlots[15].gameObject.GetComponent<Image>().sprite = coalSprite;
itemNum = 0;
}
else if (itemNum == 2)
{
itemSlots[15].transform.tag = "slotTaken";
Sprite slotOne = itemSlots[15].gameObject.GetComponent<Image>().sprite = healthPotionSprite;
itemNum = 0;
}
else if (itemNum == 3)
{
itemSlots[15].transform.tag = "slotTaken";
Sprite slotOne = itemSlots[15].gameObject.GetComponent<Image>().sprite = manaPotionSprite;
itemNum = 0;
}
}
else if (itemSlots[16].transform.tag == "slotFree")
{
if (itemNum == 1)
{
itemSlots[16].transform.tag = "slotTaken";
Sprite slotOne = itemSlots[16].gameObject.GetComponent<Image>().sprite = coalSprite;
itemNum = 0;
}
else if (itemNum == 2)
{
itemSlots[16].transform.tag = "slotTaken";
Sprite slotOne = itemSlots[16].gameObject.GetComponent<Image>().sprite = healthPotionSprite;
itemNum = 0;
}
else if (itemNum == 3)
{
itemSlots[16].transform.tag = "slotTaken";
Sprite slotOne = itemSlots[16].gameObject.GetComponent<Image>().sprite = manaPotionSprite;
itemNum = 0;
}
}else
{
print("No Room");
}
}
}
}
第一个问题是底部的else不起作用。
除此之外,我认为从这里你可以很快看出游戏拥有的物品越多,时间就会越长。
我一直在想办法进一步淡化这种情况,有点像为每个我想不出的物品栏设置一个具有自己功能的脚本。
我在想也许,有一个小函数循环遍历一个数组,检查第一个带有“freeSlot”标签的项目是什么,然后将项目放在那个槽中等等。
但真正的主要问题是脚本的 else 和底部没有触发。
【问题讨论】:
-
感觉像是代码审查问题,而不是 stackoverflow。将所有 ifs/else ifs 交换为 foreach(Button but in ItemSlots)
-
humm... 我建议你看看 Lists
或 Dictionary Classes in c# ,我也会做的是创建一个 Item 类并有一个静态变量来说明我可以在我的库存中携带多少物品,还创建一种方法来添加物品和一种方法来删除它们。我认为你应该在这个脚本中修改很多东西,你复制/粘贴了很多代码......