【问题标题】:Bukkit - Error with an EventHandler methodBukkit - EventHandler 方法出错
【发布时间】:2014-07-09 23:02:51
【问题描述】:

由于某种原因,我在使用 @EventHandler 注释执行某些操作时收到错误消息。我正在使用 Bukkit 1.7.9。这是我的代码的一部分:

@EventHandler
public void onSignChange(SignChangeEvent event, CommandSender sender, Command cmd, String commandLabel){
    Player player = event.getPlayer();
    if(player.hasPermission("CustomJoinSigns.Create")) {
        if(event.getLine(0).equalsIgnoreCase("Minigame")) {
            player.sendMessage(ChatColor.BLUE + "Please type in the minigame name:");
            player.sendMessage(ChatColor.GOLD + "1)" + ChatColor.RED + "Do " + ChatColor.YELLOW + "/cjs setminigame [Minigame]");
            player.sendMessage(ChatColor.GOLD + "2)" + ChatColor.RED + "Do " + ChatColor.YELLOW + "/cjs cancel");
            if(commandLabel.equalsIgnoreCase("cjs setminigame" + minvar));
            player.sendMessage("Test Successful");
        }
    }
}

这是我的错误日志:

ERROR CustomJoinSigns v1 attempted to register an invalid EventHandler method signature 
"public void me.pvpcraftnetwork.customjoinsigns.Main.onSignChange(org.bukkit.event.block.SignChangeEvent,org.bukkit.command.CommandSender,org.bukkit.command.Command,java.lang.String)"
in class me.pvpcraftnetwork.customjoinsigns.Main

对我做错了什么有什么建议吗?

【问题讨论】:

    标签: java bukkit eventhandler


    【解决方案1】:

    Listener 方法中只能有一个参数。它应该是这样的:

    @EventHandler
    public void onSignChange(SignChangeEvent event){
      Player player = event.getPlayer();
      if(player.hasPermission("CustomJoinSigns.Create")) {
        if(event.getLine(0).equalsIgnoreCase("Minigame")) {
            player.sendMessage(ChatColor.BLUE + "Please type in the minigame name:");
            player.sendMessage(ChatColor.GOLD + "1)" + ChatColor.RED + "Do " + ChatColor.YELLOW + "/cjs setminigame [Minigame]");
            player.sendMessage(ChatColor.GOLD + "2)" + ChatColor.RED + "Do " + ChatColor.YELLOW + "/cjs cancel");
            if(commandLabel.equalsIgnoreCase("cjs setminigame" + minvar));
            player.sendMessage("Test Successful");
        }
      }
    }
    

    CommandSender sender, Command cmd, String commandLabel 参数用于命令中...所以也许你认为注册事件就像监听玩家何时运行命令?

    同样,所有@EventHandler 方法只能有一个参数,即您正在侦听的事件。所以如果你正在收听PlayerJoinEvent,你会使用:

    @EventHandler
    public void playerJoin(PlayerJoinEvent event){
      //code here
    }
    

    【讨论】:

    • 感谢您的帮助,但我决定通过命令来获取它。这对我来说要容易 10 倍。
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