【发布时间】:2017-05-16 06:37:32
【问题描述】:
在第一个脚本中:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class InstantiateObjects : MonoBehaviour
{
public GameObject prefab;
public Terrain terrain;
public float yOffset = 0.5f;
private float terrainWidth;
private float terrainLength;
private float xTerrainPos;
private float zTerrainPos;
void Start()
{
//Get terrain size
terrainWidth = terrain.terrainData.size.x;
terrainLength = terrain.terrainData.size.z;
//Get terrain position
xTerrainPos = terrain.transform.position.x;
zTerrainPos = terrain.transform.position.z;
//generateObjectOnTerrain();
}
public void generateObjectOnTerrain(bool parent, string tag)
{
//Generate random x,z,y position on the terrain
float randX = UnityEngine.Random.Range(xTerrainPos, xTerrainPos + terrainWidth);
float randZ = UnityEngine.Random.Range(zTerrainPos, zTerrainPos + terrainLength);
float yVal = Terrain.activeTerrain.SampleHeight(new Vector3(randX, 0, randZ));
//Apply Offset if needed
yVal = yVal + yOffset;
//Generate the Prefab on the generated position
GameObject objInstance = Instantiate(prefab, new Vector3(randX, yVal, randZ), Quaternion.identity);
if (parent)
objInstance.transform.parent = this.transform;
objInstance.transform.tag = tag;
}
}
在我正在使用的脚本中:
private void Start()
{
for (int i = 0; i < cloneTeleportations; i++)
{
InstantiateObjects gos = GetComponent<InstantiateObjects>();
gos.prefab = prefab;
gos.generateObjectOnTerrain(true, "ddd");//"Teleportation");
}
}
如果我将它从 true 更改为 false,它不会使 GameObjects 成为子对象,如果为 true,它们将成为子对象。父部分正在工作。 但是为了测试,我尝试将标签更改为“ddd”,我在第一个脚本中看到标签是“ddd”:
objInstance.transform.tag = tag;
tag 是“ddd”,objInstance.transform.tag 在运行游戏时默认是“Teleportation”,所有克隆的游戏对象都被标记为“Teleportation”而不是“ddd”。
【问题讨论】:
-
你在 Unity 中创建了标签
ddd吗? -
啊,对了,忘记了。