【发布时间】:2016-10-28 20:10:36
【问题描述】:
我在我的 C++ 游戏中使用 SDL2,并且我正在尝试实现动态进出全屏的功能(老实说,我只是在最大化窗口)。问题是,每次我调用SDL_MaximizeWindow 或SDL_RestoreWindow 时,它都会立即因段错误而崩溃,转储堆栈并退出。请注意,当我用鼠标手动调整窗口大小时,它也会这样做。
这里有一些有用的数据:
void init()
{
SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO);
SDL_CreateWindowAndRenderer(320 * 2, 240 * 2, SDL_WINDOW_BORDERLESS | SDL_WINDOW_RESIZABLE, &sdlWindow, &sdlRenderer);
SDL_RenderSetLogicalSize(sdlRenderer, 320, 240);
MAIN_SCREEN = SDL_CreateTexture(sdlRenderer, SDL_PIXELFORMAT_RGB565, SDL_TEXTUREACCESS_STREAMING, 320, 240);
}
void toggleFullscreen()
{
if(SDL_GetWindowFlags(sdlWindow) & SDL_WINDOW_MAXIMIZED)
SDL_RestoreWindow(sdlWindow);
else
SDL_MaximizeWindow(sdlWindow);
}
游戏在每次手动调整大小和每次调用toggleFullscreen 时都会崩溃。我在 Windows 上通过 mingw-w64 和 Msys2 使用 g++ 进行编译,这里是堆栈转储。
Exception: STATUS_ACCESS_VIOLATION at rip=0006C79976B
rax=0000000000000000 rbx=0000000000000000 rcx=0000000000000000
rdx=0000000002F1BE20 rsi=000000000004DD80 rdi=0000000000046078
r8 =00000000FFFFC66C r9 =00000000FFFFC800 r10=0000000000000001
r11=0000000000000000 r12=00000000FFFFC800 r13=0000000000040010
r14=0000000000000001 r15=000000018021CE41
rbp=0000000000046240 rsp=00000000FFFFC580
program=nKaruga.exe, pid 96868, thread main
cs=0033 ds=002B es=002B fs=0053 gs=002B ss=002B
Stack trace:
Frame Function Args
00000046240 0006C79976B (0006C79B8D4, 0000004DE80, 00000000000, 00000000000)
00000000224 0006C799C6E (00000000002, 00001FF5488, 00000000000, 0018021CE41)
000FFFFC7E0 0006C79A64B (00016362004, 00002F85480, 00000000500, 00000000001)
000FFFFC870 0006C7937D3 (00100414C74, 00600000000, 0000000FFFF, 280802601C0)
000FFFFC870 00100418FBA (00000000000, 00600000000, 00100000000, 00000000000)
000FFFFC900 00100416AD4 (00000040010, 000FFFFCC20, 0018004607A, 000004638EF)
00000040030 0010041DA1A (000FFFFCCC0, 000004638F1, 000FFFFCB48, 00100000068)
000FFFFCCC0 00100425013 (00000000020, FF0700010302FF00, 001800479BE, 00000000000)
000FFFFCCC0 00180047A2F (00000000000, 00000000000, 00000000000, 00000000000)
00000000000 00180045753 (00000000000, 00000000000, 00000000000, 00000000000)
000FFFFFFF0 00180045804 (00000000000, 00000000000, 00000000000, 00000000000)
End of stack trace
如果我做错了什么,请告诉我,在此先感谢!
编辑:这是一些崩溃的代码。
#include <SDL.h>
#include <stdio.h>
int main(int argc, char *argv[])
{
SDL_Window *sdlWindow;
SDL_Renderer *sdlRenderer;
SDL_Texture *s;
SDL_Event event;
bool cont = true;
SDL_Init(SDL_INIT_VIDEO);
SDL_CreateWindowAndRenderer(320 * 2, 240 * 2, SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE, &sdlWindow, &sdlRenderer);
SDL_RenderSetLogicalSize(sdlRenderer, 320, 240);
s = SDL_CreateTexture(sdlRenderer, SDL_PIXELFORMAT_RGB565, SDL_TEXTUREACCESS_STREAMING, 320, 240);
while(cont)
{
SDL_PollEvent(&event);
if(event.type == SDL_WINDOWEVENT && event.window.event == SDL_WINDOWEVENT_CLOSE)
cont = false;
SDL_RenderCopy(sdlRenderer, s, NULL, NULL);
SDL_RenderPresent(sdlRenderer);
}
SDL_DestroyTexture(s);
SDL_DestroyRenderer(sdlRenderer);
SDL_DestroyWindow(sdlWindow);
return 0;
}
编辑 2:GDB 告诉我有关崩溃的信息 (gcc -Og -g3):
#0 0x000000006c79976b in SDL_LogCritical () from /c/Users/###/nKaruga-git/bin/win/SDL2.dll
#1 0x000000006c799c6e in SDL_LogCritical () from /c/Users/###/nKaruga-git/bin/win/SDL2.dll
#2 0x000000006c79a64b in SDL_LogCritical () from /c/Users/###/nKaruga-git/bin/win/SDL2.dll
#3 0x000000006c7937d3 in SDL_LogCritical () from /c/Users/###/nKaruga-git/bin/win/SDL2.dll
#4 0x0000000100401194 in SDL_main (argc=argc@entry=1, argv=argv@entry=0x40010) at test.c:23
#5 0x00000001004019fa in main_utf8 (argv=0x40010, argc=<optimized out>) at ../src/main/windows/SDL_windows_main.c:126
#6 WinMain (hInst=hInst@entry=0x100400000, hPrev=hPrev@entry=0x0, szCmdLine=szCmdLine@entry=0x3c38ef "", sw=<optimized out>) at ../src/main/windows/SDL_windows_main.c:189
#7 0x0000000100401ce3 in main () at /msys_scripts/msys2-runtime/src/msys2-runtime/winsup/cygwin/lib/libcmain.c:37
test.c 的第 23 行是:
SDL_RenderCopy(sdlRenderer, s, NULL, NULL);
【问题讨论】:
-
如果
&sdlWindow, &sdlRenderer是回调函数,建议去掉&。 -
它们实际上是 SDL_Window 和 SDL_Renderer 指针:wiki.libsdl.org/SDL_CreateWindowAndRenderer
-
好了,我加了。有件事告诉我,如果不是在我这边,它早就修好了。
-
使用发行版提供的 SDL2 软件包在我的 Debian 测试机上手动调整大小工作,它在您的系统上哪里崩溃了?构建调试并发布符号化堆栈跟踪。您是自己构建 SDL2 还是使用来自 libsdl.org 的 MinGW 二进制文件?
标签: c++ crash sdl-2 window-resize