【发布时间】:2020-10-14 10:48:20
【问题描述】:
矩形坐标:
矩形 1:x:180 y:30
矩形 2:x:160 y:30
我注意到的是,渲染从一个点开始,在 X 轴上按宽度增加,在 Y 轴按高度增加。所以我推断出以下几点:x1 和 y1 等于矩形坐标(x1 和 y1 是左上角),x2,y2 是右下角/坐标,它们等于平方坐标的总和,换句话说就是 x1和 y1 以及正方形的宽度和高度。
这是我写的代码:
#include <stdio.h>
#include <iostream>
struct A
{
int x1, x2;
int y1, y2;
};
struct B
{
int x1, x2;
int y1, y2;
};
bool doOverlap(A a, B b)
{
if (a.x1 < b.x2 && a.x2 > b.x1 &&
a.y1 > b.y2 && a.y2 < b.y1)
return true;
return false;
}
int main()
{
/*
Rectangle 1 coords: X: 180 Y: 30
Rectangle 2 coords: X: 160 Y: 30
*/
A a;
B b;
/*
The render begins from top left corner (that's our center and
from here begins the render with +width on x and +heigth on y
(correct me in case i'm wrong but that's what i noticed: https://imgur.com/a/nZKBB0m
(as can you see in that photo, the white rectangle has l1: (x,y): 0 0)
rectangles are 40x40
*/
a.x1 = 180;
a.y1 = 30;
a.x2 = a.x1 + 40;
a.y2 = a.y1 + 40;
b.x1 = 160;
b.y1 = 30;
b.x2 = b.x1 + 40;
b.y2 = b.y1 + 40;
if (doOverlap(a, b))
{
std::cout << "y";
}
else
std::cout << "n";
return 0;
}
问题是它总是返回 false(检查了很多代码,但似乎没有一个代码在工作) 那么,我做错了什么?
【问题讨论】: