【发布时间】:2016-10-23 23:44:17
【问题描述】:
所以我不得不制作一个小游戏,让玩家选择一个数字,看看他们是否猜出计算机选择了什么。它有 2 名玩家,每个人都可以轮到对方。 其中一个规定是我的教授正在运行一个 linux 操作系统,并说如果它不能在那个操作系统上运行,那就是洗了。当我在代码块中运行代码时,可以找到并完成它应该做的事情。如果玩家通过并显示输出消息并切换回合。
当我在 linux 服务器上运行代码时,它总是将 playTurn() 的 turnInput 评估为“PASS”以外的东西,这会将 if(strcmp(turnInput, passValue) == 1) 返回为 false 并移至 int turnInputNum = atoi(turnInput);
当我在 Windows 上的代码块上运行它时,它很好,并且完全按照它应该做的。当我编译它时,我没有收到任何警告,而且 linux 本身就是一个我以前从未处理过的操作系统。它是否有理由传递该代码?
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#include <string.h>
#include <stdbool.h>
struct player{
int passNum;
int currentPassNum;
bool myTurn;
};
struct player player1;
struct player player2;
int turn = 1; //holds the games current turn
int input; //holds the number input by player to indicate which player it is
int RN; //holds Random Number
int actualNum = -1; //signals completion of game by ending while loop
void playTurn(void);
int main() {
player1.currentPassNum = 0;
player1.passNum = 0;
player1.myTurn = true;
player2.currentPassNum = 0;
player2.passNum = 0;
player2.myTurn = false;
RN = generateRandom();
while(RN != actualNum){
printf("\nEnter Player Number: ");
scanf("%d", &input);
if(input == turn){
playTurn();
if(turn == 1 && player1.myTurn == false){
turn = 2;
}
else{
turn = 1;
}
}
else{
printf("You have to wait your turn");
}
}
return 0;
}
int generateRandom(){
int n;
srand(time(NULL));
n = rand() % 100 + 1;
return n;
}
void playTurn(){
char turnInput[4];
char passValue[4] = "PASS";
int passes;
printf("Enter your guess: ");
scanf("%s", &turnInput);
if(strcmp(turnInput, passValue) == 1){ <---- not running when PASS
if(input == 1){
if(player1.currentPassNum > 0){
player1.currentPassNum = 0;
player1.myTurn == true;
printf("You may not pass!");
return;
}
else{
passes = player1.passNum;
player1.passNum = player1.passNum + 1;
player1.currentPassNum = 1;
player1.myTurn = false;
printf("Player 1 Passes to Player 2");
return;
}
}
if(input == 2){
if(player2.currentPassNum > 0){
player2.currentPassNum = 0;
printf("You may not pass!");
return;
}
else{
passes = player2.passNum;
player2.passNum++;
player2.currentPassNum++;
printf("Player 2 Passes to Player 1");
return;
}
}
if(passes > 3){
printf("You can't pass anymore");
return;
}
}
int turnInputNum = atoi(turnInput); <---- Jumping to here every time
if(turn == 1){
player1.currentPassNum = 0;
player1.myTurn = false;
}
else{
player2.currentPassNum = 0;
player1.myTurn = true;
}
if(turnInputNum > RN){
printf("Too High");
return;
}
if(turnInputNum < RN){
printf("Too Low");
return;
}
if(turnInputNum == RN){
printf("CORRECT");
actualNum = RN;
return;
}
}
【问题讨论】:
-
谁说要使用
if(strcmp(turnInput, passValue) == 1)?strcmp只处理<0、==0和>0。没有具体提及返回码 1。这当然不是一个安全且可移植的假设。 -
char passValue[4] = "PASS";-->char passValue[5] = "PASS"; -
@John3136 谢谢你的工作。这实际上是我用 C 编写的第一个程序,并且不确定很多功能。如果您回答,我会将其标记为正确