【发布时间】:2016-06-13 17:27:19
【问题描述】:
我有三个物理类别:英雄、地面和墙。我的问题是地面的物理类别没有被识别。为了解决这个问题,当英雄与墙壁和地面发生碰撞时,我打印了位掩码。墙按预期工作,并显示其位掩码 2。地面,但是,显示 4294967295。(应该是 4。)地面有一个边缘物理体,它工作是因为英雄没有穿过它,它只是没有被识别为地面。
物理类别
enum PhysicsCategory:UInt32
{
case hero = 1
case wall = 2
case ground = 4
}
地面等级:
class Ground: SKSpriteNode
{
var groundTexture = SKTexture(imageNamed: "ground4")
var jumpWidth = CGFloat()
var jumpCount = CGFloat(1)
func spawn(parentNode: SKNode, position: CGPoint, size:CGSize)
{
parentNode.addChild(self)
self.size = size
self.position = position
self.zPosition = 2
self.anchorPoint = CGPointMake(0, 1)
self.texture = SKTexture(imageNamed: "ground4")
self.physicsBody?.categoryBitMask = PhysicsCategory.ground.rawValue
self.physicsBody?.affectedByGravity = false
self.physicsBody?.dynamic = false
let pointTopRight = CGPoint(x: size.width, y: 0)
self.physicsBody = SKPhysicsBody(edgeFromPoint: CGPointZero, toPoint: pointTopRight)
}
didMoveToView:
let groundPosition = CGPoint(x: -self.size.width, y: 30)
let groundSize = CGSize(width: self.size.width * 3, height: 0)
ground.spawn(world, position: groundPosition, size: groundSize)
didBeginContact
let firstBody = contact.bodyA
let secondBody = contact.bodyB
if firstBody.categoryBitMask == PhysicsCategory.hero.rawValue && secondBody.categoryBitMask == PhysicsCategory.ground.rawValue || firstBody.categoryBitMask == PhysicsCategory.ground.rawValue && secondBody.categoryBitMask == PhysicsCategory.hero.rawValue
{
print("contact with the ground!")
}
【问题讨论】:
标签: swift sprite-kit game-physics skphysicsbody bitmask