【发布时间】:2019-10-09 20:35:59
【问题描述】:
自 2013 版以来,我一直在 Visual Studio 中使用我非常喜欢的 extension。该扩展不由其创建者维护,但他在 GitHub 上发布了源代码。对于 Visual Studio 的每个新版本,我都会尽我所能更新扩展,以便它仍然可以工作(我没有其他扩展经验)。
不幸的是,在 Visual Studio 2019 中,Microsoft 弃用了此扩展严重依赖的库之一(工作项跟踪)。我一直在尝试关注他们的migration guide,但它只有几个我可以使用的代码示例(主要涉及查询)。大多数需要转换的代码都在我头上(例如:WorkItemStore 或 WorkItemCollection)。
我已经能够成功构建/编译项目,但由于上述原因,它有许多关于过时项目的警告('QueryItem' 已过时。有关更多信息,请参阅http://aka.ms/witclientom 的文档)。但是,没有构建错误,我可以安装扩展。
安装后,可以通过扩展程序 - 管理扩展程序页面查看(和卸载)扩展程序,并且可以在帮助 - 关于屏幕中查看有关扩展程序的信息。然而,扩展应该在工具菜单中添加两个项目——而且大多数时候,它不会。我设法让这些项目出现了几次,但是在尝试访问它们时会出现异常(通过 Visual Studio 的实验实例或常规实例)。当我停止调试以修复错误,然后卸载、构建并重新安装扩展时,工具菜单项再次丢失。我不知道如何取回它们,也不知道如何找出它们丢失的原因 - 可能是由于错误,但调试/实验实例在这里没有帮助,因为它不会破坏或显示任何错误。
还有其他方法可以查看工具菜单项未显示的原因吗?
更新:这是我的扩展的 .vsct 文件的内容。我检查了一下,似乎每个项目都有自己的唯一 ID。
<?xml version="1.0" encoding="utf-8"?>
<CommandTable xmlns="http://schemas.microsoft.com/VisualStudio/2005-10-18/CommandTable" xmlns:xs="http://www.w3.org/2001/XMLSchema">
<!-- This is the file that defines the actual layout and type of the commands.
It is divided in different sections (e.g. command definition, command
placement, ...), with each defining a specific set of properties.
See the comment before each section for more details about how to
use it. -->
<!-- The VSCT compiler (the tool that translates this file into the binary
format that VisualStudio will consume) has the ability to run a preprocessor
on the vsct file; this preprocessor is (usually) the C++ preprocessor, so
it is possible to define includes and macros with the same syntax used
in C++ files. Using this ability of the compiler here, we include some files
defining some of the constants that we will use inside the file. -->
<!--This is the file that defines the IDs for all the commands exposed by VisualStudio. -->
<Extern href="stdidcmd.h"/>
<!--This header contains the command ids for the menus provided by the shell. -->
<Extern href="vsshlids.h"/>
<!--The Commands section is where we the commands, menus and menu groups are defined.
This section uses a Guid to identify the package that provides the command defined inside it. -->
<Commands package="guidTeamPilgrimPkg">
<!-- Inside this section we have different sub-sections: one for the menus, another
for the menu groups, one for the buttons (the actual commands), one for the combos
and the last one for the bitmaps used. Each element is identified by a command id that
is a unique pair of guid and numeric identifier; the guid part of the identifier is usually
called "command set" and is used to group different command inside a logically related
group; your package should define its own command set in order to avoid collisions
with command ids defined by other packages. -->
<!-- In this section you can define new menu groups. A menu group is a container for
other menus or buttons (commands); from a visual point of view you can see the
group as the part of a menu contained between two lines. The parent of a group
must be a menu. -->
<Groups>
<Group guid="guidTeamPilgrimCmdSet" id="TeamPilgrimMenuGroup" priority="0x0600">
<Parent guid="guidSHLMainMenu" id="IDM_VS_MENU_TOOLS"/>
</Group>
</Groups>
<!--Buttons section. -->
<!--This section defines the elements the user can interact with, like a menu command or a button
or combo box in a toolbar. -->
<Buttons>
<!--To define a menu group you have to specify its ID, the parent menu and its display priority.
The command is visible and enabled by default. If you need to change the visibility, status, etc, you can use
the CommandFlag node.
You can add more than one CommandFlag node e.g.:
<CommandFlag>DefaultInvisible</CommandFlag>
<CommandFlag>DynamicVisibility</CommandFlag>
If you do not want an image next to your command, remove the Icon node /> -->
<Button guid="guidTeamPilgrimCmdSet" id="toolTeamPilgrimExplorer" priority="0x0100" type="Button">
<Parent guid="guidSHLMainMenu" id="IDG_VS_WNDO_OTRWNDWS1"/>
<Icon guid="guidImages" id="bmpPic1" />
<Strings>
<ButtonText>Team Pilgrim Explorer</ButtonText>
</Strings>
</Button>
<Button guid="guidTeamPilgrimCmdSet" id="toolTeamPilgrimPendingChanges" priority="0x0100" type="Button">
<Parent guid="guidSHLMainMenu" id="IDG_VS_WNDO_OTRWNDWS1"/>
<Icon guid="guidImages" id="bmpPendingChanges" />
<Strings>
<ButtonText>Team Pilgrim Pending Changes</ButtonText>
</Strings>
</Button>
<Button guid="guidTeamPilgrimCmdSet" id="cmdTeamPilgrimExplorer" priority="0x0100" type="Button">
<Parent guid="guidTeamPilgrimCmdSet" id="TeamPilgrimMenuGroup" />
<Icon guid="guidImages" id="bmpPic1" />
<Strings>
<ButtonText>Team Pilgrim Explorer</ButtonText>
</Strings>
</Button>
<Button guid="guidTeamPilgrimCmdSet" id="cmdTeamPilgrimPendingChanges" priority="0x0100" type="Button">
<Parent guid="guidTeamPilgrimCmdSet" id="TeamPilgrimMenuGroup" />
<Icon guid="guidImages" id="bmpPendingChanges" />
<Strings>
<ButtonText>Team Pilgrim Pending Changes</ButtonText>
</Strings>
</Button>
</Buttons>
<!--The bitmaps section is used to define the bitmaps that are used for the commands.-->
<Bitmaps>
<!-- The bitmap id is defined in a way that is a little bit different from the others:
the declaration starts with a guid for the bitmap strip, then there is the resource id of the
bitmap strip containing the bitmaps and then there are the numeric ids of the elements used
inside a button definition. An important aspect of this declaration is that the element id
must be the actual index (1-based) of the bitmap inside the bitmap strip. -->
<Bitmap guid="guidImages" href="Resources\Images.png" usedList="bmpPic1, bmpPendingChanges"/>
</Bitmaps>
</Commands>
<Symbols>
<!-- This is the package guid. -->
<GuidSymbol name="guidTeamPilgrimPkg" value="{f56b8666-3ef2-46e5-ac26-8aa0efe1f484}" />
<!-- This is the guid used to group the menu commands together -->
<GuidSymbol name="guidTeamPilgrimCmdSet" value="{064ac9aa-5aa9-498a-a5d9-2077be8d9ad6}">
<IDSymbol name="TeamPilgrimMenuGroup" value="0x1020" />
<IDSymbol name="cmdTeamPilgrimExplorer" value="0x0100" />
<IDSymbol name="toolTeamPilgrimExplorer" value="0x0101" />
<IDSymbol name="cmdTeamPilgrimPendingChanges" value="0x0102" />
<IDSymbol name="toolTeamPilgrimPendingChanges" value="0x0103" />
</GuidSymbol>
<GuidSymbol name="guidImages" value="{91572e9b-72ad-453b-93df-dfc995721a79}" >
<IDSymbol name="bmpPic1" value="1" />
<IDSymbol name="bmpPendingChanges" value="2" />
<IDSymbol name="bmpPicSearch" value="3" />
<IDSymbol name="bmpPicX" value="4" />
<IDSymbol name="bmpPicArrows" value="5" />
<IDSymbol name="bmpPicStrikethrough" value="6" />
</GuidSymbol>
</Symbols>
</CommandTable>
【问题讨论】:
-
见this document,该命令的位置自VS2019以来发生了变化。
-
@LanceLi-MSFT - 我很困惑。您链接到的文档明确指出“现在转到实验实例中的工具菜单。您应该看到 Invoke FirstCommand 命令。” - 这是我正在寻找的地方,菜单命令不在那里。
-
可能是我误会了什么,我稍后再做测试。但是由于您的项目未显示的原因,可能类似于this 之类的问题,您能否分享您有问题的xx.vsct 文件的内容,以便我为您检查:)
-
@LanceLi-MSFT - 我按要求添加了 vsct 文件。让我知道那里有什么我可以解决的。
-
我猜在你的情况下你找不到
Team Pilgrim Explorer和Team Pilgrim Pending Changes按钮。我在一个新的 vsix 项目中使用了您的 vsct 文件的类似内容,但按钮显示良好。 (而且在我看来,大多数时候,在 vsix 中显示的 UI 都与 vsct 相关,但是您的 vsct 文件看起来是正确的,很奇怪。)如果您的 VS 中安装了该扩展程序,请卸载它,并重置 VS 实验性安装。如果此问题仍然存在,请尝试repair vs以避免 IDE 出现问题。 (我在VS2019 16.3.6,如果可以的话,请更新到最新版本。)
标签: visual-studio visual-studio-2019 visual-studio-extensions