【问题标题】:Capturing Buffering playing live Audio Streaming捕获缓冲播放实时音频流
【发布时间】:2015-09-15 09:56:55
【问题描述】:

我正在通过网络以 RTP 数据包的形式获取实时音频流,我必须编写代码来捕获、缓冲和播放音频流。

问题

现在为了解决这个问题,我编写了两个线程,一个用于捕获音频,另一个用于播放它。 现在,当我启动两个线程时,我的捕获线程运行速度比播放线程慢 :(

缓冲区要求

  • RTP 音频数据包。
  • 8kHz,16 位线性采样(线性 PCM)。
  • 将在每个 RTP 数据包中发送 4 帧 20 毫秒的音频。
  • 在 AudioStart=24(# of 20ms 帧)到达之前不要播放。
  • 播放时 ... 如果缓冲区中 20 毫秒的帧数达到 0 ... 停止播放,直到 AudioStart 帧被缓冲然后重新启动。
  • 播放时...如果缓冲区中的 20 毫秒帧数超过 AudioBufferHigh=50 然后删除 24 帧(以最简单的方式 - 删除 从缓冲区或只删除接下来的 6 条 RTP 消息)。

    到目前为止我做了什么..

代码

BufferManager.java

public abstract class BufferManager {
    protected static final Integer ONE = new Integer(1);
    protected static final Integer TWO = new Integer(2);
    protected static final Integer THREE = new Integer(3);
    protected static final Integer BUFFER_SIZE = 5334;//5.334KB
    protected static volatile Map<Integer, ByteArrayOutputStream> bufferPool = new ConcurrentHashMap<>(3, 0.9f, 2);
    protected static volatile Integer captureBufferKey = ONE;
    protected static volatile Integer playingBufferKey = ONE;
    protected static Boolean running; 
    protected static volatile Integer noOfFrames = 0;

    public BufferManager() {
        //captureBufferKey = ONE;
        //playingBufferKey = ONE;
        //noOfFrames = new Integer(0);
    }

    protected void switchCaptureBufferKey() {
        if(ONE.intValue() == captureBufferKey.intValue()) 
            captureBufferKey = TWO;
        else if(TWO.intValue() == captureBufferKey.intValue())
            captureBufferKey = THREE;
        else 
            captureBufferKey = ONE;
        //printBufferState("SWITCHCAPTURE");
    }//End of switchWritingBufferKey() Method.

    protected void switchPlayingBufferKey() {
        if(ONE.intValue() == playingBufferKey.intValue()) 
            playingBufferKey = TWO;
        else if(TWO.intValue() == playingBufferKey.intValue())
            playingBufferKey = THREE;
        else 
            playingBufferKey = ONE;
    }//End of switchWritingBufferKey() Method.

    protected static AudioFormat getFormat() {
        float sampleRate = 8000;
        int sampleSizeInBits = 16;
        int channels = 1;
        boolean signed = true;
        boolean bigEndian = true;
        return new AudioFormat(sampleRate, sampleSizeInBits, channels, signed, bigEndian);
    }

    protected int getByfferSize() {
        return bufferPool.get(ONE).size() 
                + bufferPool.get(TWO).size() 
                + bufferPool.get(THREE).size();
    }

    protected static void printBufferState(String flag) {
        int a = bufferPool.get(ONE).size();
        int b = bufferPool.get(TWO).size();
        int c = bufferPool.get(THREE).size();
        System.out.println(flag + " == TOTAL : [" + (a + b +c) + "bytes] ");
//      int a,b,c;
//      System.out.println(flag + "1 : [" + (a = bufferPool.get(ONE).size()) + "bytes], 2 : [" + (b = bufferPool.get(TWO).size())
//              + "bytes] 3 : [" + (c = bufferPool.get(THREE).size()) + "bytes], TOTAL : [" + (a + b +c) + "bytes] ");
    }
}//End of BufferManager Class.

AudioCapture.java

public class AudioCapture extends BufferManager implements Runnable {
    private static final Integer RTP_HEADER_SIZE = 12;
    private InetAddress ipAddress; 
    private DatagramSocket serverSocket;
    long lStartTime = 0;

    public AudioCapture(Integer port) throws UnknownHostException, SocketException {
        super();
        running = Boolean.TRUE;
        bufferPool.put(ONE, new ByteArrayOutputStream(BUFFER_SIZE));
        bufferPool.put(TWO, new ByteArrayOutputStream(BUFFER_SIZE));
        bufferPool.put(THREE, new ByteArrayOutputStream(BUFFER_SIZE));
        this.ipAddress = InetAddress.getByName("0.0.0.0");
        serverSocket = new DatagramSocket(port, ipAddress);
    }

    @Override
    public void run() {
        System.out.println();
        byte[] receiveData = new byte[1300];
        DatagramPacket receivePacket = null;
        lStartTime = System.currentTimeMillis();
        receivePacket = new DatagramPacket(receiveData, receiveData.length);
        byte[] packet = new byte[receivePacket.getLength() - RTP_HEADER_SIZE];
        ByteArrayOutputStream buff = bufferPool.get(captureBufferKey);
        while (running) {
            if(noOfFrames <= 50) {
                try {
                    serverSocket.receive(receivePacket);
                    packet = Arrays.copyOfRange(receivePacket.getData(), RTP_HEADER_SIZE, receivePacket.getLength());
                    if((buff.size() + packet.length) > BUFFER_SIZE) {
                        switchCaptureBufferKey();
                        buff = bufferPool.get(captureBufferKey);
                    }
                    buff.write(packet);
                    noOfFrames += 4;
                } catch (SocketException e) {
                    e.printStackTrace();
                } catch (IOException e) {
                    e.printStackTrace();
                } // End of try-catch block.
            } else {
                //System.out.println("Packet Ignored, Buffer reached to its maximum limit ");
            }//End of if-else block.
        } // End of while loop. 
    }//End of run() Method.
}

AudioPlayer.java

public class AudioPlayer extends BufferManager implements Runnable {
    long lStartTime = 0;

    public AudioPlayer() {
        super();
    }

    @Override
    public void run() {
        AudioFormat format = getFormat();
        DataLine.Info info = new DataLine.Info(SourceDataLine.class, format);
        SourceDataLine line = null;
        try {
            line = (SourceDataLine) AudioSystem.getLine(info);
            line.open(format);
            line.start();
        } catch (LineUnavailableException e1) {
            e1.printStackTrace();
        }

        while (running) {
            if (noOfFrames >= 24) {
                ByteArrayOutputStream out = null;
                try {
                    out = bufferPool.get(playingBufferKey);
                    InputStream input = new ByteArrayInputStream(out.toByteArray());
                    byte buffer[] = new byte[640];
                    int count;
                    while ((count = input.read(buffer, 0, buffer.length)) != -1) {
                        if (count > 0) {
                            InputStream in = new ByteArrayInputStream(buffer);
                            AudioInputStream ais = new AudioInputStream(in, format, buffer.length / format.getFrameSize());

                            byte buff[] = new byte[640];
                            int c = 0;
                            if((c = ais.read(buff)) != -1)
                                line.write(buff, 0, buff.length);
                        }
                    }
                } catch (IOException e) {
                    e.printStackTrace();
                }
                /*byte buffer[] = new byte[1280];
                try {
                    int count;
                    while ((count = ais.read(buffer, 0, buffer.length)) != -1) {
                        if (count > 0) {
                            line.write(buffer, 0, count);
                        }
                    }
                } catch (IOException e) {
                    e.printStackTrace();
                }*/
                out.reset();
                noOfFrames -= 4;
                try {
                    if (getByfferSize() >= 10240) {
                        Thread.sleep(15);
                    } else if (getByfferSize() >= 5120) {
                        Thread.sleep(25);
                    } else if (getByfferSize() >= 0) {
                        Thread.sleep(30);
                    } 
                } catch (InterruptedException e) {
                    e.printStackTrace();
                }
            } else {
                // System.out.println("Number of frames :- " + noOfFrames);
            }
        }
    }// End of run() method.
}// End of AudioPlayer Class class.

任何帮助或指向有用链接的指针都会非常感谢...

【问题讨论】:

    标签: java audio buffer audio-streaming rtp


    【解决方案1】:

    This answer explains a few challenges with streaming.

    简而言之,您的客户需要处理两个问题:

    1) 客户端和服务器上的时钟(晶体)不完全同步。服务器可能比客户端快/慢几分之一赫兹。客户端通过检查 rtp 数据包的传送速率来不断匹配推断服务器的时钟速率。然后客户端通过采样率转换来调整播放率。所以不是以 48k 播放,而是以 48000.0001 Hz 播放。

    2) 必须处理丢包、乱序到达等。如果您丢失了数据包,您仍然需要在缓冲流中为这些数据包保留一个占位符,否则您的音频将跳过并且听起来很脆,并且变得不对齐。最简单的方法是用静音替换那些丢失的数据包,但应调整相邻数据包的音量以避免急剧的包络变化捕捉到 0。

    你的设计似乎有点不正统。我已经成功地使用了环形缓冲区。您还必须处理边缘情况。

    我总是说流媒体不是一件小事。

    【讨论】:

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