【问题标题】:Help with Exception with TCPListener使用 TCPListener 帮助处理异常
【发布时间】:2010-12-13 14:11:43
【问题描述】:

当客户端连接到 TCPListener 时,我不断收到以下异常。

例外:

System.ObjectDisposedException:无法访问已处置的对象。

对象名称:'System.Net.Sockets.NetworkStream'。

在 System.Net.Sockets.NetworkStream.Read(Byte[] 缓冲区,Int32 偏移量,Int32 大小)

在 Test.Server.ProcessClient(Object client, Object clientId)


Server.cs

public class Server
{
    private TcpListener tcpListener;
    private Thread listenThread;

    public event EventHandler<EventLogArgs> EventLog;

    public Server()
    {
        // Startup Code
        ThreadPool.SetMinThreads(50, 50);
    }

    void UpdateEventLog(EventLogArgs e)
    {
        if (EventLog != null)
        {
            EventLog(this, e);
        }
    }

    public void Start(string ip, int port_num)
    {
        Globals.listen = true;

        Int32 port = port_num;
        IPAddress address = IPAddress.Parse(ip);

        this.tcpListener = new TcpListener(address, port);

        Socket listenerSocket = this.tcpListener.Server;

        LingerOption lingerOption = new LingerOption(true, 10);
        listenerSocket.SetSocketOption(SocketOptionLevel.Socket,
                          SocketOptionName.Linger,
                          lingerOption);

        this.listenThread = new Thread(ListenForClients);
        this.listenThread.Start();

        UpdateEventLog(new EventLogArgs("Started server..."));
    }

    public void Stop()
    {
        Globals.listen = false;
        UpdateEventLog(new EventLogArgs("Stop server request sent..."));
    }

    private void ListenForClients()
    {
        this.tcpListener.Start();

        while (Globals.listen)
        {
            if (!this.tcpListener.Pending())
            {
                // This is so we can stop the server.
                Thread.Sleep(25); // choose a number (in milliseconds) that makes sense
                continue; // skip to next iteration of loop
            }

            //blocks until a client has connected to the server
            TcpClient client = this.tcpListener.AcceptTcpClient();

            Globals.clientRequests++;
            int clientRequest = Globals.clientRequests;
            UpdateEventLog(new EventLogArgs("(" + Globals.clientRequests + ") Client connected...\r\n"));

            ThreadPool.QueueUserWorkItem(o => ProcessClient(client, clientRequest));
        }

        UpdateEventLog(new EventLogArgs("Stopped server!"));
        this.tcpListener.Stop();
    }

    private void ProcessClient(object client, object clientId)
    {
        TcpClient tcpClient = (TcpClient)client;
        int clientRequestId = (int)clientId;
        NetworkStream clientStream = tcpClient.GetStream();

        byte[] clientRequestRaw = new byte[1024];
        int bytesRead;

        UpdateEventLog(new EventLogArgs("(" + clientRequestId + ") Process client request..."));

        while (true)
        {
            bytesRead = 0;
            try
            {
                //blocks until a client sends a message
                bytesRead = clientStream.Read(clientRequestRaw, 0, 512);
            }
            catch
            {
                //a socket error has occured
                UpdateEventLog(new EventLogArgs("(" + clientRequestId + ") SOCKET ERROR\r\n\r\n" + e));
                break;
            }
            if (bytesRead == 0)
            {
                //the client has disconnected from the server
                UpdateEventLog(new EventLogArgs("(" + clientRequestId + ") Client disconnected from server, nothing sent."));
                break;
            }

            //message has successfully been received.
            ASCIIEncoding encoder = new ASCIIEncoding();
            string clientRequest = encoder.GetString(clientRequestRaw, 0, bytesRead);

            string[] cmd;
            string success;
            Dictionary<string, string> headers = new Dictionary<string, string>();
            Dictionary<string, string> contents = new Dictionary<string, string>();

            if (clientRequest.Length == 0)
            {
                return;
            }

            // Parse HTTP request
            Parse Parse = new Parse();
            Parse.HTTPRequest(clientRequest, out success, out cmd, out headers, out contents);

            string response;
            if (success == "TRUE")
            {
                response = "HTTP/1.1 200 OK\r\n\r\nHello World!\r\n";
            }
            else
            {
                response = "HTTP/1.1 200 OK\r\n\r\nHello Error!\r\n";
            }


            ResponseToClient(client, response);
            clientStream.Close();

            UpdateEventLog(new EventLogArgs("(" + clientRequestId + ") Server response...\r\n\r\n" + response));
        }

        tcpClient.Close();

        UpdateEventLog(new EventLogArgs("(" + clientRequestId + ") Client disconnected."));
    }

    private void ResponseToClient(object client, string response)
    {
        TcpClient tcpClient = (TcpClient)client;
        NetworkStream clientStream = tcpClient.GetStream();
        ASCIIEncoding encoder = new ASCIIEncoding();
        byte[] buffer = encoder.GetBytes(response);

        clientStream.Write(buffer, 0, buffer.Length);
        clientStream.Flush();            
    }
}

Server 类从主线程启动,如下所示:

this.server = new Server();
this.server.EventLog += new EventHandler<EventLogArgs>(UpdateEventLog);
ThreadPool.QueueUserWorkItem(o => this.server.Start("127.0.0.1", 3000));

我在这里做错了什么?

【问题讨论】:

    标签: c# tcplistener


    【解决方案1】:

    我已经从ProcessClient() 方法中取出了while 循环,这似乎已经解决了这个问题。还是谢谢。

    private void ProcessClient(object client, object clientId)
    {
        TcpClient tcpClient = (TcpClient)client;
        int clientRequestId = (int)clientId;
        NetworkStream clientStream = tcpClient.GetStream();
    
        byte[] clientRequestRaw = new byte[1024];
        int bytesRead;
    
        UpdateEventLog(new EventLogArgs("(" + clientRequestId + ") Process client request..."));
    
        while (true)
        {
            bytesRead = 0;
    
            try
            {
                //blocks until a client sends a message
                bytesRead = clientStream.Read(clientRequestRaw, 0, 512);
            }
            catch (Exception e) 
            {
                //a socket error has occured
                UpdateEventLog(new EventLogArgs("(" + clientRequestId + ") SOCKET ERROR\r\n\r\n" + e));
                break;
            }
    
            if (bytesRead == 0)
            {
                //the client has disconnected from the server
                UpdateEventLog(new EventLogArgs("(" + clientRequestId + ") Client disconnected from server, nothing sent."));
                break;
            }
    
            //message has successfully been received.
            ASCIIEncoding encoder = new ASCIIEncoding();
            string clientRequest = encoder.GetString(clientRequestRaw, 0, bytesRead);
    
            string[] cmd;
            string success;
            Dictionary<string, string> headers = new Dictionary<string, string>();
            Dictionary<string, string> contents = new Dictionary<string, string>();
    
            if (clientRequest.Length == 0)
            {
                return;
            }
    
            // Parse HTTP request
            Parse Parse = new Parse();
            Parse.HTTPRequest(clientRequest, out success, out cmd, out headers, out contents);
    
            string response;
            if (success == "TRUE")
            {
                response = "HTTP/1.1 200 OK\r\n\r\nHello World!\r\n";
            }
            else
            {
                response = "HTTP/1.1 200 OK\r\n\r\nHello Error!\r\n";
            }
    
            ResponseToClient(client, response);
    
            clientStream.Close();
    
            UpdateEventLog(new EventLogArgs("(" + clientRequestId + ") Server response...\r\n\r\n" + response));
        }
    
        tcpClient.Close();
    
        UpdateEventLog(new EventLogArgs("(" + clientRequestId + ") Client disconnected."));
    }
    

    【讨论】:

      【解决方案2】:

      你必须给网络正确的服务。
      在运行中写入 services.msc,然后找到您的服务。 YourService->Properties->登录->作为网络登录

      【讨论】:

        【解决方案3】:

        既然你解决了你的问题,我只想给你两个提示:

        首先,不要使用线程池使同步操作异步。这是一种资源的浪费。请改用异步方法(BeginAccept/EndAccept 等)。

        接下来将您的班级分成多个班级。一个只处理服务器部分,一个只处理客户端部分。它使您的代码更容易理解(即使对您来说也是如此:))。

        【讨论】:

          【解决方案4】:

          无论如何不要使用if (success == "TRUE")

          【讨论】:

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