【发布时间】:2018-01-13 17:23:52
【问题描述】:
我不明白为什么精灵碰撞检测没有考虑图像旋转。 我尝试了不同的功能,但它们都不适合我。
CarSprites.py:
import pygame, math, random
class CarSprite(pygame.sprite.Sprite):
MIN_FORWARD_SPEED = 5
ACCELERATION = 2
TURN_SPEED = 5
IS_DUMMY = False
def __init__(self, image, position, direction):
pygame.sprite.Sprite.__init__(self)
self.src_image = pygame.transform.scale(pygame.image.load(image), (51, 113))
self.position = position
self.rect = self.src_image.get_rect()
self.rect.center = self.position
self.speed = 0
self.direction = direction
self.k_left = self.k_right = self.k_down = self.k_up = 0
def update(self, deltat):
# SIMULATION
#speed
self.speed += (self.k_up + self.k_down)
if self.speed < self.MIN_FORWARD_SPEED:
self.speed = self.MIN_FORWARD_SPEED
self.speed += (self.k_up + self.k_down)
if self.speed > self.MIN_FORWARD_SPEED * 2:
self.speed = self.MIN_FORWARD_SPEED * 2
#direction
self.direction += (self.k_right + self.k_left)
x, y = self.position
rad = self.direction * math.pi / 180
x += -self.speed*math.sin(rad)
y += -self.speed*math.cos(rad)
self.position = (x, y)
self.image = pygame.transform.rotate(self.src_image, self.direction)
self.rect = self.image.get_rect()
self.rect.center = self.position
#Emulate friction with road and wind
if self.speed > self.MIN_FORWARD_SPEED :
self.speed += -0.1
class DummyCarSprite(pygame.sprite.Sprite):
#MIN_FORWARD_SPEED = 5
#MIN_REVERSE_SPEED = 10.1
#MAX_FORWARD_SPEED_ABOVE_MIN = 5
#ACCELERATION = 2
#TURN_SPEED = 5
def __init__(self, image, position, direction):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.transform.scale(pygame.image.load(image), (51, 113))
self.position = position
self.rect = self.image.get_rect()
self.rect.center = self.position
self.speed = 0
self.direction = direction
self.k_left = self.k_right = self.k_down = self.k_up = 0
if random.randint(0,1) == 1 :
self.direction = self.direction + 180
game.py
def GetDummyCars() :
allDummyCars = [
#Row1
#DummyCarSprite(getCarImage(), (211.9915431212928, 209.36603413022453), 180),
#DummyCarSprite(getCarImage(), (268.9915431212928, 209.36603413022453), 180),
DummyCarSprite(getCarImage(), (325.9915431212928, 209.36603413022453), 180),
DummyCarSprite(getCarImage(), (382.9915431212928, 209.36603413022453), 180)
#etc. etc.
]
dummyCars = []
for dummyCar in allDummyCars :
if random.randint(0,1) == 1 :
dummyCars.append(dummyCar)
return pygame.sprite.RenderPlain(*dummyCars)
playerCar = CarSprite(playerCarImagePath, (1550, 100), 90)
playerCar_group = pygame.sprite.RenderPlain(playerCar)
dummyCar_group = GetDummyCars()
#collisions with dummy cars
dummyCarCollisions = pygame.sprite.groupcollide(playerCar_group, dummyCar_group)
if dummyCarCollisions != {}:
lose_condition = True
playerCar.src_image = pygame.image.load('images/collision.png')
seconds = 0
playerCar.speed = 0
playerCar.MIN_FORWARD_SPEED = 0
playerCar.MAX_FORWARD_SPEED_ABOVE_MIN = 0
playerCar.k_right = 0
playerCar.k_left = 0
我想找到一种方法来检测 2 个汽车组中的精灵之间的碰撞,或者玩家精灵和 dummycar_group 之间的碰撞(每个都适合我),考虑到图像的旋转。
现在发生的情况是,当我驾驶汽车时,汽车图像会旋转,但碰撞检测似乎没有看到。
有没有更好的函数可以处理这个问题?
我的完整源代码:dropbox
【问题讨论】:
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我已经添加了完整源代码的链接,
标签: python pygame sprite collision-detection rectangles