【发布时间】:2014-06-12 13:54:54
【问题描述】:
我有一个问题,我正在做一个更大的项目,我做了一个小项目来测试这个问题。
问题是: 我制作了一个生成敌人的按钮。当敌人击中 allyCopy 时,它会朝相反的方向弹回。但问题是,当一个敌人击中测试对象时,每个敌人实例都会反弹回来。
我的代码:
我的主要课程:
package {
import flash.display.*;
import flash.ui.*;
import flash.events.*;
public class MainClass extends MovieClip {
public var speed:int = 3;
public static var enemyArray:Array = [];
public var randNumber:Number = 0;
public static var allyCopy1 = new allyCopy();
public function MainClass() {
stage.addEventListener(Event.ENTER_FRAME, update);
spawnButton1.addEventListener(MouseEvent.CLICK, spawnEnemy);
allyCopy1.addEventListener(MouseEvent.MOUSE_DOWN, dragOn, true);
allyCopy1.addEventListener(MouseEvent.MOUSE_UP, dragOff, true);
addChild(allyCopy1);
allyCopy1.x = 60,25;
allyCopy1.y = 208,05;
}
public function update(e:Event)
{
/*for (var i:Number = 0; i < enemyArray.length; i++)
{
enemyArray[i].x -= speed;
}*/
}
public function dragOn (e:MouseEvent)
{
allyCopy1.startDrag();
trace("drag");
}
public function dragOff (e:MouseEvent)
{
allyCopy1.stopDrag();
}
public function spawnEnemy(e:MouseEvent)
{
randNumber = Math.random();
trace(randNumber);
var enemy1 = new enemy ();
addChild(enemy1);
enemyArray.push(enemy1);
if (randNumber <= .5)
{
enemy1.x = 526.25;
enemy1.y = 68.05;
} else
{
enemy1.x = 526.25;
enemy1.y = 200.05;
}
}
}
}
敌人类:
package {
import flash.display.*;
import flash.events.*;
public class enemy extends MovieClip {
public static var hp:int = 100;
public static var speed = 3;
public function enemy() {
addEventListener(MouseEvent.CLICK, killEnemy);
addEventListener(Event.ENTER_FRAME, update);
}
public function update (e:Event) {
x -= speed;
if ( x <= 0)
{
MainClass.enemyArray.pop();
trace(MainClass.enemyArray);
}
if(MainClass.allyCopy1.hitTestObject(this))
{
speed = -3;
}
}
public function killEnemy (e:MouseEvent)
{
this.parent.removeChild(this);
trace(MainClass.enemyArray);
MainClass.enemyArray.pop();
}
}
}
【问题讨论】:
标签: arrays actionscript-3 hittest