【发布时间】:2020-09-17 05:11:27
【问题描述】:
我正在用 pygame 制作马里奥,用于本学期的课堂评估,我对 pygame 有点陌生,我找不到任何地方如何在我的游戏中正确实施重力,所以当马里奥跳跃时,他会回来。我的第二个问题是试图制作一个跑步动画,我希望马里奥在他左右移动的顺序中浏览图片; 1、2、3、2(一遍又一遍)。如果有人可以提供帮助,那就太好了!
import pygame
import time
import random
pygame.init()
display_width = 800
display_height = 600
mario_width = 55
blue = (77, 240, 255)
green = (0, 186, 43)
ground_colour = (186, 150, 97)
gameDisplay = pygame.display.set_mode((display_width,display_height))
pygame.display.set_caption("Super Italiano Bros")
direction = 'right'
clock = pygame.time.Clock()
cloudImg = pygame.image.load('Cloud.png')
rightMarioImg = pygame.image.load('MarioRight.png')
rightMarioImg2 = pygame.image.load("MarioRight2.png")
rightMarioImg3 = pygame.image.load("MarioRight3.png")
leftMarioImg = pygame.image.load('MarioLeft.png')
leftMarioImg2 = pygame.image.load('MarioLeft2.png')
leftMarioImg3 = pygame.image.load('MarioLeft3.png')
def marioRight(x,y):
gameDisplay.blit(rightMarioImg, (x,y))
def marioLeft(x,y):
gameDisplay.blit(leftMarioImg, (x,y))
def cloud(x_cloud,y_cloud):
gameDisplay.blit(cloudImg, (x_cloud,y_cloud))
def cloud_two(x_cloud_two,y_cloud_two):
gameDisplay.blit(cloudImg, (x_cloud_two,y_cloud_two))
def game_loop():
global direction
x = (320)
y = (360)
x_cloud = (-200)
y_cloud = (-220)
x_cloud_two = (200)
y_cloud_two = (-170)
x_change = (0)
y_change = (0)
gameExit = False
while not gameExit:
for event in pygame.event.get():
if event.type == pygame.QUIT:
gameExit = True
print(event)
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
x_change = -5
direction = 'left'
if event.key == pygame.K_RIGHT:
x_change = 5
direction = 'right'
if event.key == pygame.K_UP:
y_change = -60
if event.key == pygame.K_ESCAPE:
gameExit = True
if event.type == pygame.KEYUP:
if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT or event.key == pygame.K_UP:
x_change = 0
y_change = 60
x += x_change
y += y_change
if x <= 0:
x = 0
if y <= 300:
y = 300
if y >= 360:
y = 360
gameDisplay.fill(blue)
pygame.draw.rect(gameDisplay, ground_colour, (0,500,800,500))
pygame.draw.rect(gameDisplay, green, (0, 470, 800, 30))
cloud(x_cloud,y_cloud)
cloud_two(x_cloud_two,y_cloud_two)
if direction == 'right':
marioRight(x,y)
else:
marioLeft(x,y)
pygame.display.update()
clock.tick(60)
game_loop()
pygame.quit()
quit()
【问题讨论】:
-
您能否提供图片以便示例可以运行?
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