【发布时间】:2011-01-27 14:37:57
【问题描述】:
我以前问过这个问题,但我认为我措辞不好,因此没有得到任何回应。我正在尝试为 android 制作一个应用程序,它可以在弹丸运动中绘制物体的路径。我有方程式可以完成这项工作,但由于某种原因,当我运行我的程序时,我得到的只是 2 条连接线而不是正确的弧线。我已经盯着这个几个小时了,谁能告诉我发生了什么以及我需要做些什么来解决它?这是我的代码:(它也绘制了地面,但那部分似乎可以工作。它被包括在内是因为用于创建地面的一些变量也在弧中使用。)
float constx = 400;
float consty = 375;
float deltx = (float) ProjectileMotionDrawingActivity.dx;
float delty = (float) ProjectileMotionDrawingActivity.dy;
float maxDrawingHeight;
float totwidth;
float totheight;
float starty;
float ydist;
float cx = canvas.getWidth()/2;
float cy = 210;
boolean limiter;
float vin = (float) ProjectileMotionDrawingActivity.vin;
float vxd = (float) ProjectileMotionDrawingActivity.vxd;
float acc = (float) ProjectileMotionDrawingActivity.ac;
float scaleda;
float scaledv;
float scaledvi;
//Set background color and get paint ready
canvas.drawColor(Color.WHITE);
Paint linePaint = new Paint(Paint.ANTI_ALIAS_FLAG);
linePaint.setColor(Color.BLACK);
//Define maxDrawingHeight
if(delty >= 0){
maxDrawingHeight = (float) ProjectileMotionDrawingActivity.mhe;
}else{
maxDrawingHeight = (float) (ProjectileMotionDrawingActivity.mhe + Math.abs(delty));
}
// Determine whether x or y is limiting factor (true=x, false =y) (For future use if needed)
if(Math.abs(maxDrawingHeight/deltx) >=consty/constx){
limiter = false;
}else{
limiter = true;
}
//set width and height of projectile motion
if(limiter){
totwidth = constx;
totheight = constx*maxDrawingHeight/deltx;
scaleda = acc*constx/deltx;
scaledvi = vin*constx/deltx;
scaledv = vxd*constx/deltx;
}else{
totheight = consty;
totwidth = consty*deltx/maxDrawingHeight;
scaleda = acc*consty/maxDrawingHeight;
scaledvi = vin*consty/maxDrawingHeight;
scaledv = vxd*consty/maxDrawingHeight;
}
//height of cliff
ydist = delty*totheight/maxDrawingHeight;
//start height
starty = cy+(totheight/2);
canvas.drawLine(0, starty, totwidth+35, starty, linePaint);
canvas.drawLine(totwidth+35, starty, totwidth+35, starty-ydist, linePaint);
canvas.drawLine(totwidth+35, starty-ydist, 2*cx, starty-ydist, linePaint);
//Parabola
float porabx = 35;
float poraby = starty;
float porabx2 = 35 + totwidth/50;
float poraby2 = (float) (starty - scaledvi*porabx2/scaledv-.5*scaleda*Math.pow(porabx2/scaledv,2));
for(int i=0;i<50;i++){
canvas.drawLine(porabx, poraby, porabx2, poraby2 , linePaint);
porabx = porabx2;
poraby = poraby2;
porabx2 += totwidth/50;
poraby2 = (float) (starty - scaledvi*porabx2/scaledv-.5*scaleda*Math.pow(porabx2/scaledv,2));
}
}
更新:在查看了一段时间并尝试了不同的数字之后,我相信绘制的第一条线是弧线的正确第一条 (1/50)。由于某种原因,循环中的 poraby2 变量似乎存在问题。
【问题讨论】:
-
我对这个问题的先前版本的评论仍然有效。如果你想解决这个问题,你必须付出一些努力。
标签: android physics draw gravity geometric-arc