【发布时间】:2012-05-20 22:24:11
【问题描述】:
问题是这个球被拖拽退出click后,应该根据给定的新y分量重新绘制。这是从重力最终计算出来的,并添加到循环中添加到现有 y 分量的速度。
我调试了很多次,就是打不过头。
它应该.. 移动到你拖动它的地方>>>当你放手它应该下降直到它撞到地面。
提前谢谢你。
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
public class DragBallPanel extends JPanel implements MouseListener, MouseMotionListener
{
private static final int BALL_DIAMETER = 40;
private int screen_size_x = 300;
private int screen_size_y = 300;
private int ground_lvl = screen_size_y - 15;
private int _ballX = ground_lvl/2;
private int _ballY = ground_lvl - BALL_DIAMETER;
private final double GRAVITY = -9.8;
private double velocity;
private static final double TERM_VEL = -100;
private int _dragFromX = 0;
private int _dragFromY = 0;
private boolean _canDrag = false;
public DragBallPanel() throws InterruptedException
{
setPreferredSize(new Dimension(screen_size_x, screen_size_y));
setBackground(Color.darkGray);
setForeground(Color.darkGray);
this.addMouseListener(this);
this.addMouseMotionListener(this);
}
public void paintComponent(Graphics g)
{
super.paintComponent(g); // Required for background.
g.setColor (Color.green);
g.fillRect (0, 280, 400, 50 );
g.setColor (Color.black);
g.fillOval(_ballX, _ballY, BALL_DIAMETER, BALL_DIAMETER);
}
public void mousePressed(MouseEvent e)
{
int x = e.getX();
int y = e.getY();
if (x >= _ballX && x <= (_ballX + BALL_DIAMETER)
&& y >= _ballY && y <= (_ballY + BALL_DIAMETER))\
{
_canDrag = true;
_dragFromX = x - _ballX;
_dragFromY = y - _ballY;
} else
{
_canDrag = false;
}
}
//===== mouseDragged ======
/** Set x,y to mouse position and repaint. */
public void mouseDragged(MouseEvent e)
{
if (_canDrag)
{ // True only if button was pressed inside ball.
//--- Ball pos from mouse and original click displacement
_ballX = e.getX() - _dragFromX;
_ballY = e.getY() - _dragFromY;
//--- Don't move the ball off the screen sides
_ballX = Math.max(_ballX, 0);
_ballX = Math.min(_ballX, getWidth() - BALL_DIAMETER);
//--- Don't move the ball off top or bottom
_ballY = Math.max(_ballY, 0);
_ballY = Math.min(_ballY, getHeight() - BALL_DIAMETER);
this.repaint();
}
}
public void mouseExited(MouseEvent e)
{
while(_ballY < ground_lvl)
{
simulateGravity();
}
}
public void simulateGravity()
{
if(_canDrag)
{
try{
velocity = velocity + GRAVITY;
if (velocity < TERM_VEL)
{
velocity = TERM_VEL;
}
if (_ballY >= ground_lvl - BALL_DIAMETER)
{
velocity = velocity/4;
}
_ballY += velocity;
Thread.sleep(400);
this.repaint();//**problem occurs here**
}catch(InterruptedException ie)
{
}
}
}
public void mouseMoved (MouseEvent e){}
public void mouseEntered (MouseEvent e){}
public void mouseClicked (MouseEvent e){}
public void mouseReleased(MouseEvent e){}
}
main() 类
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
import javax.swing.event.*;
public class DragDemo extends JApplet
{
public static void main(String[] args) throws InterruptedException
{
JFrame window = new JFrame();
window.setTitle("Drag Demo");
window.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
//window.add(new DragBallPanel());
window.setContentPane(new DragBallPanel());
window.setResizable(false);
window.pack();
window.show();
}
public DragDemo() throws InterruptedException
{
new DragBallPanel();
}
}
【问题讨论】:
-
如需尽快获得更好的帮助,请发帖SSCCE。
-
在添加
main并运行它之后,我不太明白这个问题。我可以把球拖到任何我想去的地方,但如果我把它移到左边的墙上,它就会粘在那里,不会再移动了。这是本意吗?如果不是,你能用其他方式解释应该发生什么吗? -
这是一个非常少量的代码,所以我发布了全部。我只是编辑它,只包括必需品。谢谢...
-
它应该被拖动,然后一旦你放开鼠标它应该会落下以“模拟重力”。
-
"a very small amount of code"“问题”不是它包含的内容,而是它不包含的内容!请按照链接并阅读 SSCCE 以及为什么它们是一个好主意。
标签: java swing repaint gravity