【发布时间】:2016-10-14 18:07:15
【问题描述】:
我正在尝试构建一个程序,将 Pygame 表面中的每个单独像素更改为随机颜色。
对于固定且恒定的表面尺寸(例如 1300 x 700),这可以工作,并且整个表面都充满了随机颜色,但是我正在尝试使用 Pygame 的 pygame.RESIZABLE 特性动态调整表面的大小(通过更新程序工作的计算 X 和 Y 值),但是每次调整表面大小时,Pygame 表面仅输出程序初始表面宽度和高度(在本例中为 1300 x 700)内的像素的随机颜色像素并且表面的其余部分保持黑色(我设置的默认背景颜色),即使当我将响应屏幕高度和宽度的变量(并用于迭代所有像素)打印到程序日志时,它们按预期更新。
我不明白表面如何不响应这些更新的变量,我不知道如何解决这个问题。
非常感谢任何帮助,欢迎对我的代码提出任何问题,谢谢!
import pygame
import random
pygame.init() #initiates pygame
Comp_X = 1300
Comp_Y = 700
Window = pygame.display.set_mode((Comp_X, Comp_Y), pygame.RESIZABLE) #defines the window size (the varible doesnt have to be called window)
pygame.display.set_caption("Random Colours") #sets the title of the window
clock = pygame.time.Clock() #sets the refresh rate of the program
def GameLoop():
global Comp_X #computed pixles for the X axis
global Comp_Y #computed pixles for the Y axis
Comp_Tot = Comp_X * Comp_Y #total pixles on the screen
print("initial computed total pixles = " + str(Comp_Tot))
#setting x and y position
x = 0
y = 0
GameExit = False #sets the defult value of this varible to true
while not GameExit: #this is effectivly a "while true" loop, unless the varible "crashed" is set to false
for event in pygame.event.get(): #this for loop will listen for events
print(event.type)
print("X = " + str(Comp_X))
print("Y = " + str(Comp_Y))
if event.type == pygame.QUIT: # this if statement checks to see if the X in the top right of the window was pressed
GameExit = True # this will break the while loop if the condition is met
print("X = " + str(Comp_X))
print("Y = " + str(Comp_Y))
if event.type == 16: #event type 16 is the window resizing event
Comp_X = event.dict['size'][0]
Comp_Y = event.dict['size'][1]
Comp_Tot = Comp_X * Comp_Y
print("current computed total pixles = " + str(Comp_Tot))
#Creating the colours
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_RETURN:
for pixle in range (0, Comp_Tot):
if x == Comp_X:
print("Computed X = " + str(Comp_X))
print("Computed Y = " + str(Comp_Y))
x = 0
y += 1
pygame.draw.rect(Window, (random.randint(0,255), random.randint(0,255), random.randint(0,255)), [x, y, 2, 2])# draws a red square
x += 1
#Drawing the frame
pygame.display.update() #This updates the frame
clock.tick(60) # this defines the FPS
GameLoop()
pygame.quit() # this will close the window if the "while GameLoop" loop stops running
quit()
Using defult height and width of 1300 x 700
Resizing surface to 1457 x 992 - not all of the surface is filled!
【问题讨论】:
-
与您的原始问题无关,而是作为以前做过此操作的人的路过评论(对于静态电视屏幕效果),如果您创建一个-时间全局 Comp_Tot 颜色列表,然后在列表中调用 random.shuffle 一次。我进一步提高了性能,仅将此技术应用于临时 200x200 表面,然后将该图像平铺到我的大屏幕上。
-
很酷,谢谢!这个程序确实需要一段时间才能输出效果,所以我会试一试:)
标签: python python-3.x pygame