【发布时间】:2016-03-25 16:13:13
【问题描述】:
我正在努力使用相机功能(我认为)可以提供一种方法来在缩小、放大和旋转(或相机移动)。
此问题遵循已解决的较早question。现在我需要一些帮助来解决我的下一个问题。
我试图遵循的示例代码位于the gold standard that appears to be baked into the existing camera controller here。
pickGlobe 使用查看器的参数、世界坐标中的正确 mousePosition 和结果参数执行,我现在不关心。 scene.pickPosition 采用 c2position (Cartesian2) 并应返回 scratchDepthIntersection (Cartesian3)。相反,返回值是undefined。
这是我的代码:
function clickAction(click) {
var cartesian = scene.camera.pickEllipsoid(click.position, ellipsoid);
if (cartesian) {
var setCartographic = ellipsoid.cartesianToCartographic(cartesian);
collection.latlonalt.push(
Cesium.Math.toDegrees(setCartographic.latitude).toFixed(15),
Cesium.Math.toDegrees(setCartographic.longitude).toFixed(15),
Cesium.Math.toDegrees(setCartographic.height).toFixed(15)
);
lla.push(Cesium.Math.toDegrees(setCartographic.longitude), Cesium.Math.toDegrees(setCartographic.latitude));
if (lla.length >= 4) {
console.log((lla.length / 2) + ' Points Added');
}
enableDoubleClick();
enableDraw();
testMe(click.position); <--------------------- straight from the mouse click
}
}
var pickedPosition;
var scratchZoomPickRay = new Cesium.Ray();
var scratchPickCartesian = new Cesium.Cartesian3();
function testMe(c2MousePosition) { <--------------------- straight from the mouse click
if (Cesium.defined(scene.globe)) {
if(scene.mode !== Cesium.SceneMode.SCENE2D) {
pickedPosition = pickGlobe(viewer, c2MousePosition, scratchPickCartesian);
} else {
pickedPosition = camera.getPickRay(c2MousePosition, scratchZoomPickRay).origin;
}
}
}
var pickGlobeScratchRay = new Cesium.Ray();
var scratchRayIntersection = new Cesium.Cartesian3();
var c2position = new Cesium.Cartesian2();
function pickGlobe(viewer, c2MousePosition, result) { <--------------------- straight from the mouse click
c2position = c2MousePosition; <--------------------- setting to Cartesian2
var scratchDepthIntersection = new Cesium.Cartesian3();
if (scene.pickPositionSupported) {
scratchDepthIntersection = scene.pickPosition(c2MousePosition); <--------------------- neither works!
}
}
这是我的变量:
结果如下:
以下是我要让此代码正常工作的问题:
1.为什么没有设置 scratchDepthIntersection? c2position 是 Cartesian2,c2MousePosition 直接来自 mouse.click.position,而 scratchDepthIntersection 是新的 Cartesian3。
【问题讨论】:
标签: javascript node.js camera terrain cesium