【问题标题】:I'm trying to change the pitch of the audio but not able to save the effected audio . How to save effected audio in background?我正在尝试更改音频的音高,但无法保存受影响的音频。如何在后台保存受影响的音频?
【发布时间】:2016-08-29 10:29:27
【问题描述】:

此方法过滤音频并更改音高但不保存在任何地方

-(void)Pitch:(NSNumber*)pitch
{
 audioPlayerNode = [AVAudioPlayerNode new];
[self.audioEngine attachNode:audioPlayerNode];

AVAudioUnitTimePitch *timePitchEffect = [AVAudioUnitTimePitch new];
[self.audioEngine attachNode:timePitchEffect];
    timePitchEffect.pitch = [pitch floatValue];

[self.audioEngine connect:audioPlayerNode
                       to:timePitchEffect
                   format:nil];
[self.audioEngine connect:timePitchEffect
                       to:self.audioEngine.outputNode
                   format:nil];

[audioPlayerNode scheduleFile:self.audioFile
                       atTime:nil
            completionHandler:nil];

[self.audioEngine startAndReturnError:&audioEngineError];
 }

在这里我可以创建音频文件,但音频中没有声音可用任何人都可以帮助我摆脱这个 创建了名为 outputfile 的新文件,但是当我播放该音频时,没有声音只是静音,创建了完整的音频但没有声音

-(void)saveEffectedAudioToFolder

{
AVAudioUnitTimePitch *pitchEffect = [AVAudioUnitTimePitch new];

NSMutableDictionary *recordSetting = [[NSMutableDictionary alloc] init];

[recordSetting setValue :[NSNumber numberWithInt:kAudioFormatLinearPCM] forKey:AVFormatIDKey];
[recordSetting setValue:[NSNumber numberWithFloat:44100.0] forKey:AVSampleRateKey];
[recordSetting setValue:[NSNumber numberWithInt: 2] forKey:AVNumberOfChannelsKey];
[recordSetting setValue :[NSNumber numberWithInt:16] forKey:AVLinearPCMBitDepthKey];
[recordSetting setValue :[NSNumber numberWithBool:NO] forKey:AVLinearPCMIsBigEndianKey];
[recordSetting setValue :[NSNumber numberWithBool:NO] forKey:AVLinearPCMIsFloatKey];
[recordSetting setValue:[NSNumber numberWithFloat:pitch] forKey:AVAudioTimePitchAlgorithmSpectral];



AVAudioFormat *commonFormat = [[AVAudioFormat alloc] initWithSettings:recordSetting];
pitchEffect.pitch =pitch;

[self setupEQ];


NSError *error12;
[_audioEngine startAndReturnError:&error12];
if (!error12)
{
    NSLog(@"Engine = %@",_audioEngine);
    [audioPlayerNode scheduleFile:_audioFile atTime:nil completionHandler:nil];


    NSError *error;
    _outputFile = [[AVAudioFile alloc] initForWriting:[self testFilePathURL] settings:commonFormat.settings error:&error];
    NSLog(@"outputfile = %@",_outputFile);
    if (error)
    {
        NSLog(@"outputFile error = %@",error);
    }
    else

    {

        [SVProgressHUD dismiss];
        [audioPlayerNode installTapOnBus:0 bufferSize:8192  format:_audioFile.processingFormat block:^(AVAudioPCMBuffer *buffer, AVAudioTime *when) {
            NSLog(@"Buffer Size = %@",buffer);
            NSLog(@"when = %lld",when.sampleTime);
            NSLog(@"outputfile length = %lli",_outputFile.length);
            NSLog(@"input file length = %lld",_audioFile.length);
            if (_outputFile.length<=_audioFile.length)
            {
                NSError *error;

                [_outputFile writeFromBuffer:buffer error:&error];

                if (error)
                {
                    NSLog(@"writebuffererror =%@",error);
                }
            }
            else
            {
                NSError *error2;



                [audioPlayerNode removeTapOnBus:0];

                // player2 = [[AVAudioPlayer alloc] initWithContentsOfURL:[self testFilePathURL] error:&error2];
                //player2.delegate = self;

                NSLog(@"Pathththt = %@",[self testFilePathURL]);
                NSLog(@"error = %@",error2);
                [audioPlayerNode scheduleFile:_outputFile atTime:nil completionHandler:nil];


                [audioPlayerNode play];
                // [self toMp3];
            }

        }];
    }
}
else
{
    NSLog(@"error12 =%@",error12);
}

}





- (void)setupEQ
{
NSLog(@"setupEQ");

_unitEq = [[AVAudioUnitEQ alloc] initWithNumberOfBands:12];
_unitEq.globalGain = 3.0;
AVAudioUnitEQFilterParameters *filterParameters;
filterParameters = _unitEq.bands[0];
filterParameters.filterType = AVAudioUnitEQFilterTypeParametric;
filterParameters.frequency = pitch;
filterParameters.bandwidth = 1.0;
filterParameters.gain = 20.0f;
filterParameters.bypass = FALSE;

filterParameters = _unitEq.bands[1];
filterParameters.filterType = AVAudioUnitEQFilterTypeParametric;
filterParameters.frequency = pitch;
filterParameters.bandwidth = 1.0;
filterParameters.gain = 20.0f;
filterParameters.bypass = FALSE;

filterParameters = _unitEq.bands[2];
filterParameters.filterType = AVAudioUnitEQFilterTypeParametric;
filterParameters.frequency = pitch;
filterParameters.bandwidth = 1.0;
filterParameters.gain = 20.0f;
filterParameters.bypass = FALSE;

filterParameters = _unitEq.bands[3];
filterParameters.filterType = AVAudioUnitEQFilterTypeParametric;
filterParameters.frequency = pitch;
filterParameters.bandwidth = 1.0;
filterParameters.gain = 20.0f;
filterParameters.bypass = FALSE;

filterParameters = _unitEq.bands[4];
filterParameters.filterType = AVAudioUnitEQFilterTypeParametric;
filterParameters.frequency = pitch;
filterParameters.bandwidth = 1.0;
filterParameters.gain = 20.0f;
filterParameters.bypass = FALSE;

filterParameters = _unitEq.bands[5];
filterParameters.filterType = AVAudioUnitEQFilterTypeParametric;
filterParameters.frequency = pitch;
filterParameters.bandwidth = 1.0;
filterParameters.gain = 20.0f;
filterParameters.bypass = FALSE;

filterParameters = _unitEq.bands[6];
filterParameters.filterType = AVAudioUnitEQFilterTypeParametric;
filterParameters.frequency = pitch;
filterParameters.bandwidth = 1.0;
filterParameters.gain = 20.0f;
filterParameters.bypass = FALSE;

filterParameters = _unitEq.bands[7];
filterParameters.filterType = AVAudioUnitEQFilterTypeParametric;
filterParameters.frequency = pitch;
filterParameters.bandwidth = 1.0;
filterParameters.gain =20.0f;
filterParameters.bypass = FALSE;

filterParameters = _unitEq.bands[8];
filterParameters.filterType = AVAudioUnitEQFilterTypeParametric;
filterParameters.frequency = pitch;
filterParameters.bandwidth = 1.0;
filterParameters.gain = 20.0f;
filterParameters.bypass = FALSE;

filterParameters = _unitEq.bands[9];
filterParameters.filterType = AVAudioUnitEQFilterTypeParametric;
filterParameters.frequency = pitch;
filterParameters.bandwidth = 1.0;
filterParameters.gain =20.0f;
filterParameters.bypass = FALSE;


filterParameters = _unitEq.bands[10];
filterParameters.filterType = AVAudioUnitEQFilterTypeLowPass;
filterParameters.frequency = pitch;
filterParameters.bypass = FALSE;

filterParameters = _unitEq.bands[11];
filterParameters.filterType = AVAudioUnitEQFilterTypeHighPass;
filterParameters.frequency = pitch;
filterParameters.bypass = FALSE;
[_audioEngine attachNode:_unitEq];

}

【问题讨论】:

    标签: objective-c audio pitch avaudioengine avaudioplayernode


    【解决方案1】:

    你应该替换

    [audioPlayerNode installTapOnBus:0 bufferSize:8192  format:_audioFile.processingFormat block:^(AVAudioPCMBuffer *buffer, AVAudioTime *when) {
                NSLog(@"Buffer Size = %@",buffer);
                NSLog(@"when = %lld",when.sampleTime);
                NSLog(@"outputfile length = %lli",_outputFile.length);
                NSLog(@"input file length = %lld",_audioFile.length);
                if (_outputFile.length<=_audioFile.length)
                {
                    NSError *error;
    
                    [_outputFile writeFromBuffer:buffer error:&error];
    
                    if (error)
                    {
                        NSLog(@"writebuffererror =%@",error);
                    }
                }
                else
                {
                    NSError *error2;
    
    
    
                    [audioPlayerNode removeTapOnBus:0];
    
                    // player2 = [[AVAudioPlayer alloc] initWithContentsOfURL:[self testFilePathURL] error:&error2];
                    //player2.delegate = self;
    
                    NSLog(@"Pathththt = %@",[self testFilePathURL]);
                    NSLog(@"error = %@",error2);
                    [audioPlayerNode scheduleFile:_outputFile atTime:nil completionHandler:nil];
    
    
                    [audioPlayerNode play];
                    // [self toMp3];
                }
    
            }];
        }

    这里的输入是指audioEngine.inputnode

    AVAudioInputNode *input = [audioEngine inputNode]; 
    AVAudioFormat *format = [input outputFormatForBus: 0];
    
    outputFile = [[AVAudioFile alloc] initForWriting:[self testFilePathURL] settings:recordSetting error:&error];
        if (error)
        {
            //  NSLog(@"outputFile error = %@",error);
             
        }
        else
        {
            //        dispatch_async(dispatch_get_global_queue( DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^(void)
            //        {
            [input installTapOnBus:0 bufferSize:8091 format:format block:^(AVAudioPCMBuffer * _Nonnull buffer, AVAudioTime * _Nonnull when) {
                
                
                if (outputFile.length<audioFile.length)
                {
                    
                    NSError *error;
                    [outputFile writeFromBuffer:buffer error:&error];
                    if (error)
                    {
                        NSLog(@"writebuffererror =%@",error);
                        
    
                    }
                }
                else
                {
                    
                    activityMainView.hidden=YES;
                    
                    [input removeTapOnBus:0];
                    
                    //  [self savingAudioFile];
                    
                    
                    //_doneButtonImageView.image=[UIImage imageNamed:@"save"];
                    [self doneButtonClick:nil];
                    NSError *error2;
                    NSLog(@"Pathththt = %@",[self testFilePathURL]);
                    NSLog(@"error = %@",error2);
                    
                   
                    
                }
                
                
                
            }];
            
            
             
            //     });
            
            
        }

    【讨论】:

    • 我试过了,它不起作用...创建了音频但没有声音...创建了无声音频...
    • AVAudioInputNode *input = [audioEngine inputNode]; AVAudioFormat *format = [输入输出格式ForBus:0];你能在写输出文件之前写下这几行代码吗?它对我有用。
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