【发布时间】:2017-12-01 01:06:37
【问题描述】:
康威的生命游戏,每个细胞都是一条线
大家好, 所以就像标题所说的,我必须在康威的生命游戏中编写一个实现线程的程序,其中每个死的或活的细胞都是一个线程。 我的第一个目标是简单地让游戏正常运行,我做到了(非常有趣的挑战) 所以我可以打印 20x20 的网格,每个单元格都初始化为随机数 1 或 0,其中 1 是活的,0 是死的。 现在,我一直在观看有关如何使用线程的视频,但我仍然不确定我应该如何为每个单元实现它...... 我有 3 个类,Main、Cell 和 CellRules 我的 Cell 类看起来像:
public class Cell implements Runnable
{
public static int myCount = 0;
private String name;
private int neighbors;
private int alive; // 0 is dead; 1 is alive.
Random rand = new Random();
public Cell (String nm)
{
name = nm;
myCount = rand.nextInt(999);
neighbors = 0;
// 2 because it is exclusive
this.setLife(rand.nextInt(2));
}
public void run()
{
while(Cell.myCount <= 10){
try
{
System.out.println("Expl Thread: " + (++Cell.myCount));
Thread.sleep(100);
} catch (InterruptedException iex)
{
System.out.println("Exception in thread:
"+iex.getMessage());
}
}
}
里面还有一些其他的东西,真的是为了简单起见,我认为它们没有必要展示出来,对于 Cell Rules 类也是如此。单元格规则如下所示:
/**
* This function simply gets the number of neighbors for each cell, and saves the future generation
* based on the number neighbors from arr to future array.
*
* @param arr Arr that will be checked for neighbors
* @param futureGen This array will keep track of the future generation
* @param columns numbers of columns
* @param rows numbers of rows
*/
public void checkN(Cell [][] arr, Cell [][] futureGen, int columns, int rows)
{
for (int x = 0; x < rows; x++)
{
for (int y = 0; y < columns; y++)
{
arr[x][y].setNeighbors(0);
// Upper left corner
if (x == 0 && y == 0)
for (int i = 0; i <= 1; i++)
for (int j = 0; j <= 1; j++)
if (arr[x + i][y + j].getLife() == 1)
arr[x][y].addNeighbor();
// Upper margin checks
if ((x == 0) && (y != 0 && y <= columns - 2))
for(int i = 0; i <= 1; i++)
for(int j = -1; j <= 1; j++)
if (arr[x + i][y + j].getLife() == 1)
arr[x][y].addNeighbor();
// Upper right corner
if ((x == 0) && (y == columns - 1))
for(int i = 0; i <= 1; i++)
for(int j = -1; j <= 0; j++)
if (arr[x + i][y + j].getLife() == 1)
arr[x][y].addNeighbor();
// Left margin checks
if ((y == 0) && (x != 0 && x <= rows - 2))
for (int i = -1; i <= 1; i++)
for (int j = 0; j <= 1; j++)
if (arr[x + i][y + j].getLife() == 1)
arr[x][y].addNeighbor();
// Lower left corner
if ((x == rows - 1) && y == 0)
for (int i = -1; i <= 0; i++)
for (int j = 0; j <= 1; j++)
if (arr[x + i][y + j].getLife() == 1)
arr[x][y].addNeighbor();
// Bottom margin checks
if ((x == rows - 1) && (y != 0 && y <= columns - 2 ))
for (int i = -1; i <= 0; i++)
for (int j = -1; j <= 1; j++)
if (arr[x + i][y + j].getLife() == 1)
arr[x][y].addNeighbor();
// Lower right corner
if ((x == rows - 1) && (y == columns - 1))
for (int i = -1; i <= 0; i++)
for (int j = -1; j <= 0; j++)
if (arr[x + i][y + j].getLife() == 1)
arr[x][y].addNeighbor();
// Right margin checks
if ((y == columns - 1) && (x != 0 && x <= rows - 2))
for (int i = -1; i <= 1; i++)
for (int j = -1; j <= 0; j++)
if (arr[x + i][y + j].getLife() == 1)
arr[x][y].addNeighbor();
// Middle area checks ( can check all around now )!
if ((x > 0) && (x < rows - 1) && (y > 0) && (y < columns - 1) )
for (int i = -1; i <= 1; i++)
for (int j = -1; j <= 1; j++)
if (arr[x + i][y + j].getLife() == 1)
arr[x][y].addNeighbor();
// Do not add yourself!
if (arr[x][y].getLife() == 1)
arr[x][y].subNeighbor();
// Get the new generation through the neighbors
if ((arr[x][y].getLife() == 1) &&
(arr[x][y].getNeighbors() < 2))
futureGen[x][y].setLife(0);
else if ((arr[x][y].getLife() == 1) &&
(arr[x][y].getNeighbors() > 3))
futureGen[x][y].setLife(0);
else if ((arr[x][y].getLife() == 0) &&
(arr[x][y].getNeighbors() == 3))
futureGen[x][y].setLife(1);
else
futureGen[x][y].setLife(arr[x][y].getLife());
}
}
}
我不确定线程的真正实现在哪里,任何指导或解释将不胜感激! 祝你有美好的一天:)
【问题讨论】:
标签: java multithreading java-threads conways-game-of-life