【问题标题】:Thread 1: EXC_BAD_ACCESS (code=1, address=0x48)线程 1:EXC_BAD_ACCESS(代码=1,地址=0x48)
【发布时间】:2019-03-12 14:19:21
【问题描述】:

我在 XCODE 上使用 swift。我遇到了这个问题,如果我想点击我的按钮来播放我的声音。它会崩溃。我有视图控制器。第一个视图控制器连接到一个情节提要。那个故事板有一个按钮播放声音。当我运行它时,声音会播放。当它去第二个故事板播放声音时它崩溃了

[2张图片是我用来播放音频的代码。我在第一个视图控制器上粘贴了相同的代码。] 这是第二个视图控制器上的内容。当我按下第二个故事板上的按钮时,我得到 Thread 1: EXC_BAD_ACCESS (code=1, address=0x48) 但在我按下的第一个按钮上没有出现此错误。

当我运行模拟器并到达第二个视图控制器时会发生这种情况

class Level1ViewController: UIViewController, AVAudioPlayerDelegate {

    var player: AVAudioPlayer = AVAudioPlayer()
    var correctPlayer: AVAudioPlayer = AVAudioPlayer()
    var wrongPlayer: AVAudioPlayer = AVAudioPlayer()




    @IBAction func correctAnswer(_ sender: Any) {
        correctPlayer.play()
    }

    @IBAction func playOne(_ sender: Any) {
        player.play()
    }
    @IBOutlet weak var option2: UIButton! // wrong answer

    @IBAction func wrongAnswer1LV(_ sender: Any) {
    }


    @IBOutlet weak var option1: UIButton!

    override func viewDidLoad() {
        super.viewDidLoad()


        //View Controller 1 - Working

        do {
            let audioPlayer = Bundle.main.path (forResource: "bark", ofType: "wav")

            try player = AVAudioPlayer(contentsOf: NSURL(fileURLWithPath: audioPlayer!)as URL)
        }

        catch {
            //ERROR!
        }

        do {
            let audioPlayer2 = Bundle.main.path (forResource: "Ding-Sound-Effect_qZC5gtOw3DU", ofType: "mp3")

            try correctPlayer = AVAudioPlayer(contentsOf: NSURL(fileURLWithPath: audioPlayer2!)as URL)
        }

        catch {
            //ERROR!
        }

View Controller 2 - 不工作(报错)

class Level2LevelViewController: UIViewController, AVAudioPlayerDelegate {

    var player: AVAudioPlayer = AVAudioPlayer()
    var correctPlayer: AVAudioPlayer = AVAudioPlayer()
    var wrongPlayer: AVAudioPlayer = AVAudioPlayer()

    @IBAction func levelTwoPLay(_ sender: Any) {
        correctPlayer.play()  **** THREAD 1: EXC_BAD_ACESS****
    }



    override func viewDidLoad() {
        super.viewDidLoad()


        do {
            let audioPlayerII = Bundle.main.path (forResource: "Door Open and Close Slam Sound Effects", ofType:"mp3")

            try player = AVAudioPlayer(contentsOf: NSURL(fileURLWithPath: audioPlayerII!)as URL)
        }

        catch {
            //ERROR!!
        }

    leveltwoOp1.backgroundColor = UIColor.black
    leveltwoOp2.backgroundColor = UIColor.black
    leveltwoOpTh.backgroundColor = UIColor.black
    leveltwoOp4.backgroundColor = UIColor.black

【问题讨论】:

  • 欢迎来到 Stack Overflow。请使用tour 并查看How to Ask。
  • 请将代码发布为文本而不是图像(您可以通过评论轻松指出错误)
  • ㅠㅠ 네, 감사합니다。是的,谢谢。我现在就为你做这个
  • 问题在于,在第二个视图控制器中,您从未将correctPlayer 设置为真正的玩家。

标签: ios swift xcode


【解决方案1】:

您正在 View Controller 1 中创建一个 correctPlayer 对象,并使用以下命令对其进行初始化:

try correctPlayer = AVAudioPlayer(contentsOf: NSURL(fileURLWithPath: audioPlayer2!)as URL)

没关系....但是在 View Controller 2 中,您有:

var correctPlayer: AVAudioPlayer = AVAudioPlayer()

创建一个 new 实例 correctPlayer 仅在 View Controller 2 的范围内,然后您调用:

correctPlayer.play()

没有初始化它。

在 View Controller 2 内部你需要再次调用:

    do {
        let audioPlayer2 = Bundle.main.path (forResource: "Ding-Sound-Effect_qZC5gtOw3DU", ofType: "mp3")

        try correctPlayer = AVAudioPlayer(contentsOf: NSURL(fileURLWithPath: audioPlayer2!)as URL)
    }

    catch {
        //ERROR!
    }

之后你应该可以播放那个声音了。

【讨论】:

    【解决方案2】:

    第一个视图控制器有这样的代码:

    let audioPlayer2 = Bundle.main.path (forResource: "Ding-Sound-Effect_qZC5gtOw3DU", ofType: "mp3")
    try correctPlayer = AVAudioPlayer(contentsOf: NSURL(fileURLWithPath: audioPlayer2!)as URL)
    

    但第二个视图控制器没有该代码。所以它的correctPlayer 坏了。

    【讨论】:

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