【发布时间】:2014-03-22 14:21:39
【问题描述】:
我正在尝试使用 CIFilter 生成一个条带,然后从中创建一个 SKTexture。 这是我的代码。
CIFilter *filter = [CIFilter filterWithName:@"CIStripesGenerator"];
[filter setDefaults];
[filter setValue:[CIColor colorWithRed:1 green:1 blue:1] forKey:@"inputColor0"];
[filter setValue:[CIColor colorWithRed:0 green:0 blue:0] forKey:@"inputColor1"];
//updated the code, whith this line
//stil the same problem
CIImage *croppedImage = [filter.outputImage imageByCroppingToRect:CGRectMake(0, 0, 320, 480)];
SKTexture *lightTexture = [SKTexture textureWithImage:[UIImage imageWithCIImage:croppedImage]];
SKSpriteNode *light = [SKSpriteNode spriteNodeWithTexture:lightTexture size:self.size];
但是,我在最后一行收到一个运行时错误,任何帮助将不胜感激,除了 (lldb),编译器没有给出更多解释。
更新: 感谢 rickster 指导我找到解决方案
-(UIImage*) generateImage {
// 1
CIContext *context = [CIContext contextWithOptions:nil];
CIFilter *filter = [CIFilter filterWithName:@"CIStripesGenerator"];
[filter setDefaults];
[filter setValue:[CIColor colorWithRed:1 green:1 blue:1] forKey:@"inputColor0"];
[filter setValue:[CIColor colorWithRed:0 green:0 blue:0] forKey:@"inputColor1"];
// 2
CGImageRef cgimg =
[context createCGImage:filter.outputImage fromRect:CGRectMake(0, 0, 320, 480)];
// 3
UIImage *newImage = [UIImage imageWithCGImage:cgimg];
// 4
CGImageRelease(cgimg);
return newImage;
}
然后,我可以从图像中创建纹理:
SKTexture *stripesTexture = [SKTexture textureWithImage:[self generateImage]];
SKSpriteNode *stripes = [SKSpriteNode spriteNodeWithTexture:stripesTexture];
stripes.position=CGPointMake(CGRectGetMidX(self.frame), CGRectGetMidY(self.frame));
[self addChild: stripes];
【问题讨论】:
-
(lldb) 是 LLDB 调试器的提示符,您可以在其中输入命令来分析程序的当前状态。这在执行停止时始终可见。日志中有更多信息,请检查上面的行(lldb)并将它们发布在这里。另外:添加异常断点:developer.apple.com/library/ios/recipes/…
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我添加了断点,仍然没有错误的描述。这是正在发生的事情的屏幕截图。 31.media.tumblr.com/5ae4520f0e17e7af6dca19c9c91d422d/…
标签: ios sprite-kit skspritenode cifilter sktexture