【发布时间】:2023-03-22 10:30:01
【问题描述】:
我有一个函数可以将敌人添加到我的场景中,并按时间间隔调用
如何跟踪场景中的敌人数量以限制我在每个关卡中拥有的敌人数量?
**在我的更新函数中**
CFTimeInterval timeSinceLastEnemy = currentTime - self.lastEnemyUpdateTime;
self.lastEnemyUpdateTime = currentTime;
if (timeSinceLastEnemy > 1) { // more than a second since last update
timeSinceLastEnemy = 1.0 / 60.0;
self.lastEnemyUpdateTime = currentTime;
}
[self spwanEnemyWithTime:timeSinceLastEnemy];
**定时器和添加敌人的方法**
- (void)spwanEnemyWithTime:(CFTimeInterval)timeSinceLast {
self.lastEnemySpawn += timeSinceLast;
if (self.lastEnemySpawn > 0.6) {
self.lastEnemySpawn = 0;
[self spawnEnemy];
}
}
-(void) spawnEnemy {
SKSpriteNode *enemy = [SKSpriteNode spriteNodeWithImageNamed: enemySprite];
int minX = 5;
int maxX = self.frame.size.width;
int rangeX = maxX - minX;
int actualX = (arc4random() % rangeX) + minX;
// Create the enemy slightly off-screen along the upper edge,
enemy.physicsBody = [SKPhysicsBody bodyWithRectangleOfSize:CGSizeMake(enemy.size.height - 10 , enemy.size.width)];
enemy.physicsBody.dynamic = YES;
enemy.physicsBody.categoryBitMask = enemyCategory;
enemy.physicsBody.contactTestBitMask = bulletCategory;
enemy.physicsBody.collisionBitMask = 0;
// and along a random position along the X axis as calculated above
enemy.position = CGPointMake(actualX, self.frame.size.height + enemy.size.height);
[self addChild:enemy];
enemy.xScale = 0.2;
enemy.yScale = 0.2;
enemy.zPosition = 4;
// Create the actions
SKAction * actionMove = [SKAction moveToY:(0 - enemy.size.height) duration:4];
SKAction * actionMoveDone = [SKAction removeFromParent];
[enemy runAction:[SKAction sequence:@[actionMove, actionMoveDone]]];
}
【问题讨论】:
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你试过什么?向我们展示添加敌人的代码。向我们展示您的计时器的代码。您需要提供足够的信息让人们帮助您,否则您将被标记为“过于宽泛”。
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欢迎来到SO,请看stackoverflow.blog/2010/07/07/…
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@RonMyschuk 我已经编辑了我的帖子
标签: ios objective-c sprite-kit skspritenode