【发布时间】:2018-01-12 10:26:10
【问题描述】:
在我的应用程序中,我使用由平移手势触发的 UIPercentDrivenInteractiveTransition 来关闭 viewController。我希望我的 viewController 在平移时被拖到右侧。然而,当我慢慢平移时,我遇到了一个小故障:viewController 快速地从左向右跳了一下。 下面是 transition 的代码:
class FilterHideTransition: UIPercentDrivenInteractiveTransition {
let viewController: FilterViewController
var enabled = false
private let panGesture = UIPanGestureRecognizer()
private let tapGesture = UITapGestureRecognizer()
init(viewController: FilterViewController) {
self.viewController = viewController
super.init()
panGesture.addTarget(self, action: #selector(didPan(with:)))
panGesture.cancelsTouchesInView = false
panGesture.delegate = self
tapGesture.addTarget(self, action: #selector(didTap(with:)))
tapGesture.cancelsTouchesInView = false
tapGesture.delegate = self
viewController.view.addGestureRecognizer(panGesture)
viewController.view.addGestureRecognizer(tapGesture)
}
}
//MARK: - Actions
private extension FilterHideTransition {
@objc func didPan(with recognizer: UIPanGestureRecognizer) {
let translation = recognizer.translation(in: viewController.view)
let percentage = translation.x / viewController.view.frame.size.width
print(percentage)
switch recognizer.state {
case .began:
enabled = true
viewController.dismiss(animated: true, completion: nil)
break
case .changed:
update(percentage)
break
case .ended:
completionSpeed = 0.3
if percentage > 0.5 {
finish()
} else {
cancel()
}
enabled = false
break
case .cancelled:
cancel()
enabled = false
break
default:
cancel()
enabled = false
break
}
}
@objc func didTap(with recognizer: UITapGestureRecognizer) {
viewController.dismiss(animated: true, completion: nil)
}
func isTouch(touch: UITouch, in view: UIView) -> Bool {
let touchPoint = touch.location(in: view)
return view.hitTest(touchPoint, with: nil) != nil
}
}
extension FilterHideTransition: UIGestureRecognizerDelegate {
func gestureRecognizer(_ gestureRecognizer: UIGestureRecognizer, shouldReceive touch: UITouch) -> Bool {
if gestureRecognizer == tapGesture {
return !isTouch(touch: touch, in: viewController.panel)
} else if gestureRecognizer == panGesture {
return !isTouch(touch: touch, in: viewController.heightSlider) &&
!isTouch(touch: touch, in: viewController.widthSlider) &&
!isTouch(touch: touch, in: viewController.priceSlider)
} else {
return true
}
}
}
这是 animator 的代码:
class FilterHideAnimator: NSObject, UIViewControllerAnimatedTransitioning {
func transitionDuration(using transitionContext: UIViewControllerContextTransitioning?) -> TimeInterval {
return 0.25
}
func animateTransition(using transitionContext: UIViewControllerContextTransitioning) {
guard let fromVC = transitionContext.viewController(forKey: UITransitionContextViewControllerKey.from),
let toVC = transitionContext.viewController(forKey: UITransitionContextViewControllerKey.to) as? OverlayTabBarController
else { return }
let startFrame = fromVC.view.frame
let endFrame = CGRect(x: startFrame.size.width, y: 0, width: startFrame.size.width, height: startFrame.size.height)
UIView.animate(withDuration: transitionDuration(using: transitionContext),
delay: 0.0,
options: .curveEaseIn,
animations: {
fromVC.view.frame = endFrame
toVC.overlay.alpha = 0
},
completion: {
_ in
if transitionContext.transitionWasCancelled {
transitionContext.completeTransition(false)
} else {
transitionContext.completeTransition(true)
}
})
}
}
我的问题:如何防止这种故障发生?
【问题讨论】:
-
你能添加动画实现吗?
-
好的,来了! -> 添加
-
你有没有想过这个问题? UIPercentDrivenInteractiveTransition 刚刚坏了吗?
-
@AlexMedearis 当我发现 UIViewPropertyAnimator 对我有用时,我不再关心了。这实际上与 UIPercentDrivenInteractiveTransition 一起工作得很好,所以绝对没有坏。我猜 UIView.Animate 在交互中使用时并不是那么好。
标签: ios swift uipangesturerecognizer